Player Matchup

Odin
Odin
 
Odin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Faloyt1
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 157L
1,560 Elo+
Solo
Yu Huang
Yu Huang
YunoNa
Yu Huang
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 67L
1,558 Elo+
Solo
Ne Zha
Ne Zha
lNickS
Ne Zha
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,482 Elo+
Solo
Da Ji
Da Ji
xX6 Nemesis 9Xx
Da Ji
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,560 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,532 Elo+

VS

Team Averages
Level 120
1,503 SR
1,497 Elo+
Tiamat
Tiamat
 
Tiamat
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Daelas
Sol
Level 107
God Stats
3W - 1L
1,485 SR
Queue Stats
73W - 63L
1,464 Elo+
Party 1
Fenrir
Fenrir
PyroJombie
Fenrir
Level 84
God Stats
4W - 1L
1,528 SR
Queue Stats
456W - 451L
1,520 Elo+
Solo
Apollo
Apollo
khrysSt0o
Apollo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 86L
1,520 Elo+
Solo
Hun Batz
Hun Batz
xGoSuckALemonx
Hun Batz
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
154W - 133L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 4 / 9
7,604
691
6,546
15,860
12,140
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
Faloyt1
Mercury
13
3 / 8 / 3
8,205
746
6,358
10,883
5,066
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
YunoNa
Yu Huang
15
1 / 3 / 8
8,022
729
12,995
11,659
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
lNickS
Ne Zha
16
4 / 5 / 5
8,609
783
6,991
10,494
5,169
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 8 / 6
8,655
787
9,381
11,875
6,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
7 / 1 / 20
10,136
921
17,172
10,132
8,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Daelas
Sol
17
5 / 2 / 20
9,975
907
13,212
10,131
4,000
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
PyroJombie
Fenrir
16
8 / 6 / 10
9,971
906
8,189
10,191
4,720
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
khrysSt0o
Apollo
16
4 / 2 / 17
9,326
848
6,179
8,035
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
14
4 / 3 / 16
9,758
887
10,140
14,114
13,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
111
14
Kills
28
28
Deaths
14
31
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
4
9
1.38
W
Tiamat
 
Tiamat
7
1
20
17
W
Sol
Daelas
Sol
5
2
20
7.5
L
Mercury
Faloyt1
Mercury
3
8
3
0.56
W
Fenrir
PyroJombie
Fenrir
8
6
10
2.17
L
Yu Huang
YunoNa
Yu Huang
1
3
8
1.67
W
Apollo
khrysSt0o
Apollo
4
2
17
6.25
L
Ne Zha
lNickS
Ne Zha
4
5
5
1.3
W
Hun Batz
4
3
16
4
L
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,271
Damage
54,892
60,771
Taken
52,603
34,428
Mitigated
34,466
11,733
Healing
16,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,546
1,492
541
1,214
15,860
12,140
0
9,125
6,735
0
15,237
W
Tiamat
 
Tiamat
17,172
1,347
878
3,590
10,132
8,542
64
2,353
7,752
25,789
0
W
Sol
Daelas
Sol
13,212
6,350
1,092
4,239
10,131
4,000
2,705
2,686
7,280
27,613
0
L
Mercury
Faloyt1
Mercury
6,358
1,575
772
603
10,883
5,066
0
4,689
6,194
0
12,752
W
Fenrir
PyroJombie
Fenrir
8,189
338
0
517
10,191
4,720
851
2,211
7,942
0
11,387
L
Yu Huang
YunoNa
Yu Huang
12,995
1,511
1,126
2,059
11,659
5,513
0
6,844
4,815
22,676
0
W
Apollo
khrysSt0o
Apollo
6,179
2,310
735
1,259
8,035
4,067
1,346
1,573
6,421
0
21,249
L
Ne Zha
lNickS
Ne Zha
6,991
1,063
1,849
2,060
10,494
5,169
0
5,527
4,967
0
18,849
W
Hun Batz
10,140
1,963
2,059
2,153
14,114
13,137
76
4,172
9,834
2,559
16,394
L
9,381
2,010
490
1,019
11,875
6,540
0
5,337
6,538
0
10,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
49,166
89
Minions Killed
124
0
Camps Cleared
0
1,018,079
Distance Traveled
1,061,863
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,604
691
17
2
0
209,008
1
W
Tiamat
10,136
921
24
2
0
238,023
1
W
Sol
9,975
907
38
3
0
197,611
1
L
Mercury
8,205
746
14
1
0
221,167
0
W
Fenrir
9,971
906
5
0
0
218,792
0
L
Yu Huang
8,022
729
33
3
0
200,566
2
W
Apollo
9,326
848
39
4
0
207,991
3
L
Ne Zha
8,609
783
18
2
0
212,110
4
W
Hun Batz
9,758
887
18
2
0
199,446
3
L
Da Ji
8,655
787
7
1
0
175,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role