Player Matchup

Nu Wa
Nu Wa
Armendall
Nu Wa
Level 141
God Stats
8W - 4L
1,699 SR
Queue Stats
143W - 123L
1,574 Elo+
Solo
Cliodhna
Cliodhna
Calzonie663
Cliodhna
Level 108
God Stats
13W - 16L
1,323 SR
Queue Stats
73W - 72L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
DaPuziDestroiah
Baron Samedi
Level 102
God Stats
51W - 49L
1,542 SR
Queue Stats
290W - 317L
1,491 Elo+
Party 1
Yemoja
Yemoja
PurpleSnailG
Yemoja
Level 100
God Stats
1W - 1L
1,620 SR
Queue Stats
109W - 117L
1,507 Elo+
Party 1
Bellona
Bellona
unfollowed
Bellona
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,486 Elo+
Solo
Team Averages
Level 121
1,537 SR
1,511 Elo+

VS

Team Averages
Level 108
1,620 SR
1,508 Elo+
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Chi2k15
Chaac
Level 148
God Stats
1W - 1L
1,873 SR
Queue Stats
133W - 119L
1,650 Elo+
Solo
Neith
Neith
MagentaAlone
Neith
Level 6
God Stats
1W - 4L
1,722 SR
Queue Stats
16W - 25L
1,526 Elo+
Solo
Fenrir
Fenrir
OldPlains356373
Fenrir
Level 100
God Stats
0W - 1L
1,353 SR
Queue Stats
67W - 82L
1,452 Elo+
Solo
Merlin
Merlin
Saphilol
Merlin
Level 146
God Stats
3W - 6L
1,653 SR
Queue Stats
117W - 140L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Armendall
Nu Wa
16
2 / 2 / 11
9,341
719
16,351
9,164
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
Calzonie663
Cliodhna
17
5 / 5 / 11
9,906
762
11,864
13,902
6,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
DaPuziDestroiah
Baron Samedi
16
4 / 4 / 9
9,272
713
12,653
12,858
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
16
1 / 1 / 9
9,400
723
4,327
9,496
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bellona
unfollowed
Bellona
18
11 / 2 / 4
11,039
849
17,839
16,767
21,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
5 / 3 / 8
10,014
770
12,317
17,615
21,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Chi2k15
Chaac
17
3 / 3 / 5
9,249
711
14,299
22,217
14,941
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 6 / 8
8,938
688
5,898
11,257
4,280
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 7 / 6
8,768
674
5,035
14,527
6,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Saphilol
Merlin
16
2 / 4 / 6
8,875
683
9,551
10,722
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
47
23
Kills
14
14
Deaths
23
44
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
5
3
8
3
W
Nu Wa
Armendall
Nu Wa
2
2
11
3.75
W
Cliodhna
Calzonie663
Cliodhna
5
5
11
2.1
L
Chaac
Chi2k15
Chaac
3
3
5
1.83
W
Baron Samedi
DaPuziDestroiah
Baron Samedi
4
4
9
2.13
L
2
6
8
1
L
2
7
6
0.71
W
Yemoja
1
1
9
5.5
L
Merlin
Saphilol
Merlin
2
4
6
1.25
W
Bellona
unfollowed
Bellona
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,034
Damage
47,100
62,187
Taken
76,338
46,064
Mitigated
50,359
20,287
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
12,317
3,428
0
3,742
17,615
21,246
58
8,286
8,728
35,001
0
W
Nu Wa
Armendall
Nu Wa
16,351
2,865
0
2,128
9,164
3,587
802
3,460
5,704
39,317
0
W
Cliodhna
Calzonie663
Cliodhna
11,864
1,037
0
2,572
13,902
6,369
410
5,425
8,477
0
31,288
L
Chaac
Chi2k15
Chaac
14,299
2,603
827
5,483
22,217
14,941
160
11,100
10,242
3,256
33,845
W
Baron Samedi
DaPuziDestroiah
Baron Samedi
12,653
290
2,580
3,950
12,858
6,366
728
5,237
7,621
39,386
0
L
5,898
1,863
542
1,313
11,257
4,280
0
5,523
5,331
0
17,369
L
5,035
442
0
1,645
14,527
6,123
0
3,948
10,263
0
15,920
W
Yemoja
4,327
679
3,032
2,850
9,496
8,662
283
4,311
5,185
14,867
0
L
Merlin
Saphilol
Merlin
9,551
268
0
920
10,722
3,769
141
3,000
7,308
45,157
0
W
Bellona
unfollowed
Bellona
17,839
5,035
0
3,175
16,767
21,080
117
4,833
11,934
0
43,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,958
Gold Earned
45,844
236
Minions Killed
220
0
Camps Cleared
0
1,317,544
Distance Traveled
1,218,030
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,014
770
43
3
0
257,912
2
W
Nu Wa
9,341
719
39
3
0
239,619
3
W
Cliodhna
9,906
762
46
4
0
282,212
1
L
Chaac
9,249
711
50
4
0
276,855
3
W
Baron Samedi
9,272
713
62
5
0
258,244
2
L
Neith
8,938
688
33
3
0
168,580
0
L
Fenrir
8,768
674
22
2
0
266,185
0
W
Yemoja
9,400
723
23
2
0
256,615
4
L
Merlin
8,875
683
72
6
0
248,498
1
W
Bellona
11,039
849
66
5
0
280,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role