Player Matchup

Rama
Rama
Chizgood
Rama
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,768 Elo+
Solo
Hun Batz
Hun Batz
JahGivenchy_
Hun Batz
Level 153
God Stats
1W - 0L
1,737 SR
Queue Stats
123W - 158L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
KingDarii
Aphrodite
Level 145
God Stats
1W - 1L
1,274 SR
Queue Stats
23W - 49L
1,395 Elo+
Party 2
Discordia
Discordia
Yoyo2Rude
Discordia
Level 100
God Stats
32W - 26L
1,505 SR
Queue Stats
111W - 154L
1,386 Elo+
Party 2
Medusa
Medusa
theicypisces
Medusa
Level 148
God Stats
7W - 12L
1,704 SR
Queue Stats
219W - 293L
1,427 Elo+
Party 2
Team Averages
Level 119
1,544 SR
1,492 Elo+

VS

Team Averages
Level 86
1,417 SR
1,515 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
AMajesticSloth
Tsukuyomi
Level 58
God Stats
2W - 2L
1,288 SR
Queue Stats
42W - 38L
1,514 Elo+
Party 3
Artemis
Artemis
Nwert
Artemis
Level 41
God Stats
2W - 3L
1,339 SR
Queue Stats
152W - 116L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
WhiskeySeal
Sun Wukong
Level 89
God Stats
2W - 5L
1,458 SR
Queue Stats
170W - 134L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
5 / 2 / 8
12,286
614
9,605
14,012
5,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
JahGivenchy_
Hun Batz
17
5 / 5 / 6
10,310
516
11,958
17,399
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
KingDarii
Aphrodite
17
5 / 1 / 10
10,505
525
7,621
13,171
12,992
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Yoyo2Rude
Discordia
17
2 / 3 / 7
9,901
495
8,430
9,037
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
20
6 / 2 / 6
12,158
608
13,669
16,641
6,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 6 / 2
10,250
513
8,850
16,122
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
 
Bacchus
15
3 / 4 / 3
9,821
491
10,084
14,356
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
AMajesticSloth
Tsukuyomi
16
4 / 6 / 5
10,111
506
8,985
14,642
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Nwert
Artemis
15
0 / 4 / 0
8,800
440
4,287
8,317
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
WhiskeySeal
Sun Wukong
18
4 / 3 / 2
10,871
544
15,409
18,814
14,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
23
Kills
13
13
Deaths
23
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
6
2
0.5
L
Bacchus
 
Bacchus
3
4
3
1.13
L
Tsukuyomi
AMajesticSloth
Tsukuyomi
4
6
5
1.08
W
Rama
5
2
8
4.5
W
Hun Batz
JahGivenchy_
Hun Batz
5
5
6
1.6
W
Aphrodite
KingDarii
Aphrodite
5
1
10
10
L
Artemis
Nwert
Artemis
0
4
0
0
L
Sun Wukong
WhiskeySeal
Sun Wukong
4
3
2
1.67
W
Discordia
Yoyo2Rude
Discordia
2
3
7
1.83
W
Medusa
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,283
Damage
47,615
70,260
Taken
72,251
35,828
Mitigated
41,520
24,214
Healing
20,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,850
2,818
0
5,255
16,122
5,699
1,344
4,553
11,569
75,059
6,818
L
Bacchus
 
Bacchus
10,084
794
348
1,596
14,356
14,885
204
4,197
10,159
38,223
3,630
L
Tsukuyomi
AMajesticSloth
Tsukuyomi
8,985
1,443
0
4,003
14,642
4,590
0
1,251
13,391
0
60,131
W
Rama
9,605
8,228
0
6,146
14,012
5,934
313
3,248
10,764
0
106,706
W
Hun Batz
JahGivenchy_
Hun Batz
11,958
4,180
0
660
17,399
7,275
0
5,328
12,071
0
70,293
W
Aphrodite
KingDarii
Aphrodite
7,621
660
4,449
7,132
13,171
12,992
142
5,511
7,660
48,107
0
L
Artemis
Nwert
Artemis
4,287
563
0
2,088
8,317
2,195
0
2,373
5,944
0
53,129
L
Sun Wukong
WhiskeySeal
Sun Wukong
15,409
2,225
0
7,152
18,814
14,151
78
3,677
15,137
0
77,704
W
Discordia
Yoyo2Rude
Discordia
8,430
306
0
732
9,037
2,962
686
2,522
6,515
46,397
0
W
Medusa
13,669
3,822
0
5,095
16,641
6,665
1,296
1,217
15,424
0
90,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,160
Gold Earned
49,853
609
Minions Killed
541
0
Camps Cleared
0
1,939,086
Distance Traveled
1,920,555
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,250
513
145
7
0
357,392
2
L
Bacchus
9,821
491
50
3
0
412,372
6
L
Tsukuyomi
10,111
506
109
5
0
377,268
2
W
Rama
12,286
614
187
9
0
378,519
5
W
Hun Batz
10,310
516
98
5
0
400,276
3
W
Aphrodite
10,505
525
82
4
0
387,869
9
L
Artemis
8,800
440
96
5
0
398,277
3
L
Sun Wukong
10,871
544
141
7
0
375,246
4
W
Discordia
9,901
495
96
5
0
377,509
5
W
Medusa
12,158
608
146
7
0
394,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role