Player Matchup

Atlas
Atlas
GxdDxmn
Atlas
Level 81
God Stats
8W - 1L
1,722 SR
Queue Stats
349W - 196L
1,627 Elo+
Party 1
Skadi
Skadi
JessAmour
Skadi
Level 105
God Stats
18W - 27L
1,439 SR
Queue Stats
431W - 306L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
yolo42o
Cthulhu
Level 8
God Stats
8W - 3L
1,961 SR
Queue Stats
21W - 11L
1,616 Elo+
Party 1
Team Averages
Level 65
1,708 SR
1,629 Elo+

VS

Team Averages
Level 23
1,500 SR
1,510 Elo+
Nemesis
Nemesis
IIskandarr
Nemesis
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 7L
1,575 Elo+
Party 2
Odin
Odin
Merick106
Odin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,575 Elo+
Party 2
Hel
Hel
Soupierstraw
Hel
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
GxdDxmn
Atlas
14
6 / 3 / 14
9,997
833
9,679
10,507
8,547
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
JessAmour
Skadi
15
10 / 0 / 8
10,477
873
11,536
5,901
2,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
yolo42o
Cthulhu
14
5 / 4 / 12
9,868
822
9,209
9,850
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IIskandarr
Nemesis
11
0 / 8 / 4
6,893
574
4,234
11,952
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odin
12
2 / 5 / 5
8,410
701
7,584
13,738
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 8 / 1
8,594
716
6,101
11,113
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
21
Kills
7
7
Deaths
21
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
GxdDxmn
Atlas
6
3
14
4.33
L
Nemesis
IIskandarr
Nemesis
0
8
4
0.25
W
Skadi
JessAmour
Skadi
10
0
8
14
L
Odin
2
5
5
0.9
L
5
8
1
0.69
W
Cthulhu
yolo42o
Cthulhu
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,424
Damage
17,919
26,258
Taken
36,803
16,849
Mitigated
19,079
4,166
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
GxdDxmn
Atlas
9,679
2,776
0
1,345
10,507
8,547
821
3,006
7,373
26,993
0
L
Nemesis
IIskandarr
Nemesis
4,234
1,529
0
425
11,952
3,739
0
5,773
6,179
0
13,523
W
Skadi
JessAmour
Skadi
11,536
5,641
0
1,094
5,901
2,251
1,939
344
5,557
0
42,803
L
Odin
7,584
2,473
0
1,097
13,738
11,616
0
5,781
7,957
510
23,337
L
6,101
1,548
1,036
1,667
11,113
3,724
0
7,357
3,662
16,755
0
W
Cthulhu
yolo42o
Cthulhu
9,209
1,073
705
1,022
9,850
6,051
202
3,252
6,263
20,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,342
Gold Earned
23,897
134
Minions Killed
77
9
Camps Cleared
1
639,502
Distance Traveled
527,904
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,997
833
29
2
0
216,176
1
L
Nemesis
6,893
574
23
2
0
191,570
0
W
Skadi
10,477
873
68
6
8
230,241
0
L
Odin
8,410
701
32
3
0
190,265
0
L
Hel
8,594
716
22
2
1
146,069
0
W
Cthulhu
9,868
822
37
3
1
193,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role