Player Matchup

Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aridalis
Cthulhu
Level 109
God Stats
3W - 3L
1,662 SR
Queue Stats
216W - 229L
1,475 Elo+
Party 1
Geb
Geb
Ihavthickkthighs
Geb
Level 116
God Stats
3W - 2L
1,272 SR
Queue Stats
165W - 170L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
Needyjhio
Yu Huang
Level 160
God Stats
12W - 18L
1,532 SR
Queue Stats
636W - 668L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
THE_s-itimfartin
Zhong Kui
Level 107
God Stats
4W - 2L
1,769 SR
Queue Stats
54W - 53L
1,478 Elo+
Party 1
Team Averages
Level 127
1,547 SR
1,488 Elo+

VS

Team Averages
Level 98
1,400 SR
1,471 Elo+
Horus
Horus
 
Horus
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Colale
Sun Wukong
Level 67
God Stats
1W - 3L
1,176 SR
Queue Stats
47W - 64L
1,434 Elo+
Solo
Artemis
Artemis
bbio2028
Artemis
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,435 Elo+
Party 2
Vulcan
Vulcan
lawful_dolly5
Vulcan
Level 143
God Stats
3W - 3L
1,284 SR
Queue Stats
715W - 734L
1,496 Elo+
Solo
Awilix
Awilix
teksharkshadows
Awilix
Level 101
God Stats
7W - 6L
1,539 SR
Queue Stats
85W - 81L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 7 / 0
6,280
483
6,226
10,776
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Aridalis
Cthulhu
9
1 / 2 / 3
6,519
501
4,169
8,336
6,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 4 / 0
5,783
445
4,532
9,665
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Needyjhio
Yu Huang
12
0 / 1 / 1
6,672
513
6,031
8,892
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
12
4 / 2 / 1
7,177
552
5,644
8,149
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 1 / 4
6,431
495
4,176
9,672
8,274
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Colale
Sun Wukong
14
8 / 0 / 2
8,690
668
11,334
11,298
5,937
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
bbio2028
Artemis
11
0 / 4 / 1
6,118
471
4,910
8,304
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 2
7,167
551
6,418
4,992
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 0 / 4
7,996
615
5,550
9,318
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
16
16
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
0
0.14
W
Horus
 
Horus
2
1
4
4
L
Cthulhu
Aridalis
Cthulhu
1
2
3
1.25
W
Sun Wukong
Colale
Sun Wukong
8
0
2
9
L
0
4
0
0
L
Yu Huang
Needyjhio
Yu Huang
0
1
1
0.5
L
Zhong Kui
4
2
1
2.25
W
Artemis
bbio2028
Artemis
0
4
1
0.13
W
0
1
2
1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,602
Damage
32,388
45,818
Taken
43,584
22,015
Mitigated
21,225
13,740
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,226
3,397
0
869
10,776
4,107
0
0
10,776
0
36,761
W
Horus
 
Horus
4,176
1,573
1,273
2,648
9,672
8,274
0
5,476
4,196
0
17,226
L
Cthulhu
Aridalis
Cthulhu
4,169
579
1,562
952
8,336
6,194
0
421
7,915
21,801
0
W
Sun Wukong
Colale
Sun Wukong
11,334
4,539
0
3,008
11,298
5,937
1,037
2,077
9,221
0
49,602
L
4,532
371
0
3,149
9,665
3,595
0
1,075
8,590
31,311
0
L
Yu Huang
Needyjhio
Yu Huang
6,031
663
0
4,057
8,892
2,939
0
4,922
3,970
50,718
0
L
Zhong Kui
5,644
1,558
0
3,151
8,149
5,180
0
0
8,149
37,916
7,084
W
Artemis
bbio2028
Artemis
4,910
1,626
0
2,562
8,304
2,254
0
4,379
3,925
0
33,602
W
6,418
1,765
0
1,229
4,992
1,726
0
3,272
1,720
53,870
0
W
5,550
2,238
0
4,461
9,318
3,034
0
4,424
4,894
0
41,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
36,402
353
Minions Killed
387
0
Camps Cleared
0
1,213,503
Distance Traveled
1,394,881
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,280
483
72
6
0
244,136
3
W
Horus
6,431
495
43
3
0
262,781
4
L
Cthulhu
6,519
501
19
1
0
240,470
1
W
Sun Wukong
8,690
668
99
8
0
289,055
3
L
Geb
5,783
445
58
4
0
243,492
1
L
Yu Huang
6,672
513
101
8
0
250,527
9
L
Zhong Kui
7,177
552
103
8
0
234,878
1
W
Artemis
6,118
471
64
5
0
240,594
2
W
Vulcan
7,167
551
104
8
0
287,218
5
W
Awilix
7,996
615
77
6
0
315,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role