Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
L3GO Design
Neith
Level 109
God Stats
19W - 16L
1,556 SR
Queue Stats
488W - 478L
1,551 Elo+
Party 4
Geb
Geb
SabresOwn
Geb
Level 160
God Stats
6W - 9L
1,633 SR
Queue Stats
475W - 465L
1,530 Elo+
Solo
Arachne
Arachne
ZayysAdvoxate
Arachne
Level 123
God Stats
10W - 5L
1,881 SR
Queue Stats
129W - 112L
1,590 Elo+
Party 3
Sol
Sol
iC0Y0TE
Sol
Level 87
God Stats
0W - 3L
1,457 SR
Queue Stats
264W - 257L
1,532 Elo+
Party 4
Team Averages
Level 126
1,605 SR
1,541 Elo+

VS

Team Averages
Level 115
1,456 SR
1,402 Elo+
Awilix
Awilix
DoctorMaxis115
Awilix
Level 128
God Stats
2W - 1L
1,368 SR
Queue Stats
62W - 57L
1,505 Elo+
Party 1
Janus
Janus
Fearbutter
Janus
Level 143
God Stats
1W - 1L
1,220 SR
Queue Stats
9W - 11L
1,204 Elo+
Party 2
Vulcan
Vulcan
I want boat
Vulcan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 26L
1,513 Elo+
Party 1
Jormungandr
Jormungandr
apotheosis85
Jormungandr
Level 85
God Stats
1W - 1L
1,561 SR
Queue Stats
1W - 3L
1,282 Elo+
Party 2
Horus
Horus
themexicant123
Horus
Level 129
God Stats
6W - 4L
1,630 SR
Queue Stats
24W - 15L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 1 / 0
4,775
478
736
4,123
1,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 4 / 0
6,185
619
3,108
6,140
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
5,452
545
2,559
6,772
3,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
8
0 / 5 / 2
5,060
506
2,927
9,892
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
7
0 / 2 / 1
4,671
467
2,192
4,702
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,741
674
4,301
7,021
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
9
2 / 2 / 0
5,485
549
3,043
4,442
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
10
3 / 3 / 3
6,311
631
5,736
4,458
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
apotheosis85
Jormungandr
8
1 / 0 / 2
5,226
523
2,670
5,249
2,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 0
6,390
639
4,751
3,805
1,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
13
13
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
W
4
1
4
6
W
Janus
2
2
0
1
W
Vulcan
3
3
3
1.5
L
4
4
0
1
L
2
1
0
2
L
Arachne
0
5
2
0.2
W
Jormungandr
apotheosis85
Jormungandr
1
0
2
2
L
Sol
0
2
1
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,522
Damage
20,501
31,629
Taken
24,975
10,331
Mitigated
9,185
7,203
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
736
0
0
915
4,123
1,378
0
0
3,936
0
16,017
W
4,301
1,955
0
750
7,021
2,217
629
205
6,816
0
40,805
W
Janus
3,043
342
0
1,246
4,442
1,304
0
1,978
2,464
24,964
0
W
Vulcan
5,736
823
0
515
4,458
1,537
528
349
4,109
29,699
0
L
3,108
1,094
0
1,370
6,140
2,013
0
3,175
2,965
0
30,398
L
2,559
405
172
1,202
6,772
3,396
0
2,734
3,928
22,679
0
L
Arachne
2,927
2,275
0
2,290
9,892
2,179
0
1,919
7,880
0
22,404
W
Jormungandr
apotheosis85
Jormungandr
2,670
802
0
1,164
5,249
2,298
0
1,949
3,300
18,808
0
L
Sol
2,192
842
0
1,254
4,702
1,365
0
3,268
1,191
16,350
3,558
W
4,751
1,900
88
1,301
3,805
1,829
55
0
3,805
0
28,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,143
Gold Earned
30,153
222
Minions Killed
278
0
Camps Cleared
0
943,683
Distance Traveled
1,011,477
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,775
478
36
4
0
186,419
2
W
Awilix
6,741
674
79
8
0
220,150
1
W
Janus
5,485
549
43
4
0
198,888
1
W
Vulcan
6,311
631
51
5
0
190,921
1
L
Neith
6,185
619
69
7
0
183,360
3
L
Geb
5,452
545
27
3
0
195,122
1
L
Arachne
5,060
506
46
5
0
203,786
2
W
Jormungandr
5,226
523
39
4
0
197,930
1
L
Sol
4,671
467
44
4
0
174,996
0
W
Horus
6,390
639
66
7
0
203,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role