Player Matchup

Hera
Hera
Andrex909
Hera
Level 123
God Stats
4W - 5L
1,697 SR
Queue Stats
265W - 266L
1,480 Elo+
Solo
Shiva
Shiva
Novitanobi
Shiva
Level 157
God Stats
7W - 6L
1,485 SR
Queue Stats
93W - 95L
1,530 Elo+
Solo
Chaac
Chaac
SERSAMA
Chaac
Level 148
God Stats
4W - 5L
1,491 SR
Queue Stats
463W - 456L
1,538 Elo+
Solo
Izanami
Izanami
tex909
Izanami
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,648 Elo+
Solo
Ares
Ares
tiobueno47
Ares
Level 127
God Stats
6W - 4L
1,853 SR
Queue Stats
166W - 165L
1,572 Elo+
Solo
Team Averages
Level 132
1,605 SR
1,554 Elo+

VS

Team Averages
Level 58
1,561 SR
1,496 Elo+
Hades
Hades
 
Hades
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Miyäck
Horus
Level 31
God Stats
2W - 3L
1,605 SR
Queue Stats
60W - 90L
1,428 Elo+
Party 1
Zeus
Zeus
TheThirdLeg
Zeus
Level 33
God Stats
5W - 9L
1,384 SR
Queue Stats
45W - 53L
1,520 Elo+
Solo
Anhur
Anhur
Williou
Anhur
Level 52
God Stats
4W - 6L
1,507 SR
Queue Stats
79W - 91L
1,444 Elo+
Party 1
Fenrir
Fenrir
wowthisguyisfine
Fenrir
Level 31
God Stats
2W - 2L
1,808 SR
Queue Stats
84W - 72L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
4 / 1 / 5
6,436
644
4,134
4,712
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
11
3 / 2 / 0
6,331
633
4,311
7,616
2,688
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
SERSAMA
Chaac
10
3 / 0 / 5
6,003
600
2,190
3,875
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
tex909
Izanami
10
1 / 0 / 3
5,988
599
3,060
4,177
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
3 / 0 / 6
6,040
604
4,708
4,492
3,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 2 / 1
5,351
535
2,072
5,691
3,876
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Miyäck
Horus
8
1 / 3 / 0
5,007
501
1,421
7,607
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 0
5,258
526
3,239
4,012
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Williou
Anhur
9
0 / 3 / 0
5,126
513
888
6,124
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 0
5,541
554
2,037
7,556
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
3
3
Deaths
14
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
2
1
0.75
W
Hera
4
1
5
6.5
L
Horus
Miyäck
Horus
1
3
0
0.33
W
Shiva
3
2
0
1.5
W
Chaac
SERSAMA
Chaac
3
0
5
5.5
L
0
2
0
0
L
Anhur
Williou
Anhur
0
3
0
0
W
Izanami
tex909
Izanami
1
0
3
2.5
W
3
0
6
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,403
Damage
9,657
24,872
Taken
30,990
9,852
Mitigated
12,681
10,083
Healing
8,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,072
435
0
1,638
5,691
3,876
0
313
5,378
16,129
0
W
Hera
4,134
1,190
0
1,000
4,712
1,463
0
1,567
3,145
38,000
0
L
Horus
Miyäck
Horus
1,421
632
420
2,532
7,607
3,099
0
1,683
5,882
0
11,073
W
Shiva
4,311
840
0
2,404
7,616
2,688
0
1,615
6,001
0
31,281
W
Chaac
SERSAMA
Chaac
2,190
645
0
2,639
3,875
1,627
0
627
3,248
0
22,751
L
3,239
550
0
750
4,012
1,119
0
1,741
2,213
31,759
0
L
Anhur
Williou
Anhur
888
584
0
1,380
6,124
1,437
0
2,143
3,903
0
28,792
W
Izanami
tex909
Izanami
3,060
1,743
0
2,450
4,177
1,042
852
431
3,746
0
43,540
W
4,708
184
0
1,590
4,492
3,032
0
1,071
3,421
11,143
0
L
2,037
802
0
1,752
7,556
3,150
0
2,686
4,772
0
30,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,798
Gold Earned
26,283
307
Minions Killed
241
0
Camps Cleared
0
1,006,800
Distance Traveled
915,833
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,351
535
32
3
0
179,186
2
W
Hera
6,436
644
80
8
0
196,023
5
L
Horus
5,007
501
16
2
0
179,804
2
W
Shiva
6,331
633
69
7
0
187,527
4
W
Chaac
6,003
600
45
5
0
220,836
1
L
Zeus
5,258
526
65
7
0
185,836
2
L
Anhur
5,126
513
66
7
0
166,342
4
W
Izanami
5,988
599
98
10
0
189,405
3
W
Ares
6,040
604
15
2
0
213,009
5
L
Fenrir
5,541
554
62
6
0
204,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role