Player Matchup

Vulcan
Vulcan
Kelson HSE
Vulcan
Level 33
God Stats
1W - 4L
1,506 SR
Queue Stats
11W - 31L
1,411 Elo+
Solo
King Arthur
King Arthur
Rambo ATG
King Arthur
Level 112
God Stats
9W - 8L
1,343 SR
Queue Stats
78W - 91L
1,388 Elo+
Solo
Jormungandr
Jormungandr
strattosnake
Jormungandr
Level 61
God Stats
8W - 10L
1,640 SR
Queue Stats
18W - 32L
1,364 Elo+
Solo
Team Averages
Level 69
1,497 SR
1,388 Elo+

VS

Team Averages
Level 79
1,532 SR
1,517 Elo+
Cerberus
Cerberus
KingDrizzy111
Cerberus
Level 100
God Stats
2W - 1L
1,552 SR
Queue Stats
602W - 559L
1,506 Elo+
Party 1
Scylla
Scylla
Kirito7192
Scylla
Level 45
God Stats
18W - 16L
1,556 SR
Queue Stats
447W - 354L
1,528 Elo+
Party 1
Bastet
Bastet
dachshound4life
Bastet
Level 92
God Stats
9W - 6L
1,488 SR
Queue Stats
437W - 387L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Kelson HSE
Vulcan
14
2 / 6 / 4
9,517
634
8,351
10,328
3,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Rambo ATG
King Arthur
13
3 / 5 / 6
9,960
664
11,681
19,722
14,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
strattosnake
Jormungandr
14
5 / 3 / 4
10,101
673
11,232
10,637
3,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingDrizzy111
Cerberus
14
4 / 3 / 9
10,940
729
11,470
17,617
14,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Scylla
Kirito7192
Scylla
16
3 / 3 / 8
10,308
687
13,063
9,922
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 4 / 5
10,836
722
10,429
13,262
9,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
10
Kills
14
14
Deaths
10
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Kelson HSE
Vulcan
2
6
4
0.67
W
Cerberus
KingDrizzy111
Cerberus
4
3
9
2.83
W
Scylla
Kirito7192
Scylla
3
3
8
2.33
L
King Arthur
Rambo ATG
King Arthur
3
5
6
1.2
W
7
4
5
2.38
L
Jormungandr
strattosnake
Jormungandr
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,264
Damage
34,962
40,687
Taken
40,801
21,248
Mitigated
27,763
5,981
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Kelson HSE
Vulcan
8,351
3,300
0
486
10,328
3,132
462
5,570
4,435
31,570
0
W
Cerberus
KingDrizzy111
Cerberus
11,470
832
0
3,034
17,617
14,972
342
8,875
8,423
25,376
0
W
Scylla
Kirito7192
Scylla
13,063
1,002
0
500
9,922
3,730
450
5,667
3,959
52,927
0
L
King Arthur
Rambo ATG
King Arthur
11,681
2,108
0
4,719
19,722
14,436
126
12,589
6,799
0
18,358
W
10,429
2,345
68
4,063
13,262
9,061
443
5,698
7,080
0
21,749
L
Jormungandr
strattosnake
Jormungandr
11,232
3,559
0
776
10,637
3,680
493
6,676
3,840
41,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
32,084
152
Minions Killed
149
6
Camps Cleared
7
777,810
Distance Traveled
800,403
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,517
634
50
3
3
257,058
3
W
Cerberus
10,940
729
38
3
2
249,622
0
W
Scylla
10,308
687
84
6
3
249,312
1
L
King Arthur
9,960
664
19
1
0
272,019
4
W
Bastet
10,836
722
27
2
2
301,469
3
L
Jormungandr
10,101
673
83
6
3
248,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role