Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
Bitreit
Charybdis
Silver I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 31L
1,665 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
DarkkArtist
Erlang Shen
Gold III
Level 160
God Stats
2W - 0L
1,829 SR
Queue Stats
74W - 75L
1,680 MMR
Solo
Awilix
Awilix
Platinum III
Kingandi02
Awilix
Platinum III
Level 115
God Stats
6W - 10L
1,933 SR
Queue Stats
328W - 336L
1,759 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,653 SR
1,621 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,639 SR
1,634 MMR
Rama
Rama
Gold I
 
Rama
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum IV
Hyperbolo
Eset
Platinum IV
Level 123
God Stats
6W - 3L
1,708 SR
Queue Stats
107W - 108L
1,790 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
almedadi
Baron Samedi
Gold V
Level 124
God Stats
8W - 1L
1,882 SR
Queue Stats
153W - 162L
1,644 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
宇宙摆烂选手
Tsukuyomi
Gold IV
Level 106
God Stats
0W - 1L
1,604 SR
Queue Stats
10W - 6L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
3 / 1 / 3
6,781
616
4,205
3,538
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
10
4 / 0 / 7
6,431
585
6,353
4,274
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Bitreit
Charybdis
12
3 / 0 / 2
7,154
650
3,943
5,224
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
DarkkArtist
Erlang Shen
10
0 / 0 / 1
6,197
563
4,926
8,642
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Kingandi02
Awilix
11
4 / 2 / 2
6,733
612
5,188
7,965
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
UllrThothCliodhnaAgni

VS

Bans
BastetShivaBellonaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 2 / 0
5,901
536
1,891
5,720
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
11
0 / 1 / 0
5,468
497
3,096
7,481
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
9
1 / 3 / 1
5,449
495
3,166
5,108
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
almedadi
Baron Samedi
8
1 / 3 / 2
5,515
501
2,309
7,372
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 1
4,823
438
4,025
9,391
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
3
3
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
1
3
4.5
W
Bacchus
 
Bacchus
4
0
7
7.5
L
Rama
 
Rama
1
2
0
0.5
L
Geb
 
Geb
0
1
0
0
W
Charybdis
Bitreit
Charybdis
3
0
2
4
W
Erlang Shen
DarkkArtist
Erlang Shen
0
0
1
0.5
L
Eset
1
3
1
0.5
W
Awilix
Kingandi02
Awilix
4
2
2
2.5
L
Baron Samedi
almedadi
Baron Samedi
1
3
2
0.67
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,615
Damage
14,487
29,643
Taken
35,072
13,943
Mitigated
13,748
10,638
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,205
337
0
462
3,538
1,159
0
2,167
1,371
39,818
0
W
Bacchus
 
Bacchus
6,353
1,058
0
1,539
4,274
3,408
0
845
3,429
11,471
2,436
L
Rama
 
Rama
1,891
1,742
0
2,768
5,720
1,365
0
1,728
3,992
0
34,071
L
Geb
 
Geb
3,096
440
0
3,118
7,481
3,957
0
784
6,697
27,934
0
W
Charybdis
Bitreit
Charybdis
3,943
2,330
0
3,628
5,224
1,476
231
524
4,700
0
49,617
W
Erlang Shen
DarkkArtist
Erlang Shen
4,926
2,888
0
4,351
8,642
5,080
96
3,287
5,355
0
33,766
L
Eset
3,166
204
98
671
5,108
1,308
0
2,965
2,143
29,567
0
W
Awilix
Kingandi02
Awilix
5,188
1,737
0
658
7,965
2,820
0
1,748
6,065
0
42,228
L
Baron Samedi
almedadi
Baron Samedi
2,309
105
415
1,861
7,372
4,380
0
3,116
4,256
9,417
0
L
4,025
1,307
0
945
9,391
2,738
0
1,671
7,720
0
28,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,296
Gold Earned
27,156
343
Minions Killed
257
0
Camps Cleared
0
1,136,681
Distance Traveled
1,023,392
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,781
616
74
7
0
231,037
4
W
Bacchus
6,431
585
22
2
0
222,735
3
L
Rama
5,901
536
78
7
0
185,798
5
L
Geb
5,468
497
53
5
0
206,233
3
W
Charybdis
7,154
650
95
9
0
208,638
3
W
Erlang Shen
6,197
563
73
7
0
223,146
3
L
Eset
5,449
495
70
6
0
208,263
5
W
Awilix
6,733
612
79
7
0
251,125
4
L
Baron Samedi
5,515
501
14
1
0
199,504
4
L
Tsukuyomi
4,823
438
42
4
0
223,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role