Player Matchup

Hun Batz
Hun Batz
NicholasLobo-
Hun Batz
Level 111
God Stats
0W - 2L
1,502 SR
Queue Stats
24W - 15L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
Treerific
Kukulkan
Level 16
God Stats
4W - 3L
1,695 SR
Queue Stats
22W - 9L
1,569 Elo+
Party 1
Anhur
Anhur
ULTRABLASTS
Anhur
Level 120
God Stats
0W - 2L
1,236 SR
Queue Stats
35W - 25L
1,597 Elo+
Party 1
Baron Samedi
Baron Samedi
doodoogame
Baron Samedi
Level 13
God Stats
2W - 2L
1,712 SR
Queue Stats
2W - 3L
1,686 Elo+
Party 1
Bellona
Bellona
xwaterdragonx11
Bellona
Level 84
God Stats
14W - 14L
1,358 SR
Queue Stats
649W - 673L
1,420 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,570 Elo+

VS

Team Averages
Level 110
1,763 SR
1,673 Elo+
Susano
Susano
FatherKarma
Susano
Level 40
God Stats
45W - 7L
1,712 SR
Queue Stats
274W - 65L
1,855 Elo+
Party 2
Danzaburou
Danzaburou
HexZeal
Danzaburou
Level 160
God Stats
2W - 0L
1,894 SR
Queue Stats
211W - 74L
1,764 Elo+
Party 2
Ravana
Ravana
Niсo
Ravana
Level 139
God Stats
2W - 2L
1,721 SR
Queue Stats
29W - 23L
1,555 Elo+
Party 2
Hera
Hera
RenDiction
Hera
Level 51
God Stats
8W - 5L
1,517 SR
Queue Stats
104W - 92L
1,464 Elo+
Solo
Khepri
Khepri
Xhesto
Khepri
Level 160
God Stats
14W - 4L
1,972 SR
Queue Stats
341W - 159L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NicholasLobo-
Hun Batz
14
0 / 11 / 4
8,820
420
6,548
21,764
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Treerific
Kukulkan
18
7 / 9 / 3
11,810
562
15,051
16,535
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 12 / 3
8,433
402
9,687
23,049
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
doodoogame
Baron Samedi
16
6 / 9 / 4
10,912
520
12,181
18,056
6,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 10 / 0
9,132
435
10,831
20,973
22,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
20
12 / 2 / 12
12,435
592
19,704
22,831
11,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
HexZeal
Danzaburou
19
8 / 7 / 8
12,687
604
20,692
19,889
7,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
Niсo
Ravana
20
26 / 2 / 9
14,493
690
31,377
13,690
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 6
10,611
505
9,319
8,325
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Khepri
Xhesto
Khepri
16
1 / 4 / 19
10,867
517
4,649
15,309
12,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
104
18
Kills
50
51
Deaths
19
14
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Susano
12
2
12
9
W
Danzaburou
HexZeal
Danzaburou
8
7
8
1.71
L
Hun Batz
NicholasLobo-
Hun Batz
0
11
4
0.18
W
Ravana
Niсo
Ravana
26
2
9
15.25
W
3
4
6
1.5
L
Kukulkan
Treerific
Kukulkan
7
9
3
0.94
L
3
12
3
0.38
W
Khepri
Xhesto
Khepri
1
4
19
2.63
L
Baron Samedi
doodoogame
Baron Samedi
6
9
4
0.89
L
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,298
Damage
85,741
100,377
Taken
80,044
45,152
Mitigated
42,193
14,043
Healing
27,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
19,704
5,342
0
8,658
22,831
11,976
711
3,425
18,038
0
77,423
W
Danzaburou
HexZeal
Danzaburou
20,692
12,236
0
7,490
19,889
7,566
2,908
8,178
11,711
0
103,165
L
Hun Batz
NicholasLobo-
Hun Batz
6,548
2,788
0
3,365
21,764
5,513
0
3,149
18,615
0
49,106
W
Ravana
Niсo
Ravana
31,377
9,999
0
5,820
13,690
6,664
1,949
4,579
9,111
0
115,562
W
9,319
3,770
0
995
8,325
3,078
2,243
2,759
5,566
66,775
0
L
Kukulkan
Treerific
Kukulkan
15,051
1,795
0
1,393
16,535
5,376
870
2,646
13,889
72,623
0
L
9,687
5,513
0
3,185
23,049
5,263
0
3,668
19,381
0
41,437
W
Khepri
Xhesto
Khepri
4,649
410
2,178
1,881
15,309
12,909
92
8,171
6,444
22,077
0
L
Baron Samedi
doodoogame
Baron Samedi
12,181
1,113
908
3,250
18,056
6,515
0
943
17,113
47,639
1,242
L
10,831
4,322
0
1,942
20,973
22,485
405
3,562
17,411
0
49,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,107
Gold Earned
61,093
446
Minions Killed
590
0
Camps Cleared
0
1,708,581
Distance Traveled
1,975,785
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,435
592
125
6
0
461,337
0
W
Danzaburou
12,687
604
142
7
0
348,876
3
L
Hun Batz
8,820
420
86
4
0
363,566
3
W
Ravana
14,493
690
157
7
0
449,363
1
W
Hera
10,611
505
122
6
0
370,677
3
L
Kukulkan
11,810
562
129
6
0
351,073
3
L
Anhur
8,433
402
71
3
0
313,386
2
W
Khepri
10,867
517
44
2
0
345,532
8
L
Baron Samedi
10,912
520
67
3
0
340,611
5
L
Bellona
9,132
435
93
4
0
339,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role