Player Matchup

Horus
Horus
Corsel
Horus
Level 127
God Stats
4W - 1L
1,494 SR
Queue Stats
347W - 306L
1,508 Elo+
Party 3
Xing Tian
Xing Tian
DeusExZamiel
Xing Tian
Level 118
God Stats
6W - 6L
1,500 SR
Queue Stats
157W - 128L
1,599 Elo+
Party 3
Hou Yi
Hou Yi
Diliel
Hou Yi
Level 127
God Stats
12W - 10L
1,588 SR
Queue Stats
157W - 133L
1,545 Elo+
Party 3
Rama
Rama
Sockratees
Rama
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,809 Elo+
Party 2
Zeus
Zeus
XMarxTheSpot
Zeus
Level 11
God Stats
6W - 0L
1,736 SR
Queue Stats
43W - 6L
1,871 Elo+
Party 2
Team Averages
Level 77
1,564 SR
1,666 Elo+

VS

Team Averages
Level 123
1,510 SR
1,516 Elo+
Loki
Loki
AngryPotato2
Loki
Level 160
God Stats
3W - 5L
1,658 SR
Queue Stats
90W - 100L
1,555 Elo+
Party 1
Chaac
Chaac
DougDimaDoge
Chaac
Level 122
God Stats
5W - 10L
1,551 SR
Queue Stats
6W - 11L
1,429 Elo+
Party 1
Anubis
Anubis
LORDBEERUS3592
Anubis
Level 68
God Stats
0W - 3L
1,196 SR
Queue Stats
13W - 13L
1,418 Elo+
Solo
Izanami
Izanami
POTATOFAMINE66
Izanami
Level 135
God Stats
1W - 2L
1,336 SR
Queue Stats
136W - 127L
1,575 Elo+
Party 1
Agni
Agni
iMiserysignals
Agni
Level 128
God Stats
0W - 1L
1,810 SR
Queue Stats
126W - 115L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Corsel
Horus
11
0 / 2 / 5
8,441
649
2,945
7,484
5,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xing Tian
DeusExZamiel
Xing Tian
17
2 / 1 / 11
9,562
736
7,719
9,968
10,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Diliel
Hou Yi
19
8 / 1 / 8
10,828
833
13,776
11,611
4,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

20
12 / 0 / 7
12,042
926
22,023
9,208
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
7 / 3 / 9
11,303
869
15,776
8,449
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,369
644
6,089
19,902
15,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 5 / 2
8,427
648
7,584
14,328
12,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
2 / 7 / 2
9,224
710
8,692
15,550
7,322
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 7 / 2
8,382
645
3,219
12,405
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 6 / 1
9,414
724
9,325
10,947
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
29
Kills
7
7
Deaths
29
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Horus
Corsel
Horus
0
2
5
1.25
W
Xing Tian
DeusExZamiel
Xing Tian
2
1
11
7.5
W
Hou Yi
Diliel
Hou Yi
8
1
8
12
L
0
5
2
0.2
L
2
7
2
0.43
L
0
7
2
0.14
W
12
0
7
15.5
W
7
3
9
3.83
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,239
Damage
34,909
46,720
Taken
73,132
29,799
Mitigated
43,514
6,740
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,089
1,526
0
3,617
19,902
15,233
0
8,518
11,141
0
17,146
W
Horus
Corsel
Horus
2,945
897
725
1,760
7,484
5,988
0
4,589
2,895
0
6,934
W
Xing Tian
DeusExZamiel
Xing Tian
7,719
353
0
820
9,968
10,404
0
4,598
5,370
13,796
0
W
Hou Yi
Diliel
Hou Yi
13,776
5,109
0
1,389
11,611
4,574
1,691
4,218
7,393
0
41,474
L
7,584
1,189
138
4,890
14,328
12,554
0
2,920
11,146
0
28,933
L
8,692
521
90
3,508
15,550
7,322
365
4,112
10,957
31,204
0
L
3,219
2,216
0
1,104
12,405
4,404
298
2,660
9,614
0
20,543
W
22,023
15,281
0
1,296
9,208
4,405
4,797
2,725
6,483
0
62,232
W
15,776
3,523
0
750
8,449
4,428
728
1,887
6,562
52,382
0
L
9,325
108
0
0
10,947
4,001
357
4,438
6,417
32,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,176
Gold Earned
43,816
267
Minions Killed
217
0
Camps Cleared
0
1,236,726
Distance Traveled
1,148,713
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,369
644
21
2
0
275,936
0
W
Horus
8,441
649
11
1
0
154,631
1
W
Xing Tian
9,562
736
17
1
0
292,492
2
W
Hou Yi
10,828
833
60
5
0
289,206
0
L
Chaac
8,427
648
48
4
0
247,016
0
L
Anubis
9,224
710
50
4
0
176,968
1
L
Izanami
8,382
645
62
5
0
220,136
1
W
Rama
12,042
926
94
7
0
234,774
2
W
Zeus
11,303
869
85
7
0
265,623
0
L
Agni
9,414
724
36
3
0
228,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role