Player Matchup

Chaac
Chaac
Grandmaster
ANiML
Chaac
Grandmaster
Level 153
God Stats
55W - 8L
1,994 SR
Queue Stats
576W - 93L
3,316 MMR
Party 1
Horus
Horus
Masters
DRlLLZ
Horus
Masters
Level 125
God Stats
44W - 16L
1,949 SR
Queue Stats
454W - 170L
2,537 MMR
Party 1
Raijin
Raijin
Grandmaster
Gaambino
Raijin
Grandmaster
Level 155
God Stats
12W - 1L
2,264 SR
Queue Stats
578W - 94L
3,316 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 144
2,069 SR
3,057 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,625 SR
1,644 MMR
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond IV
Bluehippo5432
Thoth
Diamond IV
Level 148
God Stats
9W - 11L
1,675 SR
Queue Stats
124W - 120L
2,119 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
TheGr8Mogini
Sun Wukong
Bronze V
Level 128
God Stats
0W - 1L
1,700 SR
Queue Stats
10W - 16L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ANiML
Chaac
16
8 / 3 / 17
11,721
837
14,891
17,612
14,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
DRlLLZ
Horus
16
6 / 4 / 14
11,037
788
10,014
14,645
11,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Gaambino
Raijin
16
12 / 4 / 10
12,317
880
19,563
11,660
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
FenrirAtlasAh Muzen CabGebSobek

VS

Bans
GilgameshArtioCabrakanAchillesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 8 / 4
10,617
758
9,263
17,273
5,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 9 / 4
11,275
805
10,895
15,500
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TheGr8Mogini
Sun Wukong
11
0 / 9 / 4
8,439
603
5,928
18,256
11,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
26
Kills
9
11
Deaths
26
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
8
4
0.75
W
Chaac
ANiML
Chaac
8
3
17
5.5
L
5
9
4
0.78
W
Horus
DRlLLZ
Horus
6
4
14
3.25
W
Raijin
Gaambino
Raijin
12
4
10
4.25
L
Sun Wukong
TheGr8Mogini
Sun Wukong
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,468
Damage
26,086
43,917
Taken
51,029
29,830
Mitigated
21,094
13,346
Healing
3,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,263
3,770
0
1,808
17,273
5,829
687
5,725
11,003
0
31,061
W
Chaac
ANiML
Chaac
14,891
1,492
0
4,932
17,612
14,990
865
2,196
15,029
0
38,279
L
10,895
275
0
828
15,500
3,536
442
5,588
9,335
42,670
0
W
Horus
DRlLLZ
Horus
10,014
3,960
2,429
3,997
14,645
11,166
779
3,666
10,385
0
23,782
W
Raijin
Gaambino
Raijin
19,563
1,502
203
1,785
11,660
3,674
1,152
4,577
6,548
58,064
0
L
Sun Wukong
TheGr8Mogini
Sun Wukong
5,928
1,131
0
1,135
18,256
11,729
106
8,795
8,938
0
20,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,075
Gold Earned
30,331
153
Minions Killed
144
6
Camps Cleared
6
751,535
Distance Traveled
683,205
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,617
758
48
3
1
233,962
3
W
Chaac
11,721
837
50
4
0
282,927
4
L
Thoth
11,275
805
80
6
2
226,080
4
W
Horus
11,037
788
24
2
2
250,978
4
W
Raijin
12,317
880
79
6
4
217,630
2
L
Sun Wukong
8,439
603
16
1
3
223,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role