Player Matchup

Neith
Neith
DiffuseBird
Neith
Level 140
God Stats
1W - 0L
1,887 SR
Queue Stats
19W - 11L
1,749 Elo+
Party 1
Ares
Ares
Frostmave
Ares
Level 160
God Stats
3W - 1L
1,778 SR
Queue Stats
181W - 149L
1,690 Elo+
Party 1
Bellona
Bellona
IGetThoseKillz
Bellona
Level 27
God Stats
3W - 1L
1,518 SR
Queue Stats
17W - 9L
1,719 Elo+
Party 1
Hun Batz
Hun Batz
JonathanVduh
Hun Batz
Level 156
God Stats
4W - 9L
1,693 SR
Queue Stats
277W - 224L
1,666 Elo+
Party 1
Baron Samedi
Baron Samedi
iiTZKJ_
Baron Samedi
Level 29
God Stats
6W - 4L
1,638 SR
Queue Stats
214W - 196L
1,548 Elo+
Party 1
Team Averages
Level 102
1,703 SR
1,675 Elo+

VS

Team Averages
Level 44
1,651 SR
1,419 Elo+
Geb
Geb
Boogsis
Geb
Level 65
God Stats
5W - 9L
1,589 SR
Queue Stats
25W - 52L
1,400 Elo+
Party 2
Discordia
Discordia
ChaloCerpa
Discordia
Level 38
God Stats
0W - 1L
1,728 SR
Queue Stats
6W - 6L
1,179 Elo+
Solo
Shiva
Shiva
JOS3_EI_R4YITO
Shiva
Level 42
God Stats
3W - 4L
1,642 SR
Queue Stats
31W - 36L
1,525 Elo+
Solo
Thor
Thor
WhyAreWeHere777
Thor
Level 45
God Stats
44W - 30L
1,796 SR
Queue Stats
310W - 265L
1,617 Elo+
Solo
Medusa
Medusa
ezrx
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 56L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 5
12,265
613
13,711
7,656
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
14
2 / 0 / 10
9,203
460
6,255
8,542
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 5
9,495
475
3,428
12,431
11,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
JonathanVduh
Hun Batz
17
10 / 2 / 4
10,782
539
17,353
17,165
7,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
iiTZKJ_
Baron Samedi
17
2 / 2 / 6
10,190
510
3,267
9,772
7,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
0 / 8 / 0
7,945
397
3,726
17,453
13,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
ChaloCerpa
Discordia
16
2 / 6 / 0
10,057
503
4,563
9,439
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 2
10,467
523
8,150
13,799
14,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 0 / 1
11,142
557
8,781
10,765
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
ezrx
Medusa
13
0 / 6 / 0
8,099
405
3,225
12,867
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
24
Kills
7
7
Deaths
24
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
0
8
0
0
L
Discordia
ChaloCerpa
Discordia
2
6
0
0.33
W
10
0
5
12.5
W
Ares
2
0
10
7
W
0
3
5
0.83
L
1
4
2
0.5
W
Hun Batz
JonathanVduh
Hun Batz
10
2
4
6
L
4
0
1
4.5
L
Medusa
ezrx
Medusa
0
6
0
0
W
Baron Samedi
iiTZKJ_
Baron Samedi
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,014
Damage
28,445
55,566
Taken
64,323
37,140
Mitigated
39,603
15,463
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
3,726
265
0
2,833
17,453
13,080
0
2,944
14,509
26,786
0
L
Discordia
ChaloCerpa
Discordia
4,563
206
0
750
9,439
3,108
0
1,218
8,221
53,800
0
W
13,711
5,203
0
4,002
7,656
3,769
2,334
2,055
5,601
0
106,692
W
Ares
6,255
843
0
2,113
8,542
6,775
0
1,590
5,854
23,468
4,979
W
3,428
1,122
0
4,372
12,431
11,601
0
685
11,746
0
46,976
L
8,150
1,549
70
3,102
13,799
14,888
0
479
13,320
0
70,385
W
Hun Batz
JonathanVduh
Hun Batz
17,353
9,147
0
1,389
17,165
7,267
0
1,160
15,779
0
77,350
L
8,781
1,226
0
7,371
10,765
4,241
0
1,566
9,199
0
83,865
L
Medusa
ezrx
Medusa
3,225
1,410
0
2,440
12,867
4,286
0
2,886
9,981
0
50,066
W
Baron Samedi
iiTZKJ_
Baron Samedi
3,267
343
549
3,038
9,772
7,728
288
2,799
6,973
64,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,935
Gold Earned
47,710
523
Minions Killed
520
0
Camps Cleared
0
1,951,137
Distance Traveled
1,861,825
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,945
397
22
1
0
377,369
7
L
Discordia
10,057
503
119
6
0
343,111
4
W
Neith
12,265
613
175
9
0
389,410
12
W
Ares
9,203
460
33
2
0
390,163
10
W
Bellona
9,495
475
105
5
0
395,974
5
L
Shiva
10,467
523
128
6
0
329,566
2
W
Hun Batz
10,782
539
101
5
0
434,336
4
L
Thor
11,142
557
141
7
0
455,754
2
L
Medusa
8,099
405
110
6
0
356,025
6
W
Baron Samedi
10,190
510
109
5
0
341,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role