Player Matchup

Chaac
Chaac
IcemanTDub
Chaac
Level 126
God Stats
0W - 1L
1,385 SR
Queue Stats
3W - 10L
1,426 Elo+
Party 1
Kukulkan
Kukulkan
nastypsyco
Kukulkan
Level 67
God Stats
0W - 1L
1,415 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
sanko101990
Cthulhu
Level 86
God Stats
0W - 3L
1,429 SR
Queue Stats
3W - 10L
1,426 Elo+
Party 1
Team Averages
Level 93
1,410 SR
1,451 Elo+

VS

Team Averages
Level 125
1,531 SR
1,533 Elo+
Scylla
Scylla
AndBackTheyZame
Scylla
Level 122
God Stats
3W - 3L
1,535 SR
Queue Stats
146W - 146L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
SkizzyXIV
Gilgamesh
Level 143
God Stats
15W - 13L
1,558 SR
Queue Stats
403W - 453L
1,521 Elo+
Party 2
Set
Set
Syndrick
Set
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 47L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
1 / 7 / 1
6,834
621
7,697
13,708
10,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
nastypsyco
Kukulkan
11
1 / 7 / 1
7,065
642
5,300
8,871
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
sanko101990
Cthulhu
9
0 / 6 / 2
7,113
647
5,479
12,144
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 11
9,611
874
11,043
4,560
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gilgamesh
SkizzyXIV
Gilgamesh
13
4 / 0 / 12
8,727
793
7,680
11,514
12,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

15
11 / 1 / 9
10,358
942
11,512
10,019
6,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
20
20
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
1
11
10.5
L
Chaac
1
7
1
0.21
W
Gilgamesh
SkizzyXIV
Gilgamesh
4
0
12
10
W
11
1
9
15.5
L
Kukulkan
nastypsyco
Kukulkan
1
7
1
0.21
L
Cthulhu
sanko101990
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,476
Damage
30,235
34,723
Taken
26,093
21,345
Mitigated
20,596
4,936
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,043
730
0
1,076
4,560
1,563
418
1,431
2,966
50,932
0
L
Chaac
7,697
1,727
203
3,311
13,708
10,019
0
4,106
9,311
0
14,926
W
Gilgamesh
SkizzyXIV
Gilgamesh
7,680
2,390
0
3,237
11,514
12,656
299
5,007
6,245
0
16,543
W
11,512
6,311
0
4,193
10,019
6,377
1,501
4,836
4,998
0
38,599
L
Kukulkan
nastypsyco
Kukulkan
5,300
544
0
500
8,871
2,666
0
3,612
5,188
25,189
0
L
Cthulhu
sanko101990
Cthulhu
5,479
455
239
683
12,144
8,660
0
3,493
8,527
13,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,012
Gold Earned
28,696
98
Minions Killed
158
2
Camps Cleared
9
561,890
Distance Traveled
652,585
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,611
874
92
8
2
212,169
1
L
Chaac
6,834
621
13
1
0
188,755
4
W
Gilgamesh
8,727
793
10
1
1
225,746
1
W
Set
10,358
942
56
5
6
214,670
2
L
Kukulkan
7,065
642
63
6
2
165,555
3
L
Cthulhu
7,113
647
22
2
0
207,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role