Player Matchup

Fenrir
Fenrir
Bearleb
Fenrir
Level 37
God Stats
9W - 4L
1,504 SR
Queue Stats
138W - 184L
1,312 Elo+
Party 1
Nike
Nike
James_R_Mori
Nike
Level 42
God Stats
9W - 6L
1,517 SR
Queue Stats
57W - 71L
1,202 Elo+
Solo
Neith
Neith
KngsideCstl
Neith
Level 66
God Stats
62W - 42L
1,464 SR
Queue Stats
96W - 85L
1,317 Elo+
Solo
Ra
Ra
LT301
Ra
Level 47
God Stats
3W - 7L
1,161 SR
Queue Stats
168W - 221L
1,336 Elo+
Party 1
Osiris
Osiris
xxJROD2000xx
Osiris
Level 41
God Stats
5W - 4L
1,458 SR
Queue Stats
153W - 212L
1,292 Elo+
Party 1
Team Averages
Level 47
1,421 SR
1,292 Elo+

VS

Team Averages
Level 68
1,309 SR
1,353 Elo+
Sobek
Sobek
ActingMean
Sobek
Level 69
God Stats
1W - 3L
1,139 SR
Queue Stats
5W - 13L
1,261 Elo+
Party 2
Chiron
Chiron
Auiez
Chiron
Level 61
God Stats
28W - 27L
1,518 SR
Queue Stats
388W - 414L
1,378 Elo+
Solo
Bellona
Bellona
DBHBDog
Bellona
Level 84
God Stats
12W - 13L
1,303 SR
Queue Stats
33W - 35L
1,364 Elo+
Solo
Sol
Sol
Zrex64
Sol
Level 85
God Stats
0W - 2L
1,250 SR
Queue Stats
2W - 11L
1,261 Elo+
Party 2
Chaac
Chaac
justsimplesrt
Chaac
Level 43
God Stats
0W - 3L
1,335 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bearleb
Fenrir
13
9 / 2 / 7
8,307
639
8,553
9,211
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 1 / 6
7,444
573
5,084
8,287
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 8
7,371
567
7,402
6,696
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
14
8 / 2 / 4
8,704
670
6,399
9,396
3,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
13
2 / 1 / 1
7,646
588
5,617
9,523
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
3 / 6 / 2
6,087
468
4,139
10,039
3,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
Auiez
Chiron
14
1 / 2 / 0
7,827
602
5,313
9,121
2,898
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
DBHBDog
Bellona
12
3 / 4 / 3
7,179
552
6,686
10,365
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Zrex64
Sol
8
2 / 9 / 1
5,874
452
5,945
7,572
2,096
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 7 / 2
6,035
464
4,607
10,896
4,274
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
28
Kills
10
10
Deaths
28
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
6
2
0.67
L
Chiron
Auiez
Chiron
1
2
0
0.5
W
Fenrir
Bearleb
Fenrir
9
2
7
6.25
L
Bellona
DBHBDog
Bellona
3
4
3
1.13
W
6
1
6
9
W
3
4
8
1.75
W
Ra
8
2
4
5
L
Sol
Zrex64
Sol
2
9
1
0.28
L
1
7
2
0.29
W
Osiris
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,055
Damage
26,690
43,113
Taken
47,993
22,230
Mitigated
20,116
16,322
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
4,139
367
151
2,381
10,039
3,924
0
0
10,039
10,183
0
L
Chiron
Auiez
Chiron
5,313
3,521
0
3,540
9,121
2,898
316
0
9,121
0
54,036
W
Fenrir
Bearleb
Fenrir
8,553
1,435
0
4,267
9,211
3,277
154
2,197
7,014
0
27,654
L
Bellona
DBHBDog
Bellona
6,686
2,062
0
439
10,365
6,924
0
2,296
7,879
0
39,496
W
5,084
923
0
548
8,287
7,558
0
2,272
6,015
0
17,048
W
7,402
2,539
0
1,374
6,696
2,831
528
2,013
4,683
0
45,580
W
Ra
6,399
1,113
356
3,643
9,396
3,548
588
3,602
5,794
43,299
0
L
Sol
Zrex64
Sol
5,945
1,327
0
509
7,572
2,096
182
2,882
4,442
19,606
0
L
4,607
1,335
273
2,992
10,896
4,274
0
743
10,113
0
30,578
W
Osiris
5,617
2,081
0
6,134
9,523
5,016
21
0
9,523
0
43,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,472
Gold Earned
33,002
324
Minions Killed
266
0
Camps Cleared
0
1,291,342
Distance Traveled
1,225,190
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,087
468
8
1
0
261,512
0
L
Chiron
7,827
602
111
9
0
232,910
4
W
Fenrir
8,307
639
45
3
0
291,836
0
L
Bellona
7,179
552
72
6
0
261,377
2
W
Nike
7,444
573
24
2
0
255,334
1
W
Neith
7,371
567
81
6
0
243,233
1
W
Ra
8,704
670
87
7
0
253,190
5
L
Sol
5,874
452
29
2
0
216,679
3
L
Chaac
6,035
464
46
4
0
252,712
4
W
Osiris
7,646
588
87
7
0
247,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role