Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Caseface232
Atlas
Level 71
God Stats
5W - 4L
1,700 SR
Queue Stats
33W - 23L
1,459 Elo+
Solo
Achilles
Achilles
NSP_BudHarvest
Achilles
Level 106
God Stats
48W - 59L
1,283 SR
Queue Stats
178W - 187L
1,313 Elo+
Solo
Mercury
Mercury
cubanito-mode103
Mercury
Level 157
God Stats
18W - 12L
1,488 SR
Queue Stats
521W - 548L
1,472 Elo+
Solo
The Morrigan
The Morrigan
rushore21
The Morrigan
Level 63
God Stats
12W - 11L
1,461 SR
Queue Stats
216W - 205L
1,419 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,433 Elo+

VS

Team Averages
Level 113
1,462 SR
1,456 Elo+
Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
B_HelSinG
Hera
Level 155
God Stats
14W - 17L
1,394 SR
Queue Stats
229W - 237L
1,366 Elo+
Solo
Shiva
Shiva
MadarasGoon
Shiva
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 8L
1,526 Elo+
Solo
Ra
Ra
Rumpelstiilskin
Ra
Level 136
God Stats
1W - 0L
1,586 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
TheOneTrueCaine
Da Ji
Level 106
God Stats
2W - 0L
1,329 SR
Queue Stats
57W - 70L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 2 / 0
7,547
539
7,760
9,134
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 3
6,744
482
2,840
10,404
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
11
0 / 2 / 1
6,508
465
1,578
8,814
7,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 5 / 1
7,255
518
4,560
10,137
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
rushore21
The Morrigan
10
1 / 4 / 0
6,427
459
2,561
7,108
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 1 / 2
7,584
542
6,047
8,274
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
14
1 / 0 / 3
8,220
587
6,323
5,295
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 0
5,450
389
2,353
6,273
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 0 / 4
8,967
641
9,331
8,726
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 3 / 1
8,308
593
5,912
10,734
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
16
16
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
2
0
2
W
Medusa
 
Medusa
1
1
2
2
W
Hera
1
0
3
2.5
L
0
3
3
0.5
W
0
2
0
0
L
Achilles
0
2
1
0.25
W
7
0
4
9
W
7
3
1
2.5
L
1
5
1
0.3
L
The Morrigan
rushore21
The Morrigan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,299
Damage
29,966
45,597
Taken
39,302
22,767
Mitigated
13,988
9,725
Healing
19,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,760
2,971
0
3,966
9,134
2,735
0
761
8,373
0
53,137
W
Medusa
 
Medusa
6,047
2,339
0
2,617
8,274
2,561
0
1,292
6,982
0
56,045
W
Hera
6,323
2,182
0
2,613
5,295
1,670
379
0
5,295
52,622
0
L
2,840
750
77
2,095
10,404
7,605
0
3,079
7,325
16,354
0
W
2,353
413
133
1,535
6,273
1,895
0
887
5,386
0
12,387
L
Achilles
1,578
67
0
1,638
8,814
7,118
0
4,626
4,188
0
27,299
W
9,331
1,219
754
6,884
8,726
3,950
685
2,723
6,003
64,919
0
W
5,912
1,416
0
4,812
10,734
3,912
0
196
10,538
0
45,057
L
4,560
2,319
0
1,187
10,137
3,064
0
3,653
6,484
0
52,275
L
The Morrigan
rushore21
The Morrigan
2,561
687
0
762
7,108
2,245
0
3,535
3,531
30,560
400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,481
Gold Earned
38,529
348
Minions Killed
430
0
Camps Cleared
0
1,304,139
Distance Traveled
1,285,964
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,547
539
98
7
0
257,293
2
W
Medusa
7,584
542
100
7
0
264,207
5
W
Hera
8,220
587
107
8
0
239,761
0
L
Atlas
6,744
482
28
2
0
279,581
2
W
Shiva
5,450
389
23
2
0
210,018
4
L
Achilles
6,508
465
64
5
0
236,475
1
W
Ra
8,967
641
112
8
0
263,253
2
W
Da Ji
8,308
593
88
6
0
308,725
2
L
Mercury
7,255
518
94
7
0
291,226
3
L
The Morrigan
6,427
459
64
5
0
239,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role