Player Matchup

Vamana
Vamana
Masters
I hunt2kill
Vamana
Masters
Level 160
God Stats
11W - 13L
1,628 SR
Queue Stats
743W - 551L
1,729 MMR
Solo
Vulcan
Vulcan
Gold IV
Two-_-2hot-_-Flv
Vulcan
Gold IV
Level 107
God Stats
8W - 8L
1,500 SR
Queue Stats
53W - 76L
1,702 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
rokilem
Ah Muzen Cab
Platinum III
Level 129
God Stats
4W - 4L
1,671 SR
Queue Stats
371W - 460L
1,723 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,599 SR
1,718 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,561 SR
1,719 MMR
Ares
Ares
Gold I
DonThroWins
Ares
Gold I
Level 68
God Stats
5W - 4L
1,793 SR
Queue Stats
35W - 29L
1,747 MMR
Solo
Horus
Horus
Platinum V
Gg_LilDame
Horus
Platinum V
Level 109
God Stats
3W - 9L
1,397 SR
Queue Stats
663W - 719L
1,668 MMR
Solo
Nox
Nox
Platinum III
xShadyHadesx
Nox
Platinum III
Level 160
God Stats
3W - 10L
1,494 SR
Queue Stats
364W - 427L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
8 / 3 / 7
18,486
739
28,458
32,873
34,029
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 5 / 10
15,306
612
21,673
15,411
6,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
rokilem
Ah Muzen Cab
20
8 / 5 / 6
17,150
686
30,271
24,985
9,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AtlasShivaBastetChironFenrir

VS

Bans
AchillesCupidHelGilgameshAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 3
18,189
728
25,058
39,696
56,314
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
19
3 / 3 / 9
15,204
608
16,225
31,750
37,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 5 / 8
15,715
629
15,350
19,487
7,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
16
Kills
13
13
Deaths
16
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
9
8
3
1.31
L
Horus
3
3
9
2.5
W
Vamana
8
3
7
3.83
W
0
5
10
1
W
Ah Muzen Cab
rokilem
Ah Muzen Cab
8
5
6
2.2
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,402
Damage
56,633
73,269
Taken
90,933
50,363
Mitigated
101,555
20,708
Healing
21,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,058
355
0
1,979
39,696
56,314
286
9,765
29,223
50,739
0
L
Horus
16,225
7,629
6,877
10,229
31,750
37,377
557
6,814
23,992
0
32,954
W
Vamana
28,458
14,210
0
13,290
32,873
34,029
1,330
18,538
13,888
0
81,047
W
21,673
12,961
0
836
15,411
6,868
411
9,881
5,133
67,555
0
W
Ah Muzen Cab
rokilem
Ah Muzen Cab
30,271
10,445
0
6,582
24,985
9,466
1,920
12,993
11,166
0
95,636
L
15,350
447
0
2,541
19,487
7,864
759
5,545
13,569
101,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,942
Gold Earned
49,108
276
Minions Killed
286
13
Camps Cleared
4
1,366,083
Distance Traveled
1,341,583
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
18,189
728
50
2
0
425,407
12
L
Horus
15,204
608
47
2
1
462,871
2
W
Vamana
18,486
739
74
3
6
485,400
0
W
Vulcan
15,306
612
77
3
0
426,810
1
W
Ah Muzen Cab
17,150
686
125
5
7
453,873
1
L
Nox
15,715
629
189
8
3
453,305
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role