Player Matchup

Hercules
Hercules
ELCHECO24
Hercules
Level 146
God Stats
4W - 3L
1,681 SR
Queue Stats
471W - 165L
1,905 Elo+
Party 1
Mercury
Mercury
Frijolandante
Mercury
Level 160
God Stats
7W - 2L
1,843 SR
Queue Stats
321W - 84L
1,942 Elo+
Party 1
Freya
Freya
QuesadiIIa
Freya
Level 160
God Stats
1W - 2L
1,599 SR
Queue Stats
467W - 131L
1,944 Elo+
Party 1
Team Averages
Level 155
1,708 SR
1,930 Elo+

VS

Team Averages
Level 99
1,752 SR
1,666 Elo+
Horus
Horus
Ez_-One
Horus
Level 39
God Stats
4W - 2L
1,671 SR
Queue Stats
35W - 30L
1,624 Elo+
Solo
Bastet
Bastet
ShortyWs
Bastet
Level 121
God Stats
30W - 17L
2,085 SR
Queue Stats
1,002W - 559L
1,651 Elo+
Solo
Nu Wa
Nu Wa
Thramutos
Nu Wa
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 13L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ELCHECO24
Hercules
19
2 / 5 / 8
13,275
699
15,190
34,408
23,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
18
4 / 7 / 5
12,823
675
24,007
18,184
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
19
5 / 6 / 3
13,424
707
14,947
17,809
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ez_-One
Horus
18
3 / 2 / 15
13,746
723
10,544
21,885
27,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
ShortyWs
Bastet
18
7 / 5 / 9
13,513
711
18,511
28,376
22,260
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Thramutos
Nu Wa
20
8 / 4 / 10
14,586
768
29,117
17,554
8,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
11
Kills
18
18
Deaths
11
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
ELCHECO24
Hercules
2
5
8
1.2
W
Horus
Ez_-One
Horus
3
2
15
5.25
L
Mercury
4
7
5
0.93
L
Freya
5
6
3
1.08
W
Bastet
ShortyWs
Bastet
7
5
9
2.3
W
Nu Wa
Thramutos
Nu Wa
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,144
Damage
58,172
70,401
Taken
67,815
36,768
Mitigated
58,231
21,322
Healing
23,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ELCHECO24
Hercules
15,190
4,382
0
15,332
34,408
23,690
410
12,757
21,163
0
38,244
W
Horus
Ez_-One
Horus
10,544
5,944
4,974
8,824
21,885
27,478
488
5,818
15,136
0
23,641
L
Mercury
24,007
12,665
0
979
18,184
7,972
0
8,195
9,633
0
53,355
L
Freya
14,947
5,285
0
5,011
17,809
5,106
1,466
7,436
10,109
67,421
0
W
Bastet
ShortyWs
Bastet
18,511
6,125
502
6,326
28,376
22,260
875
6,804
20,620
0
52,679
W
Nu Wa
Thramutos
Nu Wa
29,117
7,653
75
2,340
17,554
8,493
984
2,874
14,149
85,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,522
Gold Earned
41,845
205
Minions Killed
188
7
Camps Cleared
8
1,045,850
Distance Traveled
1,019,360
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,275
699
40
2
0
364,367
2
W
Horus
13,746
723
29
2
1
353,425
1
L
Mercury
12,823
675
59
3
4
372,829
1
L
Freya
13,424
707
106
6
3
308,654
2
W
Bastet
13,513
711
59
3
5
363,595
1
W
Nu Wa
14,586
768
100
5
2
302,340
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role