Player Matchup

Cliodhna
Cliodhna
Lets Keep It PG
Cliodhna
Level 159
God Stats
8W - 8L
1,573 SR
Queue Stats
118W - 111L
1,498 Elo+
Party 1
Aphrodite
Aphrodite
PNKNWHTE
Aphrodite
Level 62
God Stats
11W - 11L
1,507 SR
Queue Stats
198W - 200L
1,421 Elo+
Party 2
Chiron
Chiron
Saintkortez
Chiron
Level 87
God Stats
7W - 6L
1,460 SR
Queue Stats
251W - 245L
1,446 Elo+
Party 2
Bacchus
Bacchus
bultlkbacchus
Bacchus
Level 106
God Stats
28W - 15L
1,527 SR
Queue Stats
88W - 73L
1,497 Elo+
Party 1
Merlin
Merlin
mednight52000
Merlin
Level 28
God Stats
6W - 3L
1,516 SR
Queue Stats
84W - 79L
1,478 Elo+
Party 1
Team Averages
Level 88
1,517 SR
1,468 Elo+

VS

Team Averages
Level 47
1,589 SR
1,440 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Disrrption
Ares
Level 83
God Stats
10W - 3L
1,966 SR
Queue Stats
182W - 162L
1,483 Elo+
Party 3
Anubis
Anubis
Drake Lore 1497
Anubis
Level 25
God Stats
2W - 2L
1,297 SR
Queue Stats
9W - 9L
1,271 Elo+
Party 3
Artio
Artio
Kanye Lore
Artio
Level 69
God Stats
1W - 3L
1,340 SR
Queue Stats
221W - 199L
1,445 Elo+
Party 3
Charybdis
Charybdis
musouexpress
Charybdis
Level 29
God Stats
5W - 7L
1,844 SR
Queue Stats
161W - 136L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
6
3 / 0 / 2
4,026
805
1,647
1,699
441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
PNKNWHTE
Aphrodite
6
0 / 1 / 1
3,741
748
1,117
3,141
1,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
5
1 / 0 / 3
3,398
680
2,115
1,260
329
Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
5
1 / 0 / 3
3,725
745
1,872
2,566
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 0 / 1
3,753
751
912
1,069
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
4
1 / 2 / 0
3,370
674
538
2,581
723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
2,928
586
1,196
2,788
1,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 0
3,215
643
285
1,678
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
6
0 / 1 / 1
3,494
699
1,618
4,353
2,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
musouexpress
Charybdis
3
0 / 3 / 0
2,696
539
707
2,821
605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
L
0
1
0
0
L
0
1
0
0
L
Artio
0
1
1
0.5
W
Cliodhna
3
0
2
4
W
Aphrodite
PNKNWHTE
Aphrodite
0
1
1
0.5
W
Chiron
1
0
3
2.5
W
Bacchus
1
0
3
2.5
W
2
0
1
2.5
L
Charybdis
musouexpress
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,663
Damage
4,344
9,735
Taken
14,221
3,563
Mitigated
5,171
3,809
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
538
227
0
574
2,581
723
0
645
1,936
0
5,423
L
1,196
0
26
956
2,788
1,024
0
687
2,101
2,876
0
L
285
0
0
622
1,678
537
0
365
1,313
10,601
0
L
Artio
1,618
184
63
1,851
4,353
2,282
0
1,019
3,334
12,241
0
W
Cliodhna
1,647
0
0
603
1,699
441
0
0
1,699
0
15,500
W
Aphrodite
PNKNWHTE
Aphrodite
1,117
167
0
1,486
3,141
1,159
0
1,416
1,523
12,979
0
W
Chiron
2,115
887
308
411
1,260
329
0
499
761
0
12,690
W
Bacchus
1,872
430
0
501
2,566
1,418
0
697
1,869
7,083
0
W
912
45
0
500
1,069
216
0
285
784
11,175
0
L
Charybdis
musouexpress
Charybdis
707
235
0
604
2,821
605
0
1,185
1,636
0
4,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,643
Gold Earned
15,703
118
Minions Killed
80
0
Camps Cleared
0
535,485
Distance Traveled
458,068
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,370
674
18
4
0
74,906
0
L
Ares
2,928
586
4
1
0
108,510
1
L
Anubis
3,215
643
20
4
0
109,456
2
L
Artio
3,494
699
30
6
0
92,544
0
W
Cliodhna
4,026
805
33
7
0
122,547
1
W
Aphrodite
3,741
748
32
6
0
82,927
2
W
Chiron
3,398
680
25
5
0
105,131
1
W
Bacchus
3,725
745
7
1
0
116,452
1
W
Merlin
3,753
751
21
4
0
108,428
1
L
Charybdis
2,696
539
8
2
0
72,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role