Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AXMNL
Cthulhu
Level 67
God Stats
7W - 7L
1,640 SR
Queue Stats
271W - 291L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
Lexus
Gilgamesh
Level 146
God Stats
6W - 1L
1,675 SR
Queue Stats
16W - 9L
1,783 Elo+
Solo
Anubis
Anubis
TakaNe4
Anubis
Level 121
God Stats
30W - 5L
1,726 SR
Queue Stats
220W - 166L
1,623 Elo+
Solo
Team Averages
Level 117
1,608 SR
1,579 Elo+

VS

Team Averages
Level 81
1,467 SR
1,280 Elo+
Cthulhu
Cthulhu
AlithinosAgroths
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
967 Elo+
Party 2
Chaac
Chaac
ApopHD
Chaac
Level 28
God Stats
0W - 3L
1,168 SR
Queue Stats
0W - 11L
867 Elo+
Party 2
Hou Yi
Hou Yi
Lamarinos
Hou Yi
Level 44
God Stats
1W - 4L
1,283 SR
Queue Stats
9W - 21L
1,275 Elo+
Party 2
Eset
Eset
R0BBYxHD
Eset
Level 145
God Stats
4W - 1L
1,579 SR
Queue Stats
77W - 78L
1,633 Elo+
Party 1
Loki
Loki
léwís
Loki
Level 160
God Stats
111W - 54L
1,806 SR
Queue Stats
448W - 319L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
4 / 1 / 4
6,479
648
6,888
5,460
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Eset
 
Eset
10
1 / 6 / 1
5,970
597
1,815
5,651
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
AXMNL
Cthulhu
10
3 / 2 / 3
6,111
611
2,913
8,709
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Lexus
Gilgamesh
11
3 / 1 / 0
6,645
665
3,099
8,139
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
TakaNe4
Anubis
12
2 / 2 / 0
6,850
685
3,549
6,180
2,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
4,748
475
2,299
6,347
2,675
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
ApopHD
Chaac
8
0 / 2 / 1
4,707
471
976
6,307
1,474
Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Lamarinos
Hou Yi
7
0 / 4 / 0
4,287
429
2,705
6,453
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
12
5 / 2 / 0
7,301
730
4,447
4,091
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
léwís
Loki
13
6 / 2 / 3
7,319
732
7,517
7,544
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
13
Kills
12
12
Deaths
14
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
1
4
6
W
Eset
 
Eset
1
6
1
0.25
W
Cthulhu
AXMNL
Cthulhu
3
2
3
2.25
L
1
4
1
0.38
L
Chaac
ApopHD
Chaac
0
2
1
0.25
L
Hou Yi
Lamarinos
Hou Yi
0
4
0
0
W
Gilgamesh
Lexus
Gilgamesh
3
1
0
3
L
Eset
5
2
0
2.5
W
Anubis
TakaNe4
Anubis
2
2
0
1
L
Loki
léwís
Loki
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,264
Damage
17,944
34,139
Taken
30,742
15,397
Mitigated
8,947
11,709
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,888
5,934
0
2,572
5,460
1,605
0
2,155
3,305
0
33,611
W
Eset
 
Eset
1,815
481
0
502
5,651
1,274
0
1,932
3,719
23,015
0
W
Cthulhu
AXMNL
Cthulhu
2,913
144
161
2,816
8,709
5,925
0
1,110
7,599
19,573
0
L
2,299
301
0
630
6,347
2,675
0
873
5,474
10,450
0
L
Chaac
ApopHD
Chaac
976
120
0
750
6,307
1,474
120
2,915
3,392
0
11,542
L
Hou Yi
Lamarinos
Hou Yi
2,705
942
0
1,276
6,453
1,387
0
2,040
4,413
0
13,862
W
Gilgamesh
Lexus
Gilgamesh
3,099
1,017
0
2,258
8,139
3,621
0
1,549
6,590
0
39,704
L
Eset
4,447
595
0
792
4,091
1,227
100
365
3,726
41,517
0
W
Anubis
TakaNe4
Anubis
3,549
113
0
3,400
6,180
2,972
0
0
6,180
41,819
0
L
Loki
léwís
Loki
7,517
3,370
0
2,079
7,544
2,184
0
2,084
5,460
0
38,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
28,362
311
Minions Killed
233
0
Camps Cleared
0
1,036,844
Distance Traveled
1,055,203
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,479
648
72
7
0
210,259
1
W
Eset
5,970
597
47
5
0
195,431
3
W
Cthulhu
6,111
611
24
2
0
211,915
6
L
Cthulhu
4,748
475
16
2
0
203,740
0
L
Chaac
4,707
471
19
2
0
199,944
0
L
Hou Yi
4,287
429
28
3
0
192,715
3
W
Gilgamesh
6,645
665
78
8
0
248,377
3
L
Eset
7,301
730
95
10
0
222,693
3
W
Anubis
6,850
685
90
9
0
170,862
2
L
Loki
7,319
732
75
8
0
236,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role