Player Matchup

Hachiman
Hachiman
Hades2222
Hachiman
Level 18
God Stats
0W - 2L
1,239 SR
Queue Stats
28W - 46L
1,311 Elo+
Party 1
Gilgamesh
Gilgamesh
Slipperpepper13
Gilgamesh
Level 87
God Stats
45W - 43L
1,472 SR
Queue Stats
347W - 383L
1,402 Elo+
Party 1
Skadi
Skadi
SmurfsUnited
Skadi
Level 17
God Stats
12W - 22L
1,321 SR
Queue Stats
27W - 37L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
bewilderdbeaver
Cthulhu
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
301W - 368L
1,270 Elo+
Party 1
Fafnir
Fafnir
xXJiggleJiggleXx
Fafnir
Level 88
God Stats
5W - 7L
1,253 SR
Queue Stats
190W - 205L
1,331 Elo+
Party 1
Team Averages
Level 46
1,357 SR
1,333 Elo+

VS

Team Averages
Level 64
1,455 SR
1,389 Elo+
Thanatos
Thanatos
PD5KFactory117
Thanatos
Level 26
God Stats
14W - 7L
1,434 SR
Queue Stats
224W - 243L
1,341 Elo+
Party 2
Medusa
Medusa
PaulAndMarkRule
Medusa
Level 61
God Stats
11W - 13L
1,532 SR
Queue Stats
258W - 300L
1,349 Elo+
Party 2
Cerberus
Cerberus
Roosterbytes
Cerberus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 36L
1,567 Elo+
Solo
Apollo
Apollo
XxStiles4xX
Apollo
Level 38
God Stats
4W - 3L
1,256 SR
Queue Stats
10W - 22L
1,257 Elo+
Solo
Discordia
Discordia
mpour
Discordia
Level 53
God Stats
97W - 77L
1,555 SR
Queue Stats
200W - 218L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hades2222
Hachiman
8
2 / 6 / 2
5,479
498
2,572
7,480
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Slipperpepper13
Gilgamesh
9
1 / 2 / 3
5,644
513
3,510
6,801
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
3 / 4 / 1
5,775
525
7,513
8,439
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 0
5,505
500
2,197
4,573
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
1 / 6 / 2
5,417
492
2,711
11,112
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
10 / 2 / 3
7,029
639
7,291
7,422
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 5
5,981
544
7,085
6,217
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Roosterbytes
Cerberus
9
1 / 2 / 8
5,894
536
3,490
10,426
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
11
0 / 1 / 0
6,372
579
1,627
4,061
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
mpour
Discordia
11
4 / 2 / 6
6,937
631
4,881
3,689
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
18
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Hades2222
Hachiman
2
6
2
0.5
W
Thanatos
10
2
3
5.75
W
3
1
5
5.5
W
Cerberus
Roosterbytes
Cerberus
1
2
8
2.5
L
Gilgamesh
Slipperpepper13
Gilgamesh
1
2
3
1.25
L
3
4
1
0.88
W
Apollo
0
1
0
0
L
1
0
0
1
W
Discordia
mpour
Discordia
4
2
6
3.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,503
Damage
24,374
38,405
Taken
31,815
16,963
Mitigated
12,168
11,253
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Hades2222
Hachiman
2,572
1,601
40
1,081
7,480
1,405
153
1,809
5,671
0
14,430
W
Thanatos
7,291
1,004
0
6,736
7,422
2,778
243
339
7,083
0
25,329
W
7,085
3,393
0
2,216
6,217
1,496
0
769
5,448
0
32,249
W
Cerberus
Roosterbytes
Cerberus
3,490
714
329
2,482
10,426
5,747
0
1,336
9,090
15,350
0
L
Gilgamesh
Slipperpepper13
Gilgamesh
3,510
870
0
2,174
6,801
1,956
0
2,277
4,524
0
26,619
L
7,513
3,809
0
3,216
8,439
1,601
0
1,655
6,784
0
33,073
W
Apollo
1,627
1,103
0
1,072
4,061
1,303
626
2,011
1,864
0
30,638
L
2,197
36
0
1,958
4,573
4,002
0
0
4,573
23,583
0
W
Discordia
mpour
Discordia
4,881
154
0
554
3,689
844
33
267
3,422
32,272
0
L
2,711
787
116
2,668
11,112
7,999
0
2,630
8,482
13,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,820
Gold Earned
32,213
229
Minions Killed
233
0
Camps Cleared
0
997,334
Distance Traveled
1,054,195
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,479
498
30
3
0
178,587
2
W
Thanatos
7,029
639
29
3
0
249,293
1
W
Medusa
5,981
544
47
4
0
202,170
2
W
Cerberus
5,894
536
36
3
0
195,083
1
L
Gilgamesh
5,644
513
54
5
0
240,323
0
L
Skadi
5,775
525
58
5
0
192,181
2
W
Apollo
6,372
579
60
5
0
191,651
3
L
Cthulhu
5,505
500
61
6
0
203,423
0
W
Discordia
6,937
631
61
6
0
215,998
0
L
Fafnir
5,417
492
26
2
0
182,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role