Player Matchup

Thanatos
Thanatos
JayWeinburgsSon
Thanatos
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 53L
1,513 Elo+
Solo
Ymir
Ymir
Lordhighmonk
Ymir
Level 47
God Stats
25W - 11L
1,539 SR
Queue Stats
106W - 130L
1,474 Elo+
Party 1
Sol
Sol
Lyynkx
Sol
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 110L
1,396 Elo+
Party 1
Neith
Neith
bichinhoNIN
Neith
Level 35
God Stats
5W - 9L
1,500 SR
Queue Stats
215W - 285L
1,370 Elo+
Party 3
Osiris
Osiris
dinaste3341
Osiris
Level 35
God Stats
1W - 2L
1,229 SR
Queue Stats
218W - 277L
1,387 Elo+
Party 3
Team Averages
Level 58
1,454 SR
1,428 Elo+

VS

Team Averages
Level 76
1,450 SR
1,380 Elo+
Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
QuirkyWallflower
Izanami
Level 51
God Stats
31W - 34L
1,460 SR
Queue Stats
153W - 178L
1,442 Elo+
Solo
Anubis
Anubis
SheBegs4glurp
Anubis
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 6L
1,249 Elo+
Party 2
Ares
Ares
nokizz4461
Ares
Level 53
God Stats
1W - 1L
1,280 SR
Queue Stats
3W - 4L
1,249 Elo+
Party 2
Ne Zha
Ne Zha
trainwreck420
Ne Zha
Level 98
God Stats
8W - 6L
1,509 SR
Queue Stats
171W - 165L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 7 / 0
6,846
428
5,628
12,876
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 4
7,054
441
6,691
15,739
14,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Lyynkx
Sol
12
4 / 2 / 0
7,758
485
11,961
9,717
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 5 / 2
7,323
458
3,833
7,761
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
14
2 / 6 / 0
7,863
491
5,055
13,564
6,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
9 / 0 / 4
10,262
641
11,097
11,371
11,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 1 / 4
7,418
464
7,661
8,815
3,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 0 / 4
10,072
630
10,420
7,200
4,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 7
8,163
510
4,059
13,495
10,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 3 / 5
8,206
513
8,337
9,373
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
24
25
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
9
0
4
11
L
Thanatos
1
7
0
0.14
L
0
5
4
0.4
L
Sol
Lyynkx
Sol
4
2
0
2
W
0
1
4
2
W
8
0
4
10
L
0
5
2
0.2
L
Osiris
2
6
0
0.33
W
1
3
7
1.5
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,168
Damage
41,574
59,657
Taken
50,254
29,804
Mitigated
32,364
21,643
Healing
16,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,097
3,282
0
4,203
11,371
11,329
231
833
10,538
0
61,055
L
Thanatos
5,628
1,049
0
7,515
12,876
3,731
0
1,610
10,993
0
34,702
L
6,691
1,107
221
2,277
15,739
14,663
81
5,149
10,556
17,696
0
L
Sol
Lyynkx
Sol
11,961
5,286
0
5,592
9,717
2,405
0
2,172
7,502
57,017
0
W
7,661
4,001
0
2,892
8,815
3,296
2,138
6,053
2,762
0
52,345
W
10,420
289
84
3,563
7,200
4,064
1,116
1,765
5,435
63,231
0
L
3,833
803
0
2,039
7,761
2,441
0
3,329
4,350
0
48,046
L
Osiris
5,055
1,999
0
3,999
13,564
6,564
0
2,219
11,161
0
51,350
W
4,059
431
2,631
2,538
13,495
10,550
194
8,742
4,753
17,787
0
W
8,337
3,041
0
1,080
9,373
3,125
74
1,259
8,114
0
33,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,844
Gold Earned
44,121
367
Minions Killed
388
0
Camps Cleared
0
1,465,923
Distance Traveled
1,600,503
35
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,262
641
112
7
0
288,257
3
L
Thanatos
6,846
428
65
4
0
286,418
11
L
Ymir
7,054
441
17
1
0
292,045
2
L
Sol
7,758
485
102
6
0
293,882
9
W
Izanami
7,418
464
95
6
0
323,748
0
W
Anubis
10,072
630
108
7
0
297,061
1
L
Neith
7,323
458
85
5
0
278,480
6
L
Osiris
7,863
491
98
6
0
315,098
7
W
Ares
8,163
510
23
1
0
330,382
7
W
Ne Zha
8,206
513
50
3
0
361,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role