Player Matchup

Bastet
Bastet
JuanConnor
Bastet
Level 50
God Stats
9W - 9L
1,447 SR
Queue Stats
83W - 124L
1,331 Elo+
Solo
Danzaburou
Danzaburou
KingDimmadome
Danzaburou
Level 63
God Stats
48W - 38L
1,579 SR
Queue Stats
178W - 181L
1,525 Elo+
Party 3
Sylvanus
Sylvanus
Snappyutz
Sylvanus
Level 52
God Stats
6W - 9L
1,509 SR
Queue Stats
136W - 169L
1,305 Elo+
Solo
Guan Yu
Guan Yu
XxGoldBeast56xX
Guan Yu
Level 4
God Stats
1W - 1L
1,739 SR
Queue Stats
10W - 14L
1,501 Elo+
Party 3
Scylla
Scylla
powerfulord
Scylla
Level 103
God Stats
1W - 2L
1,718 SR
Queue Stats
276W - 263L
1,574 Elo+
Party 3
Team Averages
Level 54
1,598 SR
1,447 Elo+

VS

Team Averages
Level 94
1,562 SR
1,476 Elo+
Cliodhna
Cliodhna
LargeLoo
Cliodhna
Level 123
God Stats
5W - 2L
1,398 SR
Queue Stats
247W - 225L
1,492 Elo+
Party 2
Ganesha
Ganesha
SM Nades
Ganesha
Level 107
God Stats
1W - 0L
1,784 SR
Queue Stats
81W - 88L
1,506 Elo+
Party 2
Skadi
Skadi
Sax Addlct
Skadi
Level 45
God Stats
8W - 6L
1,609 SR
Queue Stats
112W - 80L
1,478 Elo+
Party 2
Agni
Agni
arceemi
Agni
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
lagface
Sun Wukong
Level 39
God Stats
9W - 12L
1,518 SR
Queue Stats
88W - 106L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JuanConnor
Bastet
17
9 / 7 / 1
11,384
542
15,037
19,792
6,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
KingDimmadome
Danzaburou
14
3 / 8 / 3
9,441
450
11,833
19,508
6,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Snappyutz
Sylvanus
13
2 / 8 / 4
9,275
442
5,231
23,477
20,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 12 / 3
7,626
363
4,403
17,937
11,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
15
5 / 8 / 6
9,965
475
14,839
16,195
5,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LargeLoo
Cliodhna
20
20 / 5 / 2
15,420
734
21,257
22,057
10,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
SM Nades
Ganesha
16
2 / 2 / 30
11,523
549
7,835
21,804
25,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
19
13 / 5 / 7
13,029
620
21,853
16,479
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
arceemi
Agni
16
2 / 6 / 16
11,017
525
12,296
15,980
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
lagface
Sun Wukong
17
5 / 1 / 12
11,843
564
11,012
17,020
13,695
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
109
19
Kills
42
43
Deaths
19
17
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Bastet
JuanConnor
Bastet
9
7
1
1.36
L
Danzaburou
KingDimmadome
Danzaburou
3
8
3
0.56
W
Cliodhna
LargeLoo
Cliodhna
20
5
2
4.2
W
Ganesha
SM Nades
Ganesha
2
2
30
8.5
W
Skadi
13
5
7
3.3
L
Sylvanus
Snappyutz
Sylvanus
2
8
4
0.5
L
0
12
3
0.13
W
Agni
arceemi
Agni
2
6
16
1.67
W
Sun Wukong
lagface
Sun Wukong
5
1
12
11
L
Scylla
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,343
Damage
74,253
96,909
Taken
93,340
49,861
Mitigated
59,775
17,173
Healing
24,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
JuanConnor
Bastet
15,037
5,812
0
4,290
19,792
6,293
5
4,461
15,331
0
65,513
L
Danzaburou
KingDimmadome
Danzaburou
11,833
4,262
0
4,176
19,508
6,102
911
2,179
17,329
0
58,471
W
Cliodhna
LargeLoo
Cliodhna
21,257
8,270
0
8,726
22,057
10,027
2,625
4,388
17,425
0
133,072
W
Ganesha
SM Nades
Ganesha
7,835
2,420
0
2,986
21,804
25,198
105
4,471
16,842
25,843
0
W
Skadi
21,853
9,320
0
3,793
16,479
5,768
3,550
3,700
12,646
0
87,404
L
Sylvanus
Snappyutz
Sylvanus
5,231
1,053
1,180
4,558
23,477
20,956
343
6,646
16,831
24,725
0
L
4,403
703
352
977
17,937
11,348
225
3,710
14,227
3,929
13,716
W
Agni
arceemi
Agni
12,296
1,546
1,163
5,637
15,980
5,087
1,142
5,225
10,285
64,519
0
W
Sun Wukong
lagface
Sun Wukong
11,012
2,736
0
2,647
17,020
13,695
1,868
3,835
12,900
0
61,697
L
Scylla
14,839
2,297
0
1,640
16,195
5,162
590
3,135
13,060
69,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,691
Gold Earned
62,832
379
Minions Killed
497
0
Camps Cleared
0
1,806,932
Distance Traveled
1,931,247
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,384
542
100
5
0
403,999
1
L
Danzaburou
9,441
450
101
5
0
348,303
0
W
Cliodhna
15,420
734
165
8
0
411,617
0
W
Ganesha
11,523
549
18
1
0
411,721
3
W
Skadi
13,029
620
129
6
0
386,827
1
L
Sylvanus
9,275
442
40
2
0
352,889
3
L
Guan Yu
7,626
363
30
1
0
367,000
2
W
Agni
11,017
525
89
4
0
358,764
1
W
Sun Wukong
11,843
564
96
5
0
362,318
7
L
Scylla
9,965
475
108
5
0
334,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role