Player Matchup

Artemis
Artemis
Boum-boum9916
Artemis
Level 48
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 18L
1,374 Elo+
Party 2
Nemesis
Nemesis
DoPe_AzZ_FZoNee
Nemesis
Level 3
God Stats
2W - 2L
1,810 SR
Queue Stats
2W - 2L
1,746 Elo+
Party 2
Ymir
Ymir
Mr_gingle41
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,746 Elo+
Party 2
Team Averages
Level 26
1,603 SR
1,622 Elo+

VS

Team Averages
Level 63
1,438 SR
1,408 Elo+
Ra
Ra
CrewHitman
Ra
Level 17
God Stats
14W - 9L
1,575 SR
Queue Stats
30W - 25L
1,445 Elo+
Party 1
Nemesis
Nemesis
OnlyFams-
Nemesis
Level 127
God Stats
1W - 0L
1,238 SR
Queue Stats
146W - 134L
1,510 Elo+
Party 1
Terra
Terra
SWR DEAD7110
Terra
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 116L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
1 / 2 / 0
7,170
652
5,968
8,234
2,423
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 7 / 1
6,181
562
3,981
12,179
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 8 / 1
6,415
583
8,100
12,918
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 6
9,555
869
13,157
6,036
2,740
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
OnlyFams-
Nemesis
14
6 / 0 / 9
9,093
827
7,393
6,566
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 1 / 7
7,893
718
3,535
11,521
12,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
17
17
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
2
0
0.5
W
9
0
6
12
L
0
7
1
0.07
L
0
8
1
0.06
W
Nemesis
OnlyFams-
Nemesis
6
0
9
10.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,049
Damage
24,085
33,331
Taken
24,123
10,593
Mitigated
18,486
2,180
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
5,968
1,975
0
344
8,234
2,423
0
4,001
4,233
0
24,734
W
13,157
395
1,857
2,274
6,036
2,740
784
1,704
4,332
45,882
0
L
3,981
1,498
0
961
12,179
3,520
0
6,102
6,077
0
8,832
L
8,100
2,982
0
875
12,918
4,650
0
7,002
5,916
19,273
0
W
Nemesis
OnlyFams-
Nemesis
7,393
2,906
299
2,054
6,566
3,573
959
1,497
5,069
0
35,341
W
3,535
1,394
518
1,993
11,521
12,173
439
5,337
6,184
7,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,766
Gold Earned
26,541
60
Minions Killed
118
3
Camps Cleared
9
540,235
Distance Traveled
656,718
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,170
652
34
3
0
196,740
2
W
Ra
9,555
869
65
6
1
219,567
0
L
Nemesis
6,181
562
8
1
2
178,909
0
L
Ymir
6,415
583
18
2
1
164,586
0
W
Nemesis
9,093
827
45
4
8
235,245
2
W
Terra
7,893
718
8
1
0
201,906
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role