Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
NiesmialyJimmy
Rama
Masters
Level 160
God Stats
61W - 55L
1,526 SR
Queue Stats
380W - 358L
2,678 MMR
Solo
Fafnir
Fafnir
Diamond II
StormyQ
Fafnir
Diamond II
Level 160
God Stats
2W - 5L
1,213 SR
Queue Stats
331W - 318L
2,318 MMR
Solo
Osiris
Osiris
Diamond I
peekingduk
Osiris
Diamond I
Level 146
God Stats
14W - 0L
2,019 SR
Queue Stats
253W - 228L
2,616 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,552 SR
2,123 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,718 SR
2,329 MMR
Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond I
AlternativE
Sylvanus
Diamond I
Level 160
God Stats
13W - 6L
1,834 SR
Queue Stats
290W - 287L
2,401 MMR
Solo
Thanatos
Thanatos
Diamond III
MotoMAMIMotoMAMI
Thanatos
Diamond III
Level 107
God Stats
12W - 10L
1,629 SR
Queue Stats
44W - 28L
2,312 MMR
Solo
Tiamat
Tiamat
Masters
Necroddy
Tiamat
Masters
Level 145
God Stats
5W - 3L
1,756 SR
Queue Stats
200W - 178L
2,649 MMR
Party 1
Jing Wei
Jing Wei
Masters
Wingmaus
Jing Wei
Masters
Level 160
God Stats
8W - 4L
1,870 SR
Queue Stats
123W - 102L
2,783 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 3 / 7
8,600
614
7,994
13,213
6,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
 
Merlin
14
1 / 4 / 3
7,738
553
3,485
7,994
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 3
8,668
619
6,097
10,648
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
StormyQ
Fafnir
14
5 / 0 / 2
8,719
623
4,980
9,545
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
peekingduk
Osiris
16
6 / 1 / 2
9,506
679
8,298
12,018
9,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AtlasCliodhnaBacchus

VS

Bans
SobekShivaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 7 / 1
7,270
519
9,741
14,437
8,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
AlternativE
Sylvanus
13
1 / 1 / 4
7,723
552
6,729
9,607
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
3 / 3 / 1
6,621
473
4,413
6,030
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Necroddy
Tiamat
14
4 / 4 / 2
8,201
586
5,199
6,665
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Wingmaus
Jing Wei
12
0 / 3 / 0
7,168
512
4,719
9,374
2,436
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
18
Kills
9
9
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
7
2.83
W
Merlin
 
Merlin
1
4
3
0.63
L
Bakasura
 
Bakasura
1
7
1
0.21
L
Sylvanus
AlternativE
Sylvanus
1
1
4
3
L
3
3
1
1.17
L
Tiamat
Necroddy
Tiamat
4
4
2
1.25
W
1
1
3
2.5
W
Fafnir
StormyQ
Fafnir
5
0
2
6
L
Jing Wei
Wingmaus
Jing Wei
0
3
0
0
W
Osiris
peekingduk
Osiris
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,854
Damage
30,801
53,418
Taken
46,113
33,607
Mitigated
25,198
21,818
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,994
2,544
0
4,015
13,213
6,462
0
2,575
10,203
0
54,534
W
Merlin
 
Merlin
3,485
228
0
748
7,994
2,740
273
3,314
4,459
61,505
0
L
Bakasura
 
Bakasura
9,741
5,487
0
4,244
14,437
8,078
0
1,046
13,391
0
40,566
L
Sylvanus
AlternativE
Sylvanus
6,729
2,440
1,169
3,250
9,607
8,316
100
3,404
6,203
26,739
0
L
4,413
1,439
0
4,531
6,030
2,217
0
1,101
4,929
0
31,295
L
Tiamat
Necroddy
Tiamat
5,199
454
0
1,414
6,665
4,151
0
1,739
4,926
48,598
0
W
6,097
4,321
0
6,068
10,648
4,249
450
2,272
8,336
0
77,368
W
Fafnir
StormyQ
Fafnir
4,980
2,046
0
3,698
9,545
10,704
30
2,735
6,400
21,742
0
L
Jing Wei
Wingmaus
Jing Wei
4,719
2,847
0
2,477
9,374
2,436
0
1,175
8,199
0
51,771
W
Osiris
peekingduk
Osiris
8,298
4,201
0
7,289
12,018
9,452
1,790
703
10,032
0
68,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,231
Gold Earned
36,983
522
Minions Killed
421
0
Camps Cleared
0
1,400,917
Distance Traveled
1,372,508
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,600
614
88
6
0
291,976
1
W
Merlin
7,738
553
122
9
0
284,302
5
L
Bakasura
7,270
519
95
7
0
286,655
3
L
Sylvanus
7,723
552
27
2
0
284,836
4
L
Thanatos
6,621
473
59
4
0
214,385
1
L
Tiamat
8,201
586
128
9
0
300,739
6
W
Rama
8,668
619
153
11
0
248,379
5
W
Fafnir
8,719
623
37
3
0
272,299
4
L
Jing Wei
7,168
512
112
8
0
285,893
1
W
Osiris
9,506
679
122
9
0
303,961
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role