Player Matchup

Yemoja
Yemoja
AAenforcer716
Yemoja
Level 152
God Stats
498W - 467L
1,545 SR
Queue Stats
1,347W - 1,363L
1,505 Elo+
Solo
Serqet
Serqet
DoctorMaxis115
Serqet
Level 128
God Stats
1W - 1L
1,768 SR
Queue Stats
62W - 57L
1,516 Elo+
Party 1
Gilgamesh
Gilgamesh
I want boat
Gilgamesh
Level 89
God Stats
1W - 2L
1,549 SR
Queue Stats
39W - 26L
1,525 Elo+
Party 1
Neith
Neith
L3GO Design
Neith
Level 109
God Stats
19W - 16L
1,489 SR
Queue Stats
488W - 478L
1,537 Elo+
Party 2
Sol
Sol
iC0Y0TE
Sol
Level 87
God Stats
0W - 3L
1,317 SR
Queue Stats
264W - 257L
1,519 Elo+
Party 2
Team Averages
Level 113
1,534 SR
1,520 Elo+

VS

Team Averages
Level 134
1,537 SR
1,508 Elo+
Hades
Hades
FeyFoe
Hades
Level 141
God Stats
2W - 1L
1,323 SR
Queue Stats
124W - 126L
1,529 Elo+
Solo
Fafnir
Fafnir
PutDipinmyLip
Fafnir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 198L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
SabresOwn
Zhong Kui
Level 160
God Stats
15W - 12L
1,721 SR
Queue Stats
475W - 465L
1,517 Elo+
Solo
Chernobog
Chernobog
Turqyyy
Chernobog
Level 111
God Stats
7W - 2L
1,500 SR
Queue Stats
127W - 124L
1,507 Elo+
Solo
Horus
Horus
themexicant123
Horus
Level 129
God Stats
6W - 4L
1,639 SR
Queue Stats
24W - 15L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,815
582
3,577
7,534
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 0 / 0
4,725
473
2,675
6,850
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
I want boat
Gilgamesh
7
0 / 4 / 0
4,199
420
664
7,856
2,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 0
4,817
482
3,984
4,883
1,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
8
0 / 2 / 0
4,710
471
3,921
4,175
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
FeyFoe
Hades
10
1 / 2 / 1
6,201
620
4,430
5,689
2,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 1 / 0
5,856
586
784
7,896
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SabresOwn
Zhong Kui
10
0 / 0 / 1
5,819
582
4,023
5,933
3,675
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Turqyyy
Chernobog
10
5 / 0 / 2
6,770
677
5,207
5,455
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 0 / 4
6,485
649
6,376
5,469
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
3
Kills
10
10
Deaths
3
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
0
0
0
0
W
Hades
FeyFoe
Hades
1
2
1
0.75
L
Gilgamesh
I want boat
Gilgamesh
0
4
0
0
L
0
2
0
0
W
0
1
0
0
W
Zhong Kui
SabresOwn
Zhong Kui
0
0
1
0.5
W
Chernobog
Turqyyy
Chernobog
5
0
2
6
L
Sol
0
2
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,821
Damage
20,820
31,298
Taken
30,442
9,108
Mitigated
14,133
8,306
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,577
739
0
3,103
7,534
2,759
102
4,834
2,700
27,537
2,970
L
2,675
351
0
2,274
6,850
1,825
0
1,855
4,995
0
20,026
W
Hades
FeyFoe
Hades
4,430
883
0
2,737
5,689
2,393
70
2,590
3,099
30,508
0
L
Gilgamesh
I want boat
Gilgamesh
664
116
49
952
7,856
2,024
0
0
7,856
0
10,982
L
3,984
1,935
0
1,097
4,883
1,387
0
2,548
2,335
0
30,621
W
784
244
0
4,120
7,896
4,429
0
596
7,300
30,762
0
W
Zhong Kui
SabresOwn
Zhong Kui
4,023
438
0
3,651
5,933
3,675
870
32
5,595
36,577
0
W
Chernobog
Turqyyy
Chernobog
5,207
2,829
0
1,250
5,455
1,432
674
2,076
3,327
0
28,615
L
Sol
3,921
1,658
0
831
4,175
1,113
0
0
4,175
21,537
3,697
W
6,376
3,119
494
2,415
5,469
2,204
102
1,218
3,759
0
27,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,266
Gold Earned
31,131
237
Minions Killed
318
0
Camps Cleared
0
965,531
Distance Traveled
920,259
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,815
582
63
6
0
171,651
1
L
Serqet
4,725
473
44
4
0
215,842
1
W
Hades
6,201
620
69
7
0
137,665
1
L
Gilgamesh
4,199
420
20
2
0
209,682
2
L
Neith
4,817
482
53
5
0
177,853
0
W
Fafnir
5,856
586
76
8
0
191,982
0
W
Zhong Kui
5,819
582
71
7
0
172,120
1
W
Chernobog
6,770
677
60
6
0
205,742
1
L
Sol
4,710
471
57
6
0
190,503
0
W
Horus
6,485
649
42
4
0
212,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role