Player Matchup

Geb
Geb
AyeShutUpWitch
Geb
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 81L
1,644 Elo+
Party 2
Artio
Artio
EnVyNephilim
Artio
Level 160
God Stats
3W - 4L
1,450 SR
Queue Stats
253W - 244L
1,541 Elo+
Party 3
Charybdis
Charybdis
Krimznfox
Charybdis
Level 125
God Stats
17W - 17L
1,671 SR
Queue Stats
342W - 322L
1,542 Elo+
Party 3
Yu Huang
Yu Huang
TrentBooty
Yu Huang
Level 141
God Stats
4W - 4L
1,708 SR
Queue Stats
170W - 148L
1,621 Elo+
Party 2
Thanatos
Thanatos
gottrees
Thanatos
Level 125
God Stats
10W - 11L
1,513 SR
Queue Stats
107W - 96L
1,465 Elo+
Party 3
Team Averages
Level 133
1,569 SR
1,563 Elo+

VS

Team Averages
Level 83
1,593 SR
1,538 Elo+
Sol
Sol
BNANNN
Sol
Level 88
God Stats
3W - 4L
1,597 SR
Queue Stats
16W - 22L
1,449 Elo+
Party 1
Merlin
Merlin
Chillbc
Merlin
Level 86
God Stats
2W - 1L
1,548 SR
Queue Stats
77W - 53L
1,577 Elo+
Party 1
Set
Set
FlamingRabbit160
Set
Level 87
God Stats
11W - 6L
1,782 SR
Queue Stats
131W - 120L
1,613 Elo+
Party 1
Anhur
Anhur
SWEnoble
Anhur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 81L
1,532 Elo+
Party 1
Kuzenbo
Kuzenbo
Stewyrocks
Kuzenbo
Level 69
God Stats
4W - 4L
1,537 SR
Queue Stats
103W - 103L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
8,345
417
9,112
13,623
13,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 5 / 1
10,210
511
4,380
19,921
18,360
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Krimznfox
Charybdis
15
4 / 5 / 1
9,547
477
12,329
13,564
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
TrentBooty
Yu Huang
17
3 / 2 / 5
10,687
534
16,285
12,038
5,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
gottrees
Thanatos
14
4 / 7 / 3
9,854
493
6,681
15,665
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BNANNN
Sol
16
4 / 2 / 6
10,533
527
8,076
11,827
4,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Chillbc
Merlin
15
3 / 3 / 8
9,663
483
12,721
12,016
4,161
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
11 / 4 / 4
11,479
574
12,907
15,855
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
SWEnoble
Anhur
17
4 / 2 / 3
10,983
549
7,639
13,193
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Stewyrocks
Kuzenbo
13
0 / 2 / 8
8,822
441
5,806
19,070
18,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
13
Kills
22
22
Deaths
13
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
Sol
BNANNN
Sol
4
2
6
3.5
W
Merlin
Chillbc
Merlin
3
3
8
2.33
L
2
5
1
0.5
W
11
4
4
3.25
L
Charybdis
Krimznfox
Charybdis
4
5
1
0.9
W
Anhur
SWEnoble
Anhur
4
2
3
2.75
W
Kuzenbo
Stewyrocks
Kuzenbo
0
2
8
2
L
Yu Huang
TrentBooty
Yu Huang
3
2
5
2.75
L
Thanatos
gottrees
Thanatos
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,787
Damage
47,149
74,811
Taken
71,961
47,339
Mitigated
36,230
22,561
Healing
20,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,112
778
0
1,706
13,623
13,484
0
6,047
7,576
18,430
5,419
W
Sol
BNANNN
Sol
8,076
2,825
0
5,757
11,827
4,142
2,421
5,622
6,205
55,408
7,543
W
Merlin
Chillbc
Merlin
12,721
381
214
3,509
12,016
4,161
0
5,464
6,552
72,475
0
L
4,380
271
288
7,457
19,921
18,360
210
8,302
11,619
57,033
0
W
12,907
5,828
0
1,817
15,855
5,708
48
7,282
8,573
0
86,427
L
Charybdis
Krimznfox
Charybdis
12,329
5,722
0
4,688
13,564
4,624
2,012
3,435
10,129
0
78,027
W
Anhur
SWEnoble
Anhur
7,639
3,399
0
5,466
13,193
3,905
39
4,582
8,611
0
68,941
W
Kuzenbo
Stewyrocks
Kuzenbo
5,806
2,212
0
3,322
19,070
18,314
0
6,259
12,811
19,372
0
L
Yu Huang
TrentBooty
Yu Huang
16,285
1,280
0
1,250
12,038
5,195
0
3,261
8,777
87,879
0
L
Thanatos
gottrees
Thanatos
6,681
1,580
0
7,172
15,665
5,676
0
4,456
11,209
0
54,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,643
Gold Earned
51,480
543
Minions Killed
487
0
Camps Cleared
0
1,903,811
Distance Traveled
1,944,308
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,345
417
30
2
0
418,546
10
W
Sol
10,533
527
125
6
0
351,689
3
W
Merlin
9,663
483
109
5
0
391,376
2
L
Artio
10,210
511
124
6
0
371,000
7
W
Set
11,479
574
119
6
0
405,870
7
L
Charybdis
9,547
477
132
7
0
341,454
3
W
Anhur
10,983
549
116
6
0
383,825
10
W
Kuzenbo
8,822
441
18
1
0
411,548
7
L
Yu Huang
10,687
534
169
8
0
378,847
9
L
Thanatos
9,854
493
88
4
0
393,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role