Player Matchup

Odin
Odin
LonelyAfro
Odin
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
374W - 318L
1,673 Elo+
Party 2
Anhur
Anhur
Qu00t
Anhur
Level 118
God Stats
2W - 7L
1,239 SR
Queue Stats
340W - 289L
1,569 Elo+
Party 4
Yemoja
Yemoja
RayRiceIsMyDaddy
Yemoja
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,534 Elo+
Party 4
Hera
Hera
Xynathon
Hera
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 233L
1,548 Elo+
Party 2
Set
Set
dArkbastin
Set
Level 28
God Stats
5W - 10L
1,500 SR
Queue Stats
386W - 352L
1,549 Elo+
Party 2
Team Averages
Level 84
1,448 SR
1,575 Elo+

VS

Team Averages
Level 84
1,603 SR
1,554 Elo+
Hercules
Hercules
 
Hercules
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MortemRose
Tiamat
Level 126
God Stats
1W - 1L
1,336 SR
Queue Stats
38W - 68L
1,437 Elo+
Party 3
Danzaburou
Danzaburou
Natsuki8759
Danzaburou
Level 92
God Stats
60W - 30L
1,762 SR
Queue Stats
368W - 181L
1,712 Elo+
Party 1
Bacchus
Bacchus
Purecodine6902
Bacchus
Level 22
God Stats
5W - 5L
1,770 SR
Queue Stats
60W - 86L
1,415 Elo+
Party 3
Awilix
Awilix
Ratfever4
Awilix
Level 147
God Stats
61W - 17L
1,648 SR
Queue Stats
313W - 150L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,834
583
3,816
7,407
4,717
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Qu00t
Anhur
11
1 / 2 / 0
6,070
607
4,345
6,270
1,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 3
5,113
511
1,170
5,831
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
11
2 / 1 / 1
6,038
604
3,852
4,726
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 5 / 1
5,547
555
3,957
8,434
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
6 / 1 / 1
6,749
675
9,392
8,037
4,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
MortemRose
Tiamat
11
1 / 1 / 1
6,118
612
2,867
4,980
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Natsuki8759
Danzaburou
9
1 / 1 / 1
5,530
553
2,180
5,565
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 2
5,231
523
2,276
5,339
2,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Ratfever4
Awilix
10
4 / 2 / 2
6,122
612
6,556
6,485
1,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
12
12
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
1
6.5
L
1
3
1
0.5
W
Tiamat
MortemRose
Tiamat
1
1
1
1.5
W
Danzaburou
Natsuki8759
Danzaburou
1
1
1
1.5
W
0
1
2
1
L
Anhur
Qu00t
Anhur
1
2
0
0.5
W
Awilix
Ratfever4
Awilix
4
2
2
2.5
L
0
1
3
1.5
L
Hera
2
1
1
2.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,140
Damage
23,271
32,668
Taken
30,406
14,018
Mitigated
11,849
5,866
Healing
11,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,392
4,240
0
4,234
8,037
4,179
0
1,363
6,674
0
36,374
L
3,816
613
0
1,028
7,407
4,717
0
237
7,170
0
30,069
W
Tiamat
MortemRose
Tiamat
2,867
162
0
2,370
4,980
1,883
200
1,780
3,200
41,380
0
W
Danzaburou
Natsuki8759
Danzaburou
2,180
567
0
2,940
5,565
1,103
26
323
5,242
0
30,693
W
2,276
252
0
1,518
5,339
2,818
0
635
4,704
15,038
0
L
Anhur
Qu00t
Anhur
4,345
2,634
0
872
6,270
1,481
0
841
5,429
0
43,638
W
Awilix
Ratfever4
Awilix
6,556
2,704
0
400
6,485
1,866
0
921
5,564
0
33,711
L
1,170
194
1,007
1,416
5,831
3,413
0
1,460
4,371
7,192
0
L
Hera
3,852
1,069
0
761
4,726
1,575
203
2,007
2,719
36,881
0
L
3,957
2,292
0
782
8,434
2,832
0
598
7,836
0
23,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,602
Gold Earned
29,750
311
Minions Killed
312
0
Camps Cleared
0
1,023,107
Distance Traveled
1,047,833
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,749
675
70
7
0
204,098
4
L
Odin
5,834
583
76
8
0
209,460
0
W
Tiamat
6,118
612
90
9
0
205,769
2
W
Danzaburou
5,530
553
59
6
0
188,325
1
W
Bacchus
5,231
523
26
3
0
205,500
0
L
Anhur
6,070
607
92
9
0
189,453
3
W
Awilix
6,122
612
67
7
0
244,141
3
L
Yemoja
5,113
511
13
1
0
194,559
0
L
Hera
6,038
604
80
8
0
215,876
6
L
Set
5,547
555
50
5
0
213,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role