Player Matchup

He Bo
He Bo
Atsumiku
He Bo
Level 86
God Stats
45W - 41L
1,539 SR
Queue Stats
140W - 150L
1,504 Elo+
Party 1
King Arthur
King Arthur
CabezaDeTermo
King Arthur
Level 159
God Stats
20W - 18L
1,539 SR
Queue Stats
243W - 268L
1,503 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DarknessReborn
Ah Muzen Cab
Level 147
God Stats
5W - 6L
1,383 SR
Queue Stats
108W - 120L
1,508 Elo+
Party 2
Loki
Loki
Skull_Reaper_SK
Loki
Level 129
God Stats
3W - 4L
1,725 SR
Queue Stats
194W - 201L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
artyom12
Sylvanus
Level 69
God Stats
2W - 3L
1,567 SR
Queue Stats
210W - 212L
1,537 Elo+
Solo
Team Averages
Level 118
1,551 SR
1,517 Elo+

VS

Team Averages
Level 63
1,528 SR
1,509 Elo+
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
JackHammerAwesum
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
352W - 375L
1,520 Elo+
Party 3
He Bo
He Bo
Masterwrx
He Bo
Level 29
God Stats
0W - 2L
1,399 SR
Queue Stats
15W - 16L
1,530 Elo+
Solo
Ra
Ra
Val3death
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Neith
Neith
smiteiscrap
Neith
Level 7
God Stats
1W - 1L
1,743 SR
Queue Stats
12W - 19L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Atsumiku
He Bo
15
2 / 1 / 14
8,519
774
12,049
9,622
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
CabezaDeTermo
King Arthur
15
5 / 1 / 10
8,693
790
10,167
14,188
12,289
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
DarknessReborn
Ah Muzen Cab
17
10 / 2 / 4
9,797
891
11,822
9,621
4,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 1 / 10
9,339
849
7,790
8,127
3,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
artyom12
Sylvanus
15
4 / 1 / 9
8,525
775
5,223
11,047
10,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 6 / 3
7,856
714
7,428
15,324
19,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
0 / 6 / 0
6,748
613
3,083
13,133
9,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
Masterwrx
He Bo
16
4 / 3 / 0
9,295
845
11,566
9,375
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 7 / 0
7,137
649
3,806
8,107
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
7,379
671
10,959
9,101
3,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
11
26
Kills
6
6
Deaths
26
47
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
3
0.42
W
He Bo
Atsumiku
He Bo
2
1
14
9
W
King Arthur
CabezaDeTermo
King Arthur
5
1
10
10
W
Ah Muzen Cab
DarknessReborn
Ah Muzen Cab
10
2
4
6
L
0
6
0
0
L
He Bo
Masterwrx
He Bo
4
3
0
1.33
W
5
1
10
10
L
0
7
0
0
W
Sylvanus
artyom12
Sylvanus
4
1
9
8.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,051
Damage
36,842
52,605
Taken
55,040
34,684
Mitigated
37,655
13,849
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,428
733
101
1,301
15,324
19,058
0
5,384
9,705
18,161
0
W
He Bo
Atsumiku
He Bo
12,049
603
0
2,630
9,622
4,281
406
5,326
4,106
29,625
0
W
King Arthur
CabezaDeTermo
King Arthur
10,167
853
0
620
14,188
12,289
288
6,776
7,130
0
22,580
W
Ah Muzen Cab
DarknessReborn
Ah Muzen Cab
11,822
5,851
0
2,282
9,621
4,228
4,007
3,671
5,806
0
36,510
L
3,083
322
0
954
13,133
9,165
0
3,840
9,129
0
10,118
L
He Bo
Masterwrx
He Bo
11,566
1,586
0
592
9,375
3,344
0
2,377
6,864
30,501
0
W
7,790
3,138
0
681
8,127
3,395
0
3,128
4,861
0
34,388
L
3,806
281
203
160
8,107
2,756
1,493
1,713
6,292
21,179
0
W
Sylvanus
artyom12
Sylvanus
5,223
1,555
3,683
3,953
11,047
10,491
694
3,361
7,529
12,770
2,517
L
10,959
3,435
0
2,367
9,101
3,332
0
2,763
6,206
0
29,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,873
Gold Earned
38,415
204
Minions Killed
176
0
Camps Cleared
0
1,208,741
Distance Traveled
946,805
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,856
714
31
3
0
169,585
4
W
He Bo
8,519
774
40
4
0
241,258
2
W
King Arthur
8,693
790
20
2
0
246,076
0
W
Ah Muzen Cab
9,797
891
60
5
0
252,932
1
L
Tyr
6,748
613
17
2
0
199,369
1
L
He Bo
9,295
845
46
4
0
203,146
1
W
Loki
9,339
849
57
5
0
253,876
2
L
Ra
7,137
649
35
3
0
173,224
1
W
Sylvanus
8,525
775
27
2
0
214,599
1
L
Neith
7,379
671
47
4
0
201,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role