Player Matchup

Ymir
Ymir
AniTheSmiter
Ymir
Level 27
God Stats
4W - 3L
1,947 SR
Queue Stats
29W - 27L
1,662 Elo+
Party 1
Nox
Nox
LLLCUBED
Nox
Level 126
God Stats
17W - 23L
1,418 SR
Queue Stats
484W - 556L
1,509 Elo+
Solo
Serqet
Serqet
blabermouth
Serqet
Level 143
God Stats
7W - 9L
1,610 SR
Queue Stats
477W - 466L
1,498 Elo+
Party 1
Medusa
Medusa
jernfister
Medusa
Level 128
God Stats
4W - 5L
1,394 SR
Queue Stats
392W - 388L
1,489 Elo+
Party 1
Vamana
Vamana
wallanders
Vamana
Level 40
God Stats
1W - 5L
1,453 SR
Queue Stats
28W - 40L
1,406 Elo+
Solo
Team Averages
Level 93
1,564 SR
1,513 Elo+

VS

Team Averages
Level 123
1,450 SR
1,506 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Lareki
Ganesha
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 251L
1,496 Elo+
Solo
Bastet
Bastet
PolskiSpike
Bastet
Level 48
God Stats
6W - 3L
1,516 SR
Queue Stats
10W - 12L
1,506 Elo+
Party 2
Ullr
Ullr
Wymiatcz5000
Ullr
Level 90
God Stats
2W - 5L
1,235 SR
Queue Stats
104W - 99L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 7
6,614
441
3,872
16,744
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 7 / 7
6,823
455
4,183
8,289
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
13
6 / 5 / 4
7,851
523
8,588
12,910
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
jernfister
Medusa
12
5 / 4 / 4
7,761
517
9,033
9,843
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
wallanders
Vamana
13
3 / 3 / 3
8,010
534
7,922
13,201
6,581
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
13 / 3 / 5
10,502
700
16,402
10,780
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
 
Horus
16
4 / 0 / 2
9,366
624
9,007
9,344
7,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
Lareki
Ganesha
13
1 / 4 / 15
8,454
564
6,819
14,131
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
13
4 / 4 / 4
8,525
568
7,224
11,962
4,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 4 / 2
7,828
522
7,787
11,648
3,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
53
15
Kills
25
25
Deaths
15
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
13
3
5
5.17
W
Horus
 
Horus
4
0
2
5
L
0
6
7
0.58
L
1
7
7
0.64
W
Ganesha
Lareki
Ganesha
1
4
15
2.13
W
Bastet
4
4
4
1.5
W
3
4
2
1
L
Serqet
6
5
4
1.6
L
Medusa
jernfister
Medusa
5
4
4
1.75
L
Vamana
wallanders
Vamana
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,598
Damage
47,239
60,987
Taken
57,865
29,376
Mitigated
32,970
9,085
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
16,402
10,273
252
2,727
10,780
4,771
1,830
2,728
7,780
60,117
2,640
W
Horus
 
Horus
9,007
3,160
686
5,153
9,344
7,163
236
620
8,724
0
59,455
L
3,872
1,670
0
2,261
16,744
12,237
0
7,913
8,755
17,259
0
L
4,183
800
0
900
8,289
2,952
0
5,283
3,006
33,406
0
W
Ganesha
Lareki
Ganesha
6,819
791
476
2,046
14,131
13,693
89
2,027
11,660
22,509
0
W
Bastet
7,224
1,179
0
3,384
11,962
4,264
0
1,515
10,447
0
47,954
W
7,787
2,798
0
2,478
11,648
3,079
352
1,165
9,409
0
50,087
L
Serqet
8,588
1,571
0
1,921
12,910
4,738
0
3,270
9,566
0
35,378
L
Medusa
jernfister
Medusa
9,033
4,369
0
1,579
9,843
2,868
160
3,012
6,790
0
44,201
L
Vamana
wallanders
Vamana
7,922
4,518
0
2,424
13,201
6,581
0
3,222
9,607
0
39,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,059
Gold Earned
44,675
312
Minions Killed
412
0
Camps Cleared
0
1,484,944
Distance Traveled
1,505,875
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,502
700
121
8
0
278,866
2
W
Horus
9,366
624
114
8
0
321,226
6
L
Ymir
6,614
441
34
2
0
270,605
3
L
Nox
6,823
455
64
4
0
285,247
2
W
Ganesha
8,454
564
5
0
0
297,840
3
W
Bastet
8,525
568
79
5
0
319,086
4
W
Ullr
7,828
522
93
6
0
288,857
6
L
Serqet
7,851
523
58
4
0
332,252
2
L
Medusa
7,761
517
81
5
0
309,979
3
L
Vamana
8,010
534
75
5
0
286,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role