Player Matchup

Discordia
Discordia
FatherOfMuff
Discordia
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 221L
1,515 Elo+
Party 2
Hun Batz
Hun Batz
StanisStanaway
Hun Batz
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 262L
1,518 Elo+
Party 3
Chiron
Chiron
TasteMyBlade28
Chiron
Level 78
God Stats
4W - 6L
1,434 SR
Queue Stats
289W - 273L
1,502 Elo+
Party 3
King Arthur
King Arthur
saisko
King Arthur
Level 94
God Stats
6W - 11L
1,363 SR
Queue Stats
271W - 272L
1,457 Elo+
Party 2
Baron Samedi
Baron Samedi
thomas101399
Baron Samedi
Level 106
God Stats
17W - 12L
1,500 SR
Queue Stats
320W - 296L
1,489 Elo+
Party 3
Team Averages
Level 92
1,459 SR
1,496 Elo+

VS

Team Averages
Level 95
1,672 SR
1,508 Elo+
Serqet
Serqet
Born xFETISx
Serqet
Level 118
God Stats
2W - 1L
1,879 SR
Queue Stats
192W - 196L
1,492 Elo+
Party 1
He Bo
He Bo
Buffhorse1776
He Bo
Level 102
God Stats
1W - 1L
1,734 SR
Queue Stats
142W - 161L
1,460 Elo+
Party 1
Chang'e
Chang'e
Reece Quits
Chang'e
Level 101
God Stats
6W - 9L
1,768 SR
Queue Stats
293W - 302L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
Sweglord3
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,469 Elo+
Solo
Cernunnos
Cernunnos
ThunderSchrades
Cernunnos
Level 65
God Stats
18W - 33L
1,481 SR
Queue Stats
199W - 221L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FatherOfMuff
Discordia
15
9 / 3 / 8
10,441
580
16,270
10,628
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
14
3 / 7 / 7
8,943
497
5,416
14,256
4,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 3 / 4
12,056
670
11,585
10,349
3,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
saisko
King Arthur
15
4 / 3 / 5
9,268
515
9,176
15,567
11,249
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
thomas101399
Baron Samedi
15
5 / 3 / 15
10,703
595
14,112
14,900
16,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
6 / 4 / 7
10,171
565
9,168
17,762
6,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 9 / 4
8,845
491
9,741
12,582
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Reece Quits
Chang'e
14
1 / 6 / 2
8,467
470
7,701
12,775
5,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Sweglord3
Cthulhu
15
6 / 4 / 8
9,876
549
13,855
18,049
16,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
ThunderSchrades
Cernunnos
13
3 / 9 / 4
8,448
469
5,882
14,141
4,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
31
Kills
19
19
Deaths
32
39
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
6
4
7
2.38
L
3
9
4
0.56
W
Discordia
FatherOfMuff
Discordia
9
3
8
4.33
L
Chang'e
Reece Quits
Chang'e
1
6
2
0.33
W
Hun Batz
3
7
7
0.93
L
Cthulhu
Sweglord3
Cthulhu
6
4
8
2.5
W
10
3
4
4
L
Cernunnos
ThunderSchrades
Cernunnos
3
9
4
0.56
W
King Arthur
saisko
King Arthur
4
3
5
2.17
W
Baron Samedi
thomas101399
Baron Samedi
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,559
Damage
46,347
65,700
Taken
75,309
40,178
Mitigated
36,974
15,975
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
9,168
1,845
0
4,911
17,762
6,753
0
7,905
9,651
0
55,006
L
9,741
630
0
820
12,582
3,946
0
4,279
7,957
49,491
0
W
Discordia
FatherOfMuff
Discordia
16,270
432
0
2,348
10,628
3,814
108
4,913
5,707
55,832
0
L
Chang'e
Reece Quits
Chang'e
7,701
41
1,408
3,265
12,775
5,541
174
4,744
7,821
47,678
0
W
Hun Batz
5,416
309
0
3,409
14,256
4,960
0
5,482
8,407
0
47,546
L
Cthulhu
Sweglord3
Cthulhu
13,855
1,023
406
1,672
18,049
16,636
31
9,049
8,747
38,230
0
W
11,585
4,799
603
2,641
10,349
3,478
3,999
4,540
5,513
0
92,408
L
Cernunnos
ThunderSchrades
Cernunnos
5,882
1,892
375
1,953
14,141
4,098
0
4,680
9,353
0
35,486
W
King Arthur
saisko
King Arthur
9,176
222
0
1,366
15,567
11,249
87
7,567
7,306
5,700
38,752
W
Baron Samedi
thomas101399
Baron Samedi
14,112
2,804
1,287
4,321
14,900
16,677
52
8,046
6,421
33,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,411
Gold Earned
45,807
419
Minions Killed
415
0
Camps Cleared
0
1,734,133
Distance Traveled
1,776,534
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,171
565
93
5
0
379,905
2
L
He Bo
8,845
491
89
5
0
328,596
1
W
Discordia
10,441
580
83
5
0
354,808
4
L
Chang'e
8,467
470
114
6
0
355,914
1
W
Hun Batz
8,943
497
72
4
0
374,515
1
L
Cthulhu
9,876
549
51
3
0
374,421
3
W
Chiron
12,056
670
162
9
0
312,201
4
L
Cernunnos
8,448
469
68
4
0
337,698
3
W
King Arthur
9,268
515
73
4
0
368,731
3
W
Baron Samedi
10,703
595
29
2
0
323,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role