Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Bakunin05
Fafnir
Level 64
God Stats
4W - 7L
1,286 SR
Queue Stats
135W - 147L
1,461 Elo+
Party 2
Hel
Hel
DiaboAteu
Hel
Level 160
God Stats
2W - 0L
1,178 SR
Queue Stats
110W - 118L
1,505 Elo+
Party 2
Da Ji
Da Ji
Korydec
Da Ji
Level 160
God Stats
1W - 1L
1,441 SR
Queue Stats
75W - 51L
1,596 Elo+
Party 2
Team Averages
Level 132
1,381 SR
1,512 Elo+

VS

Team Averages
Level 86
1,565 SR
1,549 Elo+
He Bo
He Bo
ATHA00123
He Bo
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 168L
1,532 Elo+
Party 1
Kuzenbo
Kuzenbo
VINYALE
Kuzenbo
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 115L
1,523 Elo+
Party 1
Vamana
Vamana
byMurilx
Vamana
Level 103
God Stats
43W - 69L
1,592 SR
Queue Stats
131W - 178L
1,543 Elo+
Party 1
Mulan
Mulan
shikamaru450
Mulan
Level 102
God Stats
6W - 9L
1,731 SR
Queue Stats
274W - 326L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
trintiniike
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 1 / 8
6,295
572
4,750
5,481
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
 
Medusa
10
0 / 2 / 6
5,832
530
4,026
5,777
1,467
Fafnir
Bakunin05
Fafnir
10
3 / 0 / 4
6,424
584
1,946
6,791
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 6
6,991
636
6,296
7,450
2,848
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Da Ji
Korydec
Da Ji
12
10 / 1 / 4
7,627
693
9,149
8,117
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ATHA00123
He Bo
10
3 / 5 / 0
6,256
569
4,497
7,452
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
VINYALE
Kuzenbo
8
0 / 3 / 2
5,147
468
2,881
8,092
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
byMurilx
Vamana
9
0 / 2 / 2
5,160
469
2,231
7,937
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 4 / 0
6,108
555
5,015
9,791
4,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
trintiniike
Danzaburou
9
1 / 3 / 2
5,441
495
2,798
5,859
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
7
7
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
8
5
W
Medusa
 
Medusa
0
2
6
1.5
L
He Bo
ATHA00123
He Bo
3
5
0
0.6
W
Fafnir
Bakunin05
Fafnir
3
0
4
5
W
3
3
6
2
W
Da Ji
Korydec
Da Ji
10
1
4
12
L
Kuzenbo
VINYALE
Kuzenbo
0
3
2
0.33
L
Vamana
byMurilx
Vamana
0
2
2
0.5
L
3
4
0
0.75
L
Danzaburou
trintiniike
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
17,422
33,616
Taken
39,131
13,553
Mitigated
15,889
15,998
Healing
5,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,750
384
2,356
3,410
5,481
1,721
282
2,523
2,958
33,632
0
W
Medusa
 
Medusa
4,026
1,444
0
750
5,777
1,467
420
1,086
4,691
0
31,284
L
He Bo
ATHA00123
He Bo
4,497
605
0
1,016
7,452
1,675
0
2,396
4,912
32,095
0
W
Fafnir
Bakunin05
Fafnir
1,946
264
0
2,344
6,791
4,731
141
1,590
5,201
11,258
0
W
6,296
483
962
3,721
7,450
2,848
621
152
7,298
38,320
0
W
Da Ji
Korydec
Da Ji
9,149
2,186
0
2,455
8,117
2,786
0
2,027
6,090
0
37,932
L
Kuzenbo
VINYALE
Kuzenbo
2,881
1,438
0
924
8,092
5,827
0
3,074
4,867
14,309
0
L
Vamana
byMurilx
Vamana
2,231
1,033
0
838
7,937
2,511
0
2,612
5,209
0
26,572
L
5,015
333
0
816
9,791
4,744
573
4,206
5,567
0
29,496
L
Danzaburou
trintiniike
Danzaburou
2,798
986
0
2,309
5,859
1,132
0
275
5,584
0
25,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,169
Gold Earned
28,112
282
Minions Killed
252
0
Camps Cleared
0
1,095,392
Distance Traveled
1,062,211
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,295
572
65
6
0
227,781
5
W
Medusa
5,832
530
63
6
0
205,557
2
L
He Bo
6,256
569
62
6
0
203,961
5
W
Fafnir
6,424
584
20
2
0
224,383
1
W
Hel
6,991
636
77
7
0
200,112
1
W
Da Ji
7,627
693
57
5
0
237,559
1
L
Kuzenbo
5,147
468
18
2
0
215,050
2
L
Vamana
5,160
469
52
5
0
231,496
3
L
Mulan
6,108
555
70
6
0
208,463
0
L
Danzaburou
5,441
495
50
5
0
203,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role