Player Matchup

Horus
Horus
AppleCruzz--
Horus
Level 121
God Stats
18W - 9L
1,632 SR
Queue Stats
550W - 542L
1,649 Elo+
Party 2
Ullr
Ullr
DracarysBow
Ullr
Level 28
God Stats
12W - 8L
1,750 SR
Queue Stats
637W - 611L
1,643 Elo+
Party 2
Ganesha
Ganesha
Gustes-
Ganesha
Level 135
God Stats
3W - 0L
1,721 SR
Queue Stats
302W - 290L
1,616 Elo+
Party 2
Neith
Neith
HUSSQ8_
Neith
Level 144
God Stats
9W - 6L
1,759 SR
Queue Stats
350W - 350L
1,491 Elo+
Party 2
Olorun
Olorun
The-Argis
Olorun
Level 138
God Stats
3W - 5L
1,371 SR
Queue Stats
122W - 148L
1,452 Elo+
Party 2
Team Averages
Level 113
1,647 SR
1,570 Elo+

VS

Team Averages
Level 104
1,460 SR
1,386 Elo+
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CandymanJuzz
Medusa
Level 68
God Stats
8W - 24L
1,365 SR
Queue Stats
12W - 31L
1,214 Elo+
Party 1
Ra
Ra
Ill-cookie-llI
Ra
Level 139
God Stats
1W - 3L
1,437 SR
Queue Stats
99W - 110L
1,510 Elo+
Solo
Chaac
Chaac
bobliest
Chaac
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 35L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
6,673
667
8,941
7,236
3,677
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 1
6,245
625
2,545
5,339
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
Gustes-
Ganesha
9
0 / 1 / 4
5,767
577
2,805
6,282
3,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
HUSSQ8_
Neith
11
1 / 0 / 1
6,008
601
2,413
3,975
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
The-Argis
Olorun
10
2 / 1 / 1
6,266
627
5,266
5,474
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 1 / 0
5,205
521
2,017
6,026
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
 
Nemesis
8
0 / 4 / 2
5,006
501
1,947
6,375
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
8
0 / 1 / 0
4,979
498
4,490
3,752
827
9
1 / 3 / 1
5,352
535
3,799
5,468
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
bobliest
Chaac
10
2 / 3 / 1
6,097
610
4,127
11,034
4,222

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
4
4
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
0
1
L
Nemesis
 
Nemesis
0
4
2
0.25
W
6
2
1
3.25
L
Medusa
0
1
0
0
W
3
0
1
3.5
W
Ganesha
Gustes-
Ganesha
0
1
4
2
W
Neith
HUSSQ8_
Neith
1
0
1
1.5
L
1
3
1
0.5
W
Olorun
The-Argis
Olorun
2
1
1
2.5
L
Chaac
bobliest
Chaac
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,970
Damage
16,380
28,306
Taken
32,655
11,083
Mitigated
12,370
13,736
Healing
9,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,017
102
0
2,258
6,026
3,456
0
1,448
4,578
18,285
0
L
Nemesis
 
Nemesis
1,947
692
0
1,045
6,375
2,170
0
1,374
5,001
0
20,005
W
8,941
3,943
225
2,124
7,236
3,677
0
545
6,691
0
35,281
L
Medusa
4,490
1,651
0
926
3,752
827
0
407
3,345
0
30,053
W
2,545
1,019
0
2,951
5,339
1,561
0
1,159
4,180
0
31,363
W
Ganesha
Gustes-
Ganesha
2,805
278
1,281
2,104
6,282
3,040
0
1,845
4,437
14,377
1,810
W
Neith
HUSSQ8_
Neith
2,413
1,164
0
1,812
3,975
1,238
621
348
3,627
0
37,632
L
3,799
229
27
1,804
5,468
1,695
0
3,319
2,149
32,370
0
W
Olorun
The-Argis
Olorun
5,266
2,620
58
3,181
5,474
1,567
485
1,919
3,555
36,820
0
L
Chaac
bobliest
Chaac
4,127
1,047
0
3,656
11,034
4,222
0
1,181
9,853
0
26,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,959
Gold Earned
26,639
322
Minions Killed
261
0
Camps Cleared
0
984,037
Distance Traveled
963,003
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,205
521
36
4
0
188,260
4
L
Nemesis
5,006
501
39
4
0
197,971
1
W
Horus
6,673
667
66
7
0
191,035
2
L
Medusa
4,979
498
61
6
0
194,378
0
W
Ullr
6,245
625
68
7
0
220,564
1
W
Ganesha
5,767
577
3
0
0
194,583
3
W
Neith
6,008
601
100
10
0
183,122
3
L
Ra
5,352
535
63
6
0
204,180
2
W
Olorun
6,266
627
85
9
0
194,733
1
L
Chaac
6,097
610
62
6
0
178,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role