Player Matchup

Ymir
Ymir
Platinum V
Gatomonmon
Ymir
Platinum V
Level 160
God Stats
3W - 2L
1,703 SR
Queue Stats
47W - 44L
1,718 MMR
Solo
Merlin
Merlin
Gold I
ICanHazLimminz1
Merlin
Gold I
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 97L
1,727 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Wh1t3 T1g3R GEL
Gilgamesh
Gold IV
Level 76
God Stats
2W - 2L
1,305 SR
Queue Stats
63W - 57L
1,733 MMR
Solo
Bastet
Bastet
Gold I
chipitychop-_-
Bastet
Gold I
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 119L
1,689 MMR
Solo
Hachiman
Hachiman
Gold I
teakjoe
Hachiman
Gold I
Level 145
God Stats
1W - 1L
1,732 SR
Queue Stats
385W - 388L
1,693 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,548 SR
1,712 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,518 SR
1,712 MMR
Hera
Hera
Platinum IV
BUSTEDBRAND23
Hera
Platinum IV
Level 106
God Stats
10W - 6L
1,535 SR
Queue Stats
373W - 373L
1,721 MMR
Solo
Ganesha
Ganesha
Gold V
DeDeDeDouble
Ganesha
Gold V
Level 145
God Stats
4W - 0L
1,721 SR
Queue Stats
5W - 1L
1,737 MMR
Solo
Poseidon
Poseidon
Gold III
Rangerdanger552
Poseidon
Gold III
Level 47
God Stats
16W - 7L
1,322 SR
Queue Stats
70W - 43L
1,732 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Thisisvoitus
Erlang Shen
Gold III
Level 96
God Stats
4W - 5L
1,531 SR
Queue Stats
155W - 152L
1,698 MMR
Solo
Artemis
Artemis
Platinum V
gusalelop
Artemis
Platinum V
Level 124
God Stats
41W - 46L
1,481 SR
Queue Stats
409W - 414L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 10
10,604
442
11,769
27,063
33,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 6 / 6
12,334
514
18,127
18,173
7,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Wh1t3 T1g3R GEL
Gilgamesh
20
8 / 5 / 3
12,862
536
14,620
24,165
26,791
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 9 / 7
11,325
472
11,155
22,761
7,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hachiman
teakjoe
Hachiman
17
3 / 11 / 4
11,014
459
15,974
22,049
7,464
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Da JiArachneCharybdis

VS

Bans
ShivaLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 8
14,478
603
20,998
14,786
6,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
DeDeDeDouble
Ganesha
19
0 / 5 / 29
12,395
516
14,176
20,442
23,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
20
12 / 5 / 8
15,249
635
21,419
22,325
8,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Thisisvoitus
Erlang Shen
20
6 / 6 / 12
14,156
590
15,730
28,849
27,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
gusalelop
Artemis
20
10 / 4 / 6
14,697
612
17,191
17,311
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
101
24
Kills
38
39
Deaths
24
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
10
4
8
3.5
W
Ganesha
DeDeDeDouble
Ganesha
0
5
29
2.9
L
3
8
10
1
L
5
6
6
1.33
W
Poseidon
12
5
8
3.2
W
Erlang Shen
Thisisvoitus
Erlang Shen
6
6
12
2
L
Gilgamesh
Wh1t3 T1g3R GEL
Gilgamesh
8
5
3
1.9
L
5
9
7
0.94
W
Artemis
gusalelop
Artemis
10
4
6
3.25
L
Hachiman
teakjoe
Hachiman
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,645
Damage
89,514
114,211
Taken
103,713
82,646
Mitigated
72,362
21,971
Healing
37,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,998
3,754
319
3,957
14,786
6,785
2,533
3,679
11,107
100,629
0
W
Ganesha
DeDeDeDouble
Ganesha
14,176
844
290
4,037
20,442
23,756
1,306
6,386
14,056
43,547
0
L
11,769
2,301
556
2,022
27,063
33,391
0
12,304
14,411
24,858
0
L
18,127
870
0
1,017
18,173
7,054
0
12,795
5,235
105,671
0
W
Poseidon
21,419
4,875
0
7,214
22,325
8,194
2,640
6,584
15,741
140,080
0
W
Erlang Shen
Thisisvoitus
Erlang Shen
15,730
9,281
0
13,254
28,849
27,293
4,209
10,007
18,842
1,912
73,374
L
Gilgamesh
Wh1t3 T1g3R GEL
Gilgamesh
14,620
5,022
0
7,461
24,165
26,791
440
10,304
13,600
0
76,289
L
11,155
4,197
0
6,890
22,761
7,946
0
11,322
11,206
0
61,180
W
Artemis
gusalelop
Artemis
17,191
8,641
0
8,198
17,311
6,334
2,859
4,453
12,858
0
96,349
L
Hachiman
teakjoe
Hachiman
15,974
9,219
0
4,025
22,049
7,464
994
8,901
12,807
0
77,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,139
Gold Earned
70,975
523
Minions Killed
644
0
Camps Cleared
0
2,051,918
Distance Traveled
2,284,355
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,478
603
160
7
0
457,729
8
W
Ganesha
12,395
516
15
1
0
462,955
6
L
Ymir
10,604
442
19
1
0
414,626
11
L
Merlin
12,334
514
156
7
0
427,056
1
W
Poseidon
15,249
635
172
7
0
487,247
5
W
Erlang Shen
14,156
590
145
6
0
454,024
5
L
Gilgamesh
12,862
536
126
5
0
443,204
8
L
Bastet
11,325
472
90
4
0
423,257
3
W
Artemis
14,697
612
152
6
0
422,400
9
L
Hachiman
11,014
459
132
6
0
343,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role