Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Derp_Turtle13
Anubis
Level 53
God Stats
15W - 13L
1,490 SR
Queue Stats
185W - 221L
1,421 Elo+
Party 4
Gilgamesh
Gilgamesh
Harper2821
Gilgamesh
Level 88
God Stats
5W - 10L
1,066 SR
Queue Stats
369W - 400L
1,448 Elo+
Party 4
Ares
Ares
MelancholicDeity
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 2
Nemesis
Nemesis
Solider034687
Nemesis
Level 67
God Stats
4W - 8L
1,500 SR
Queue Stats
79W - 98L
1,500 Elo+
Party 4
Team Averages
Level 51
1,411 SR
1,415 Elo+

VS

Team Averages
Level 65
1,424 SR
1,498 Elo+
Arachne
Arachne
MozambiqueHere96
Arachne
Level 68
God Stats
30W - 18L
1,587 SR
Queue Stats
51W - 37L
1,453 Elo+
Solo
Zeus
Zeus
Pitterboss
Zeus
Level 5
God Stats
1W - 0L
1,149 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
REYPEL_GOYA
Shiva
Level 92
God Stats
4W - 0L
1,613 SR
Queue Stats
47W - 40L
1,519 Elo+
Party 3
Neith
Neith
Torthank 973
Neith
Level 62
God Stats
2W - 0L
1,273 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
trkjoel0630
Tiamat
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 24L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 6 / 1
7,832
412
9,567
11,209
4,504
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 9 / 4
8,839
465
7,659
12,776
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Harper2821
Gilgamesh
16
12 / 2 / 0
10,503
553
11,432
11,744
11,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 5 / 3
7,821
412
5,975
17,750
21,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
14
6 / 3 / 4
9,420
496
6,896
11,774
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 4
11,639
613
13,973
19,609
7,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 11 / 0
7,538
397
714
10,322
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 9
9,142
481
12,268
14,410
10,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

14
4 / 3 / 8
9,105
479
11,665
11,093
3,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
6 / 7 / 3
10,175
536
7,848
13,590
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
22
Kills
25
25
Deaths
26
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
6
1
0.25
L
2
9
4
0.44
L
Gilgamesh
Harper2821
Gilgamesh
12
2
0
6
L
1
5
3
0.5
W
10
3
4
4
W
0
11
0
0
W
5
2
9
4.75
L
Nemesis
6
3
4
2.67
W
4
3
8
2.67
W
Tiamat
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,529
Damage
46,468
65,253
Taken
69,024
50,533
Mitigated
30,142
8,654
Healing
21,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,567
4,857
369
786
11,209
4,504
546
625
10,415
0
46,862
L
7,659
170
0
2,195
12,776
6,601
630
2,732
9,527
42,865
0
L
Gilgamesh
Harper2821
Gilgamesh
11,432
3,999
136
2,421
11,744
11,307
657
3,037
8,343
0
55,839
L
5,975
481
0
1,145
17,750
21,747
164
1,829
15,162
21,560
0
W
13,973
9,823
0
5,707
19,609
7,333
381
4,173
15,436
0
106,844
W
714
182
0
933
10,322
2,893
502
0
10,322
19,900
0
W
12,268
1,926
971
4,201
14,410
10,380
69
3,835
10,575
5,793
35,713
L
Nemesis
6,896
1,786
0
1,602
11,774
6,374
596
1,514
10,013
0
47,844
W
11,665
6,247
830
4,360
11,093
3,727
1,078
1,727
9,366
0
50,393
W
Tiamat
7,848
494
0
4,036
13,590
5,809
563
3,899
9,691
39,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,415
Gold Earned
47,599
368
Minions Killed
407
0
Camps Cleared
0
1,619,894
Distance Traveled
1,703,912
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,832
412
72
4
0
275,325
1
L
Anubis
8,839
465
87
5
0
282,100
2
L
Gilgamesh
10,503
553
102
5
0
338,960
0
L
Ares
7,821
412
28
1
0
362,200
2
W
Arachne
11,639
613
145
8
0
414,274
5
W
Zeus
7,538
397
40
2
0
276,136
2
W
Shiva
9,142
481
61
3
0
350,530
3
L
Nemesis
9,420
496
79
4
0
361,309
1
W
Neith
9,105
479
85
4
0
342,726
3
W
Tiamat
10,175
536
76
4
0
320,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role