Player Matchup

Geb
Geb
 
Geb
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Bladeraider
Artemis
Level 139
God Stats
1W - 1L
1,879 SR
Queue Stats
5W - 4L
1,612 Elo+
Party 1
Olorun
Olorun
CHESARE 1
Olorun
Level 158
God Stats
5W - 6L
1,612 SR
Queue Stats
924W - 969L
1,516 Elo+
Solo
Achilles
Achilles
servedjagger
Achilles
Level 67
God Stats
0W - 2L
1,236 SR
Queue Stats
15W - 30L
1,423 Elo+
Solo
Team Averages
Level 120
1,545 SR
1,510 Elo+

VS

Team Averages
Level 109
1,441 SR
1,535 Elo+
Olorun
Olorun
 
Olorun
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Jerothy
Pele
Level 143
God Stats
1W - 2L
1,299 SR
Queue Stats
81W - 85L
1,529 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
NekoKneecaps
Morgan Le Fay
Level 87
God Stats
4W - 1L
1,504 SR
Queue Stats
73W - 51L
1,602 Elo+
Party 2
Ne Zha
Ne Zha
Ripclaw88
Ne Zha
Level 106
God Stats
4W - 2L
1,756 SR
Queue Stats
134W - 110L
1,567 Elo+
Party 3
Thor
Thor
ZSmith64
Thor
Level 66
God Stats
1W - 7L
1,147 SR
Queue Stats
141W - 149L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 5 / 12
9,854
758
10,943
18,053
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
 
Ymir
15
4 / 5 / 10
9,681
745
10,528
25,203
17,872
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Bladeraider
Artemis
17
6 / 7 / 12
10,909
839
17,609
14,077
4,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
CHESARE 1
Olorun
16
1 / 8 / 9
9,307
716
5,616
14,379
5,024
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
servedjagger
Achilles
16
4 / 6 / 10
9,603
739
7,129
15,133
9,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
6 / 3 / 17
10,927
841
18,865
12,287
6,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
Jerothy
Pele
17
6 / 6 / 13
10,616
817
19,072
12,466
5,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
NekoKneecaps
Morgan Le Fay
20
6 / 3 / 13
11,090
853
17,495
10,201
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Ripclaw88
Ne Zha
18
8 / 4 / 17
11,994
923
11,001
17,738
20,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
17
4 / 4 / 14
10,447
804
7,508
13,243
6,760
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
104
18
Kills
30
31
Deaths
20
53
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
5
12
1.8
L
Ymir
 
Ymir
4
5
10
1.8
W
Olorun
 
Olorun
6
3
17
4.83
L
Artemis
Bladeraider
Artemis
6
7
12
1.71
L
Olorun
CHESARE 1
Olorun
1
8
9
0.69
W
Pele
Jerothy
Pele
6
6
13
2.08
W
Morgan Le Fay
NekoKneecaps
Morgan Le Fay
6
3
13
4.17
W
Ne Zha
Ripclaw88
Ne Zha
8
4
17
4.13
W
Thor
4
4
14
2.75
L
Achilles
servedjagger
Achilles
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,825
Damage
73,941
86,845
Taken
65,935
47,008
Mitigated
45,626
25,132
Healing
23,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,943
749
2,382
4,428
18,053
9,988
64
9,192
8,779
20,767
0
L
Ymir
 
Ymir
10,528
1,161
1,109
7,668
25,203
17,872
46
10,517
14,452
17,122
0
W
Olorun
 
Olorun
18,865
8,930
3,234
5,331
12,287
6,847
1,839
4,270
8,017
32,236
2,394
L
Artemis
Bladeraider
Artemis
17,609
6,560
1,309
2,352
14,077
4,900
900
5,591
8,399
0
30,393
L
Olorun
CHESARE 1
Olorun
5,616
2,532
2,353
1,791
14,379
5,024
731
3,972
10,240
22,611
0
W
Pele
Jerothy
Pele
19,072
1,501
984
1,951
12,466
5,858
549
4,919
7,547
0
32,532
W
Morgan Le Fay
NekoKneecaps
Morgan Le Fay
17,495
1,380
833
1,944
10,201
5,445
1,374
4,204
5,997
34,960
0
W
Ne Zha
Ripclaw88
Ne Zha
11,001
648
1,162
5,395
17,738
20,716
454
6,537
10,593
0
20,931
W
Thor
7,508
1,757
763
2,102
13,243
6,760
419
7,157
6,086
0
17,442
L
Achilles
servedjagger
Achilles
7,129
1,934
259
1,481
15,133
9,224
0
5,717
9,416
0
13,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
55,074
116
Minions Killed
128
0
Camps Cleared
0
1,048,135
Distance Traveled
1,124,365
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,854
758
13
1
0
250,800
0
L
Ymir
9,681
745
17
1
0
220,245
1
W
Olorun
10,927
841
32
2
0
217,607
1
L
Artemis
10,909
839
33
3
0
184,719
1
L
Olorun
9,307
716
42
3
0
168,187
0
W
Pele
10,616
817
29
2
0
243,944
0
W
Morgan Le Fay
11,090
853
41
3
0
239,575
0
W
Ne Zha
11,994
923
10
1
0
244,745
1
W
Thor
10,447
804
16
1
0
178,494
0
L
Achilles
9,603
739
11
1
0
224,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role