Player Matchup

Guan Yu
Guan Yu
Silver II
Big Savvo
Guan Yu
Silver II
Level 148
God Stats
1W - 0L
1,756 SR
Queue Stats
38W - 22L
1,492 MMR
Solo
Chang'e
Chang'e
Gold III
ConniJohnson
Chang'e
Gold III
Level 128
God Stats
2W - 5L
1,155 SR
Queue Stats
322W - 313L
1,509 MMR
Solo
Arachne
Arachne
Gold II
Math__NERD
Arachne
Gold II
Level 160
God Stats
14W - 19L
1,665 SR
Queue Stats
159W - 161L
1,495 MMR
Solo
Danzaburou
Danzaburou
Bronze V
NeonCozmoInk
Danzaburou
Bronze V
Level 123
God Stats
1W - 0L
1,571 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
PapaBaldwin
Bacchus
Silver I
Level 129
God Stats
1W - 1L
1,159 SR
Queue Stats
52W - 42L
1,478 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,461 SR
1,495 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,608 SR
1,496 MMR
Apollo
Apollo
Bronze V
PremiumSuccess
Apollo
Bronze V
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
178W - 176L
1,546 MMR
Party 2
Sol
Sol
Gold III
QUEEN_GRAnNy
Sol
Gold III
Level 158
God Stats
94W - 107L
1,538 SR
Queue Stats
810W - 840L
1,507 MMR
Solo
Awilix
Awilix
Silver I
SacredWolf1135
Awilix
Silver I
Level 122
God Stats
3W - 7L
1,500 SR
Queue Stats
177W - 170L
1,406 MMR
Party 2
Cerberus
Cerberus
Gold III
ThreatBanner
Cerberus
Gold III
Level 145
God Stats
6W - 8L
1,663 SR
Queue Stats
167W - 174L
1,598 MMR
Party 1
Ares
Ares
Gold IV
blqsed
Ares
Gold IV
Level 111
God Stats
3W - 3L
1,841 SR
Queue Stats
325W - 339L
1,423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Big Savvo
Guan Yu
16
5 / 0 / 3
10,825
570
8,261
12,503
11,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
ConniJohnson
Chang'e
16
4 / 3 / 8
10,639
560
12,930
11,042
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Math__NERD
Arachne
19
6 / 3 / 7
11,850
624
11,935
16,297
7,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
NeonCozmoInk
Danzaburou
18
11 / 3 / 6
12,100
637
18,429
13,519
5,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
PapaBaldwin
Bacchus
15
4 / 3 / 12
10,400
547
8,826
15,967
20,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
BastetLokiCthulhuChiron

VS

Bans
ShivaCliodhnaIzanamiRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 3
8,705
458
5,471
17,260
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 0
9,736
512
10,095
9,149
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 5
7,991
421
6,635
16,246
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
ThreatBanner
Cerberus
14
1 / 2 / 0
8,236
433
5,764
16,416
14,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
blqsed
Ares
10
2 / 9 / 2
7,361
387
5,108
18,573
17,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
30
Kills
11
12
Deaths
30
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Big Savvo
Guan Yu
5
0
3
6.5
W
Chang'e
ConniJohnson
Chang'e
4
3
8
2.67
W
Arachne
Math__NERD
Arachne
6
3
7
3.17
W
Danzaburou
NeonCozmoInk
Danzaburou
11
3
6
4.67
W
Bacchus
PapaBaldwin
Bacchus
4
3
12
3.33
L
2
9
3
0.39
L
5
2
0
2.5
L
1
8
5
0.44
L
Cerberus
ThreatBanner
Cerberus
1
2
0
0.5
L
Ares
blqsed
Ares
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,381
Damage
33,073
69,328
Taken
77,644
49,429
Mitigated
46,340
26,437
Healing
18,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Big Savvo
Guan Yu
8,261
1,774
834
4,920
12,503
11,202
2,162
2,621
9,882
0
53,665
W
Chang'e
ConniJohnson
Chang'e
12,930
540
3,288
4,276
11,042
4,489
3,488
5,851
5,191
74,150
0
W
Arachne
Math__NERD
Arachne
11,935
7,769
0
6,436
16,297
7,637
1,631
5,771
10,526
0
89,054
W
Danzaburou
NeonCozmoInk
Danzaburou
18,429
7,531
0
4,602
13,519
5,523
3,219
3,267
10,252
0
82,934
W
Bacchus
PapaBaldwin
Bacchus
8,826
454
0
2,081
15,967
20,578
976
3,457
12,510
24,929
594
L
5,471
2,789
0
2,997
17,260
5,612
0
5,136
12,124
0
49,899
L
10,095
2,288
0
3,736
9,149
3,500
616
3,660
5,489
74,886
0
L
6,635
2,907
0
2,946
16,246
5,725
0
4,161
12,085
0
44,096
L
Cerberus
ThreatBanner
Cerberus
5,764
285
0
6,814
16,416
14,014
0
1,281
15,135
50,780
0
L
Ares
blqsed
Ares
5,108
308
295
1,678
18,573
17,489
69
7,095
11,478
14,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,814
Gold Earned
42,029
507
Minions Killed
496
0
Camps Cleared
0
1,963,625
Distance Traveled
1,623,390
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,825
570
102
5
0
410,898
1
W
Chang'e
10,639
560
113
6
0
374,672
6
W
Arachne
11,850
624
145
8
0
438,403
11
W
Danzaburou
12,100
637
115
6
0
357,388
4
W
Bacchus
10,400
547
32
2
0
382,264
7
L
Apollo
8,705
458
85
4
0
314,025
4
L
Sol
9,736
512
165
9
0
315,547
8
L
Awilix
7,991
421
66
3
0
359,244
6
L
Cerberus
8,236
433
163
9
0
325,922
3
L
Ares
7,361
387
17
1
0
308,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role