Player Matchup

Zeus
Zeus
 
Zeus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AwolElephant
Sylvanus
Level 132
God Stats
5W - 0L
1,693 SR
Queue Stats
162W - 151L
1,593 Elo+
Party 1
Ne Zha
Ne Zha
Bounty141
Ne Zha
Level 27
God Stats
1W - 0L
1,296 SR
Queue Stats
5W - 3L
1,569 Elo+
Party 1
Fenrir
Fenrir
Darksouls3Sucks
Fenrir
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 32L
1,731 Elo+
Party 1
Nu Wa
Nu Wa
ScrubNinja2
Nu Wa
Level 63
God Stats
1W - 0L
1,315 SR
Queue Stats
3W - 5L
1,754 Elo+
Party 1
Team Averages
Level 85
1,461 SR
1,629 Elo+

VS

Team Averages
Level 50
1,500 SR
1,518 Elo+
Horus
Horus
Beau_et_bette85
Horus
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
624W - 653L
1,489 Elo+
Solo
Sobek
Sobek
CAPAofSANDS
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,350 Elo+
Party 2
He Bo
He Bo
KYUZEN03
He Bo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,450 Elo+
Solo
King Arthur
King Arthur
Strickman
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,600 Elo+
Solo
Eset
Eset
TexturedSurface
Eset
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
5 / 1 / 20
9,432
857
15,911
6,192
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
AwolElephant
Sylvanus
16
1 / 1 / 26
9,026
821
6,261
10,850
13,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Bounty141
Ne Zha
14
1 / 3 / 17
8,344
759
5,746
10,197
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
13 / 3 / 9
10,414
947
13,771
10,741
9,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
9 / 2 / 16
10,088
917
10,810
8,525
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
8,555
778
3,266
13,040
15,787
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 5 / 7
7,747
704
3,988
13,463
16,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
KYUZEN03
He Bo
14
2 / 5 / 2
8,230
748
8,901
9,417
2,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Strickman
King Arthur
13
2 / 7 / 4
7,855
714
3,565
13,421
14,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 7 / 1
8,455
769
13,730
11,609
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
29
29
Kills
9
10
Deaths
29
88
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
20
15
W
Sylvanus
AwolElephant
Sylvanus
1
1
26
14
L
2
5
6
1
W
Ne Zha
Bounty141
Ne Zha
1
3
17
3.17
L
0
5
7
0.7
W
13
3
9
5.83
L
He Bo
KYUZEN03
He Bo
2
5
2
0.6
W
9
2
16
8.5
L
King Arthur
Strickman
King Arthur
2
7
4
0.57
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,499
Damage
33,450
46,505
Taken
60,950
33,690
Mitigated
53,463
21,819
Healing
13,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,911
3,227
1,026
346
6,192
3,334
1,116
3,116
2,990
35,848
0
W
Sylvanus
AwolElephant
Sylvanus
6,261
1,816
7,607
4,441
10,850
13,005
709
4,648
5,322
10,163
0
L
3,266
1,627
4,366
2,852
13,040
15,787
0
5,541
7,273
0
9,191
W
Ne Zha
Bounty141
Ne Zha
5,746
2,024
807
1,915
10,197
3,978
842
7,371
2,509
0
18,304
L
3,988
116
712
1,199
13,463
16,840
135
7,456
5,737
7,985
0
W
13,771
3,080
1,281
2,207
10,741
9,133
1,062
5,593
4,924
0
19,149
L
He Bo
KYUZEN03
He Bo
8,901
246
539
1,498
9,417
2,889
704
6,763
2,490
24,138
0
W
10,810
4,197
1,051
1,138
8,525
4,240
1,945
5,073
3,232
20,954
0
L
King Arthur
Strickman
King Arthur
3,565
298
218
857
13,421
14,560
74
6,548
6,716
0
9,066
L
13,730
358
999
607
11,609
3,387
588
5,717
5,752
35,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
40,842
102
Minions Killed
108
0
Camps Cleared
0
984,214
Distance Traveled
929,101
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,432
857
33
3
0
205,091
0
W
Sylvanus
9,026
821
11
1
0
177,748
0
L
Horus
8,555
778
9
1
0
192,700
1
W
Ne Zha
8,344
759
20
2
0
208,327
0
L
Sobek
7,747
704
4
0
0
194,942
0
W
Fenrir
10,414
947
17
2
0
203,437
1
L
He Bo
8,230
748
37
3
0
191,735
0
W
Nu Wa
10,088
917
21
2
0
189,611
2
L
King Arthur
7,855
714
11
1
0
178,729
0
L
Eset
8,455
769
47
4
0
170,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role