Player Matchup

Arachne
Arachne
DARKfireMPV
Arachne
Level 100
God Stats
8W - 2L
1,880 SR
Queue Stats
264W - 265L
1,439 Elo+
Party 1
Chernobog
Chernobog
HandyDragoon797
Chernobog
Level 99
God Stats
2W - 5L
1,483 SR
Queue Stats
295W - 321L
1,449 Elo+
Party 1
Chang'e
Chang'e
Jelly SBY
Chang'e
Level 68
God Stats
5W - 6L
1,184 SR
Queue Stats
117W - 99L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
Kiwi SBY
Cthulhu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 101L
1,553 Elo+
Party 2
Ymir
Ymir
shaketheroom1
Ymir
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 147L
1,480 Elo+
Solo
Team Averages
Level 83
1,510 SR
1,475 Elo+

VS

Team Averages
Level 110
1,632 SR
1,494 Elo+
Bastet
Bastet
A_Wild_LingLing
Bastet
Level 125
God Stats
9W - 3L
1,750 SR
Queue Stats
206W - 218L
1,443 Elo+
Solo
Thoth
Thoth
Epic_shadow72
Thoth
Level 124
God Stats
9W - 7L
1,704 SR
Queue Stats
229W - 206L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Novat96
Ah Muzen Cab
Level 108
God Stats
4W - 5L
1,566 SR
Queue Stats
49W - 53L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
katherineminmin
Ao Kuang
Level 65
God Stats
3W - 0L
1,725 SR
Queue Stats
84W - 47L
1,569 Elo+
Solo
Cabrakan
Cabrakan
quitupao01
Cabrakan
Level 127
God Stats
8W - 5L
1,413 SR
Queue Stats
396W - 418L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DARKfireMPV
Arachne
16
7 / 7 / 2
10,551
502
16,301
19,156
6,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
HandyDragoon797
Chernobog
15
2 / 6 / 3
9,935
473
10,270
15,680
4,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Jelly SBY
Chang'e
17
4 / 4 / 5
11,010
524
11,671
14,504
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Kiwi SBY
Cthulhu
17
2 / 3 / 2
10,863
517
7,010
15,435
12,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
0 / 6 / 5
8,715
415
5,609
18,070
12,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 4
11,802
562
12,700
15,386
10,377
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 4 / 10
11,269
537
14,918
12,104
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Novat96
Ah Muzen Cab
19
6 / 2 / 0
12,105
576
14,823
14,080
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
18
6 / 3 / 10
11,272
537
15,819
21,200
8,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
quitupao01
Cabrakan
14
3 / 4 / 3
9,122
434
3,829
14,762
14,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
15
Kills
25
26
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
Arachne
DARKfireMPV
Arachne
7
7
2
1.14
W
3
4
10
2
L
Chernobog
HandyDragoon797
Chernobog
2
6
3
0.58
L
Chang'e
Jelly SBY
Chang'e
4
4
5
1.63
L
Cthulhu
Kiwi SBY
Cthulhu
2
3
2
1
W
Ah Muzen Cab
Novat96
Ah Muzen Cab
6
2
0
3
W
Ao Kuang
6
3
10
3.67
W
Cabrakan
quitupao01
Cabrakan
3
4
3
1.13
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,861
Damage
62,089
82,845
Taken
77,532
41,535
Mitigated
41,998
19,278
Healing
27,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,700
2,374
0
6,818
15,386
10,377
84
6,359
9,027
0
72,485
L
Arachne
DARKfireMPV
Arachne
16,301
10,962
0
4,765
19,156
6,833
0
10,352
8,693
0
74,048
W
14,918
1,674
79
1,913
12,104
3,909
70
4,833
7,271
83,522
0
L
Chernobog
HandyDragoon797
Chernobog
10,270
7,375
0
1,841
15,680
4,844
144
3,023
12,621
0
71,925
L
Chang'e
Jelly SBY
Chang'e
11,671
986
1,904
4,554
14,504
4,361
352
6,088
8,095
57,090
0
L
Cthulhu
Kiwi SBY
Cthulhu
7,010
268
0
1,192
15,435
12,558
0
6,047
9,217
57,713
0
W
Ah Muzen Cab
Novat96
Ah Muzen Cab
14,823
5,786
0
7,141
14,080
5,123
5,093
2,239
11,841
0
97,079
W
Ao Kuang
15,819
5,095
0
9,725
21,200
8,110
0
5,461
15,739
77,249
0
W
Cabrakan
quitupao01
Cabrakan
3,829
426
227
1,768
14,762
14,479
0
5,398
9,364
31,763
0
L
5,609
1,169
2,268
2,754
18,070
12,939
0
8,201
9,653
31,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,074
Gold Earned
55,570
553
Minions Killed
659
0
Camps Cleared
0
1,945,052
Distance Traveled
1,890,574
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,802
562
137
7
0
436,126
6
L
Arachne
10,551
502
100
5
0
427,033
1
W
Thoth
11,269
537
167
8
0
409,550
9
L
Chernobog
9,935
473
151
7
0
354,116
5
L
Chang'e
11,010
524
105
5
0
398,170
2
L
Cthulhu
10,863
517
146
7
0
363,657
4
W
Ah Muzen Cab
12,105
576
191
9
0
361,845
1
W
Ao Kuang
11,272
537
114
5
0
407,973
0
W
Cabrakan
9,122
434
50
2
0
275,080
0
L
Ymir
8,715
415
51
2
0
402,076
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role