Player Matchup

Bacchus
Bacchus
ArmadaVN
Bacchus
Level 45
God Stats
4W - 2L
1,187 SR
Queue Stats
104W - 97L
1,517 Elo+
Solo
Sol
Sol
Lek Doido
Sol
Level 153
God Stats
8W - 5L
1,485 SR
Queue Stats
604W - 672L
1,418 Elo+
Solo
Chronos
Chronos
Osk218
Chronos
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 88L
1,454 Elo+
Solo
Hou Yi
Hou Yi
TheDuckinQuack
Hou Yi
Level 108
God Stats
3W - 4L
1,104 SR
Queue Stats
300W - 314L
1,343 Elo+
Solo
Thanatos
Thanatos
joe610
Thanatos
Level 46
God Stats
3W - 0L
1,714 SR
Queue Stats
22W - 13L
1,455 Elo+
Solo
Team Averages
Level 83
1,398 SR
1,437 Elo+

VS

Team Averages
Level 99
1,467 SR
1,394 Elo+
Kukulkan
Kukulkan
CurranToBeastyy
Kukulkan
Level 85
God Stats
6W - 5L
1,912 SR
Queue Stats
380W - 393L
1,404 Elo+
Solo
Nox
Nox
Kodawari
Nox
Level 98
God Stats
0W - 3L
1,284 SR
Queue Stats
402W - 431L
1,341 Elo+
Solo
Ymir
Ymir
RustyColt5877
Ymir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 59L
1,361 Elo+
Party 1
Susano
Susano
WorthySaturn927
Susano
Level 147
God Stats
1W - 4L
1,138 SR
Queue Stats
290W - 364L
1,328 Elo+
Party 1
Fenrir
Fenrir
oOTigerClawOo
Fenrir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArmadaVN
Bacchus
16
0 / 1 / 19
9,594
800
6,497
11,824
15,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 1 / 13
11,021
918
15,533
9,556
4,721
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos
Osk218
Chronos
15
3 / 2 / 8
9,128
761
8,460
9,017
5,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
9 / 2 / 11
10,648
887
15,939
11,785
5,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
joe610
Thanatos
15
3 / 4 / 10
9,314
776
7,443
9,120
3,630
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
0 / 2 / 4
7,128
594
6,694
5,125
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 2
9,316
776
14,208
10,229
4,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 5 / 7
9,449
787
6,078
18,207
20,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 4 / 5
9,567
797
5,430
14,507
11,583
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 6 / 10
8,277
690
6,947
12,102
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
38
22
Kills
10
10
Deaths
22
61
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ArmadaVN
Bacchus
0
1
19
9.5
L
Kukulkan
0
2
4
1
L
5
5
2
1.2
W
7
1
13
13.5
W
Chronos
Osk218
Chronos
3
2
8
3.5
L
3
5
7
1.3
W
9
2
11
7.25
L
2
4
5
1.13
W
Thanatos
joe610
Thanatos
3
4
10
2
L
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,872
Damage
39,357
51,302
Taken
60,170
34,407
Mitigated
48,308
31,953
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ArmadaVN
Bacchus
6,497
727
2,866
1,711
11,824
15,105
145
5,216
6,325
8,664
0
L
Kukulkan
6,694
409
1,329
600
5,125
2,135
0
2,778
2,347
17,774
0
L
14,208
493
969
546
10,229
4,554
0
5,586
4,643
22,878
0
W
15,533
3,732
3,536
4,767
9,556
4,721
2,386
4,807
4,713
34,309
0
W
Chronos
Osk218
Chronos
8,460
3,045
724
1,692
9,017
5,066
1,497
5,331
3,622
16,566
0
L
6,078
337
1,404
3,194
18,207
20,702
324
8,164
10,043
18,158
0
W
15,939
7,660
5,444
4,150
11,785
5,885
1,365
5,963
5,781
0
33,621
L
5,430
70
612
1,914
14,507
11,583
630
8,340
6,167
0
10,892
W
Thanatos
joe610
Thanatos
7,443
909
2,014
5,049
9,120
3,630
203
5,663
3,419
0
16,099
L
6,947
1,188
0
989
12,102
9,334
168
5,622
6,480
0
17,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,705
Gold Earned
43,737
115
Minions Killed
107
0
Camps Cleared
0
1,224,092
Distance Traveled
933,824
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,594
800
5
0
0
285,520
0
L
Kukulkan
7,128
594
22
2
0
112,213
1
L
Nox
9,316
776
17
1
0
177,637
3
W
Sol
11,021
918
35
3
0
227,311
2
W
Chronos
9,128
761
11
1
0
224,969
0
L
Ymir
9,449
787
30
3
0
196,231
0
W
Hou Yi
10,648
887
43
4
0
230,373
0
L
Susano
9,567
797
18
2
0
226,575
0
W
Thanatos
9,314
776
21
2
0
255,919
0
L
Fenrir
8,277
690
20
2
0
221,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role