Player Matchup

Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AlarmedPine789
Bastet
Level 47
God Stats
9W - 11L
1,501 SR
Queue Stats
75W - 85L
1,505 Elo+
Party 2
Hou Yi
Hou Yi
GruesomeQSM
Hou Yi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,226 Elo+
Solo
Tyr
Tyr
Jtdavidson8222
Tyr
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
178W - 202L
1,476 Elo+
Party 2
Vulcan
Vulcan
OmegaEffectV1
Vulcan
Level 126
God Stats
2W - 6L
1,285 SR
Queue Stats
250W - 253L
1,479 Elo+
Party 2
Team Averages
Level 98
1,457 SR
1,437 Elo+

VS

Team Averages
Level 93
1,490 SR
1,457 Elo+
Ymir
Ymir
Chus115
Ymir
Level 122
God Stats
4W - 4L
1,374 SR
Queue Stats
169W - 145L
1,542 Elo+
Party 1
Izanami
Izanami
DG_Ruben90
Izanami
Level 106
God Stats
16W - 9L
1,546 SR
Queue Stats
148W - 135L
1,475 Elo+
Party 1
Sol
Sol
DaniloQG22
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 143L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
MatthCR21
Baron Samedi
Level 121
God Stats
24W - 12L
1,521 SR
Queue Stats
181W - 161L
1,459 Elo+
Party 1
Cliodhna
Cliodhna
Me55ica
Cliodhna
Level 89
God Stats
71W - 51L
1,509 SR
Queue Stats
231W - 226L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
4 / 7 / 4
9,870
494
10,926
18,300
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 2 / 3
9,639
482
6,851
13,891
5,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
11
1 / 10 / 5
7,828
391
7,137
16,640
4,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 0 / 1
10,067
503
6,069
13,664
13,175
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 4 / 5
9,914
496
15,966
9,836
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chus115
Ymir
15
6 / 4 / 13
10,702
535
11,815
21,943
22,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
DG_Ruben90
Izanami
17
8 / 3 / 9
11,175
559
15,538
12,515
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 7
9,290
465
7,512
14,477
4,743
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
MatthCR21
Baron Samedi
16
1 / 1 / 5
10,121
506
9,256
9,580
5,015
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Me55ica
Cliodhna
18
5 / 1 / 4
11,178
559
4,133
11,228
3,377
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
14
Kills
23
23
Deaths
14
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
7
4
0.86
L
3
2
3
2.25
W
Ymir
Chus115
Ymir
6
4
13
3.13
W
Izanami
DG_Ruben90
Izanami
8
3
9
4.17
W
3
5
7
1.3
L
Hou Yi
1
10
5
0.35
L
1
0
1
1.5
W
Baron Samedi
MatthCR21
Baron Samedi
1
1
5
3.5
W
Cliodhna
Me55ica
Cliodhna
5
1
4
7
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,949
Damage
48,254
72,331
Taken
69,743
34,907
Mitigated
40,180
25,187
Healing
23,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,926
4,589
1,459
6,576
18,300
8,152
0
5,609
12,691
1,237
45,032
L
6,851
1,282
528
8,145
13,891
5,869
751
2,983
10,600
0
61,740
W
Ymir
Chus115
Ymir
11,815
2,446
566
5,114
21,943
22,514
396
5,436
16,183
34,600
0
W
Izanami
DG_Ruben90
Izanami
15,538
10,709
722
5,656
12,515
4,531
2,664
3,067
9,166
0
85,316
W
7,512
1,021
0
4,577
14,477
4,743
0
5,529
8,807
45,467
0
L
Hou Yi
7,137
4,605
0
1,566
16,640
4,370
30
7,146
9,494
0
34,330
L
6,069
580
0
6,505
13,664
13,175
480
7,397
6,267
0
57,114
W
Baron Samedi
MatthCR21
Baron Samedi
9,256
797
1,056
4,141
9,580
5,015
644
730
8,850
69,251
0
W
Cliodhna
Me55ica
Cliodhna
4,133
180
0
1,335
11,228
3,377
1,424
1,350
9,261
0
71,008
L
15,966
2,728
0
408
9,836
3,341
427
5,448
4,388
57,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,318
Gold Earned
52,466
452
Minions Killed
527
0
Camps Cleared
0
1,841,162
Distance Traveled
1,872,308
9
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,870
494
69
3
0
376,924
1
L
Bastet
9,639
482
103
5
0
424,981
3
W
Ymir
10,702
535
32
2
0
376,165
4
W
Izanami
11,175
559
158
8
0
383,201
6
W
Sol
9,290
465
71
4
0
366,820
5
L
Hou Yi
7,828
391
58
3
0
290,979
0
L
Tyr
10,067
503
125
6
0
363,046
3
W
Baron Samedi
10,121
506
131
7
0
343,364
7
W
Cliodhna
11,178
559
135
7
0
402,758
12
L
Vulcan
9,914
496
97
5
0
385,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role