Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
CQuinnce
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 136L
1,384 Elo+
Party 2
Ra
Ra
ChadWick3397
Ra
Level 15
God Stats
5W - 6L
1,455 SR
Queue Stats
13W - 14L
1,373 Elo+
Party 2
Nike
Nike
GhostWarrior231
Nike
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
287W - 319L
1,420 Elo+
Party 2
Bastet
Bastet
itselpollote115
Bastet
Level 86
God Stats
7W - 10L
1,473 SR
Queue Stats
361W - 406L
1,416 Elo+
Party 2
Team Averages
Level 81
1,486 SR
1,419 Elo+

VS

Team Averages
Level 90
1,545 SR
1,521 Elo+
Neith
Neith
Glenpaii
Neith
Level 82
God Stats
7W - 13L
1,253 SR
Queue Stats
165W - 169L
1,401 Elo+
Solo
Ravana
Ravana
Lyraxe
Ravana
Level 139
God Stats
5W - 3L
1,553 SR
Queue Stats
194W - 171L
1,543 Elo+
Party 1
Tyr
Tyr
PapaRabbi
Tyr
Level 28
God Stats
2W - 0L
1,740 SR
Queue Stats
68W - 53L
1,582 Elo+
Party 1
Olorun
Olorun
douclark
Olorun
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 152L
1,547 Elo+
Party 1
Ares
Ares
yeetEYEth
Ares
Level 79
God Stats
44W - 39L
1,681 SR
Queue Stats
261W - 251L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 0
7,030
639
5,271
5,779
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
CQuinnce
Hercules
7
1 / 5 / 2
5,397
491
3,803
10,491
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 1
5,470
497
2,060
4,607
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,560
596
6,305
6,127
3,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 4 / 0
6,146
559
3,613
7,393
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Glenpaii
Neith
11
4 / 1 / 4
6,569
597
4,655
4,448
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Lyraxe
Ravana
12
8 / 1 / 4
7,495
681
7,659
5,995
2,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 3
5,195
472
1,336
9,688
3,496
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
douclark
Olorun
10
2 / 2 / 1
6,269
570
4,229
5,580
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
9
3 / 2 / 7
6,175
561
4,927
7,256
4,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
8
Kills
17
17
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
0
3
L
Hercules
CQuinnce
Hercules
1
5
2
0.4
L
0
5
1
0.1
L
2
2
1
1.25
W
Neith
Glenpaii
Neith
4
1
4
6
W
Ravana
Lyraxe
Ravana
8
1
4
10
W
0
2
3
0.75
W
Olorun
douclark
Olorun
2
2
1
1.25
L
2
4
0
0.5
W
Ares
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
22,806
34,397
Taken
32,967
13,749
Mitigated
13,549
10,759
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,271
3,210
0
3,988
5,779
1,723
0
2,936
2,843
48,924
0
L
Hercules
CQuinnce
Hercules
3,803
1,279
55
2,860
10,491
5,097
0
3,164
7,327
0
11,418
L
2,060
268
0
0
4,607
1,137
0
150
4,457
24,632
0
L
6,305
792
0
550
6,127
3,743
0
288
5,839
0
39,209
W
Neith
Glenpaii
Neith
4,655
1,429
0
1,854
4,448
1,664
318
1,093
3,355
0
33,322
W
Ravana
Lyraxe
Ravana
7,659
3,426
0
983
5,995
2,019
0
1,022
4,722
0
40,853
W
1,336
99
0
3,631
9,688
3,496
0
0
9,688
0
17,552
W
Olorun
douclark
Olorun
4,229
3,635
0
2,622
5,580
1,647
0
2,881
2,699
38,351
0
L
3,613
1,330
0
3,306
7,393
2,049
0
1,584
5,809
0
25,609
W
Ares
4,927
416
0
998
7,256
4,723
0
2,335
4,921
13,429
6,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,603
Gold Earned
31,703
312
Minions Killed
287
0
Camps Cleared
0
1,053,234
Distance Traveled
1,079,422
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,030
639
103
9
0
207,493
3
L
Hercules
5,397
491
17
2
0
212,890
0
L
Ra
5,470
497
50
5
0
199,198
1
L
Nike
6,560
596
81
7
0
191,344
1
W
Neith
6,569
597
73
7
0
200,003
4
W
Ravana
7,495
681
74
7
0
238,851
1
W
Tyr
5,195
472
33
3
0
234,922
2
W
Olorun
6,269
570
73
7
0
185,667
1
L
Bastet
6,146
559
61
6
0
242,309
0
W
Ares
6,175
561
34
3
0
219,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role