Player Matchup

Geb
Geb
GuhReaper
Geb
Level 48
God Stats
2W - 0L
1,714 SR
Queue Stats
210W - 241L
1,370 Elo+
Party 2
Agni
Agni
JuliusIII
Agni
Level 159
God Stats
82W - 116L
1,443 SR
Queue Stats
236W - 285L
1,358 Elo+
Solo
Fenrir
Fenrir
LxrdCarreon
Fenrir
Level 48
God Stats
8W - 6L
1,464 SR
Queue Stats
219W - 251L
1,420 Elo+
Party 2
Shiva
Shiva
StriderofRohan
Shiva
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,299 Elo+
Party 2
Neith
Neith
blusterfiend17
Neith
Level 89
God Stats
18W - 33L
1,348 SR
Queue Stats
183W - 236L
1,414 Elo+
Solo
Team Averages
Level 70
1,494 SR
1,372 Elo+

VS

Team Averages
Level 52
1,616 SR
1,218 Elo+
Nu Wa
Nu Wa
AugustoXl
Nu Wa
Level 18
God Stats
1W - 3L
1,842 SR
Queue Stats
1W - 6L
1,194 Elo+
Party 1
Bastet
Bastet
JosefinoGamer
Bastet
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,047 Elo+
Party 1
Kuzenbo
Kuzenbo
Nordestino_pucto
Kuzenbo
Level 85
God Stats
0W - 1L
1,281 SR
Queue Stats
9W - 23L
1,276 Elo+
Party 1
Achilles
Achilles
TioDoca
Achilles
Level 42
God Stats
1W - 2L
1,734 SR
Queue Stats
9W - 25L
1,167 Elo+
Party 1
Anhur
Anhur
WarriorsRequiem
Anhur
Level 102
God Stats
1W - 1L
1,723 SR
Queue Stats
189W - 199L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 18
10,896
495
9,521
21,518
21,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
19
6 / 3 / 4
11,868
539
17,274
12,702
4,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
19
14 / 3 / 5
12,549
570
17,187
18,597
11,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 6 / 2
9,920
451
5,000
15,558
15,429
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
12 / 5 / 10
12,932
588
28,418
19,103
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AugustoXl
Nu Wa
15
2 / 8 / 3
9,807
446
16,128
16,106
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 8 / 7
10,535
479
9,204
22,239
7,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 8
8,866
403
7,645
25,022
30,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
TioDoca
Achilles
18
8 / 5 / 2
11,977
544
13,790
20,105
22,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 8 / 2
11,432
520
9,063
21,029
7,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
34
Kills
18
18
Deaths
34
39
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AugustoXl
Nu Wa
2
8
3
0.44
W
0
1
18
9
L
3
8
7
0.81
W
Agni
6
3
4
2.67
W
Fenrir
14
3
5
5.5
L
0
5
8
0.8
W
2
6
2
0.5
L
Achilles
TioDoca
Achilles
8
5
2
1.8
L
5
8
2
0.75
W
12
5
10
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,400
Damage
55,830
87,478
Taken
104,501
62,851
Mitigated
73,115
25,816
Healing
25,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AugustoXl
Nu Wa
16,128
1,988
333
2,296
16,106
4,878
415
5,418
10,688
60,790
0
W
9,521
1,237
606
4,991
21,518
21,776
779
7,393
14,125
26,751
0
L
9,204
3,212
0
7,234
22,239
7,353
0
2,228
20,011
0
64,757
W
Agni
17,274
859
0
4,268
12,702
4,811
2,927
3,455
9,247
88,741
0
W
Fenrir
17,187
4,682
0
7,236
18,597
11,847
0
3,644
14,953
0
82,561
L
7,645
2,566
269
4,927
25,022
30,934
136
8,559
16,463
24,623
0
W
5,000
1,336
52
214
15,558
15,429
444
2,807
12,751
0
44,507
L
Achilles
TioDoca
Achilles
13,790
4,397
0
3,563
20,105
22,851
99
5,116
14,989
0
69,021
L
9,063
4,540
163
6,727
21,029
7,099
1,659
5,474
15,555
0
68,235
W
28,418
12,599
371
8,078
19,103
8,988
4,775
6,474
12,629
0
114,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,165
Gold Earned
52,617
564
Minions Killed
456
0
Camps Cleared
0
2,045,158
Distance Traveled
1,951,692
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,807
446
80
4
0
384,685
4
W
Geb
10,896
495
25
1
0
466,452
3
L
Bastet
10,535
479
118
5
0
420,196
1
W
Agni
11,868
539
154
7
0
432,771
2
W
Fenrir
12,549
570
105
5
0
446,731
7
L
Kuzenbo
8,866
403
25
1
0
418,183
0
W
Shiva
9,920
451
81
4
0
362,877
1
L
Achilles
11,977
544
117
5
0
383,093
4
L
Anhur
11,432
520
116
5
0
345,535
1
W
Neith
12,932
588
199
9
0
336,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role