Player Matchup

Amaterasu
Amaterasu
Affix
Amaterasu
Level 97
God Stats
4W - 3L
1,697 SR
Queue Stats
167W - 199L
1,514 Elo+
Party 1
Olorun
Olorun
CalzoneTheGod
Olorun
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 85L
1,499 Elo+
Party 2
Neith
Neith
PolarPan
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Loki
Loki
Smurfchek1818
Loki
Level 41
God Stats
1W - 2L
1,503 SR
Queue Stats
122W - 134L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
losersqueissmurf
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 49
1,540 SR
1,507 Elo+

VS

Team Averages
Level 82
1,447 SR
1,418 Elo+
Mercury
Mercury
DMontague_12
Mercury
Level 107
God Stats
7W - 2L
1,667 SR
Queue Stats
18W - 27L
1,407 Elo+
Party 3
Sol
Sol
ForeverSosaa
Sol
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 28L
1,398 Elo+
Party 3
Fafnir
Fafnir
Foxlum56
Fafnir
Level 68
God Stats
7W - 5L
1,147 SR
Queue Stats
108W - 107L
1,324 Elo+
Solo
Hades
Hades
SeshDaGod
Hades
Level 106
God Stats
6W - 4L
1,420 SR
Queue Stats
28W - 23L
1,525 Elo+
Party 3
Bellona
Bellona
SuperiorENT
Bellona
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Affix
Amaterasu
11
2 / 5 / 1
7,255
484
5,784
9,517
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 4 / 0
8,736
582
8,351
12,380
4,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
PolarPan
Neith
10
0 / 6 / 1
6,247
416
3,488
8,323
2,483
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 0
7,128
475
2,899
9,496
3,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 3
6,590
439
1,636
9,734
7,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DMontague_12
Mercury
15
8 / 0 / 5
9,413
628
7,856
9,672
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 1 / 6
8,391
559
7,304
8,949
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Foxlum56
Fafnir
12
5 / 2 / 8
8,150
543
6,582
8,881
6,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
SeshDaGod
Hades
14
5 / 2 / 3
8,661
577
7,004
8,602
4,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
SuperiorENT
Bellona
12
3 / 3 / 2
7,620
508
4,789
8,377
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
26
26
Deaths
8
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Affix
Amaterasu
2
5
1
0.5
L
5
4
0
1.25
W
Mercury
DMontague_12
Mercury
8
0
5
10.5
W
5
1
6
8
W
Fafnir
Foxlum56
Fafnir
5
2
8
4.5
L
Neith
PolarPan
Neith
0
6
1
0.08
W
Hades
SeshDaGod
Hades
5
2
3
3.25
L
1
5
0
0.2
W
Bellona
SuperiorENT
Bellona
3
3
2
1.33
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,158
Damage
33,535
49,450
Taken
44,481
28,353
Mitigated
23,760
11,840
Healing
15,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Affix
Amaterasu
5,784
1,722
0
2,827
9,517
10,144
0
1,168
8,349
0
34,278
L
8,351
5,170
119
5,428
12,380
4,394
0
6,499
5,881
52,967
778
W
Mercury
DMontague_12
Mercury
7,856
3,605
0
1,970
9,672
3,085
429
834
8,721
0
65,091
W
7,304
2,102
0
4,957
8,949
2,768
1,267
2,922
6,027
48,025
0
W
Fafnir
Foxlum56
Fafnir
6,582
1,607
0
1,781
8,881
6,811
1,109
2,854
6,027
30,979
0
L
Neith
PolarPan
Neith
3,488
896
0
1,019
8,323
2,483
0
5,871
2,452
0
29,719
W
Hades
SeshDaGod
Hades
7,004
652
173
4,204
8,602
4,517
463
3,333
5,239
47,290
0
L
2,899
428
0
1,387
9,496
3,815
0
1,335
8,161
0
49,892
W
Bellona
SuperiorENT
Bellona
4,789
1,590
0
2,125
8,377
6,579
146
0
7,930
0
29,727
L
1,636
199
150
910
9,734
7,517
0
6,017
3,717
9,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,956
Gold Earned
42,235
342
Minions Killed
374
0
Camps Cleared
0
1,364,486
Distance Traveled
1,428,955
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,255
484
70
5
0
290,113
1
L
Olorun
8,736
582
104
7
0
256,412
2
W
Mercury
9,413
628
97
6
0
357,858
3
W
Sol
8,391
559
78
5
0
272,040
0
W
Fafnir
8,150
543
51
3
0
236,849
0
L
Neith
6,247
416
63
4
0
226,783
1
W
Hades
8,661
577
80
5
0
270,612
1
L
Loki
7,128
475
85
6
0
313,828
4
W
Bellona
7,620
508
68
5
0
291,596
0
L
Cthulhu
6,590
439
20
1
0
277,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role