Player Matchup

Bastet
Bastet
 
Bastet
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Maasteer Chieff
Achilles
Level 84
God Stats
3W - 4L
1,563 SR
Queue Stats
375W - 404L
1,436 Elo+
Solo
Jing Wei
Jing Wei
ShadowNinja2200
Jing Wei
Level 41
God Stats
0W - 2L
1,286 SR
Queue Stats
31W - 36L
1,429 Elo+
Party 1
Fafnir
Fafnir
TitanCocytus
Fafnir
Level 107
God Stats
3W - 2L
1,711 SR
Queue Stats
172W - 194L
1,487 Elo+
Party 1
Cupid
Cupid
VG DOOM
Cupid
Level 47
God Stats
0W - 1L
1,205 SR
Queue Stats
18W - 27L
1,346 Elo+
Solo
Team Averages
Level 79
1,453 SR
1,440 Elo+

VS

Team Averages
Level 81
1,579 SR
1,416 Elo+
Hachiman
Hachiman
Dubnius
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,354 Elo+
Party 2
Tyr
Tyr
EL3CTR1C Blue
Tyr
Level 96
God Stats
2W - 0L
1,737 SR
Queue Stats
59W - 72L
1,425 Elo+
Party 2
Eset
Eset
Scrutiiny
Eset
Level 65
God Stats
5W - 1L
1,655 SR
Queue Stats
91W - 95L
1,462 Elo+
Party 2
Odin
Odin
ZERO9OO
Odin
Level 106
God Stats
1W - 1L
1,270 SR
Queue Stats
98W - 109L
1,451 Elo+
Party 2
Olorun
Olorun
raygen_shi
Olorun
Level 109
God Stats
3W - 3L
1,734 SR
Queue Stats
499W - 526L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
7 / 10 / 6
10,922
840
14,182
18,386
6,221
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
16
6 / 8 / 9
10,029
771
11,188
20,757
20,441
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
16
1 / 7 / 9
9,051
696
10,948
12,847
4,063
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
16
1 / 7 / 15
9,756
750
6,854
28,765
24,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
VG DOOM
Cupid
16
2 / 6 / 7
9,620
740
8,481
12,580
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dubnius
Hachiman
18
8 / 4 / 16
10,928
841
19,597
14,218
5,855
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
10 / 3 / 22
11,694
900
19,715
16,291
14,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
20
10 / 4 / 18
12,071
929
24,318
13,146
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
ZERO9OO
Odin
18
8 / 4 / 17
11,091
853
10,903
13,206
19,079
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
raygen_shi
Olorun
17
2 / 3 / 16
10,201
785
8,465
11,656
5,819
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
127
17
Kills
38
38
Deaths
18
46
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
7
10
6
1
W
Hachiman
Dubnius
Hachiman
8
4
16
4
W
10
3
22
7
L
Achilles
6
8
9
1.31
W
Eset
10
4
18
4.75
L
Jing Wei
1
7
9
0.79
L
Fafnir
1
7
15
1.21
L
Cupid
VG DOOM
Cupid
2
6
7
0.92
W
Odin
ZERO9OO
Odin
8
4
17
4.13
W
Olorun
raygen_shi
Olorun
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,653
Damage
82,998
93,335
Taken
68,517
59,616
Mitigated
50,783
23,973
Healing
30,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,182
3,645
1,145
2,375
18,386
6,221
0
7,485
10,535
0
20,435
W
Hachiman
Dubnius
Hachiman
19,597
11,167
1,577
4,746
14,218
5,855
3,284
851
13,367
0
37,672
W
19,715
2,799
1,305
4,583
16,291
14,565
666
1,902
14,389
0
25,531
L
Achilles
11,188
2,385
904
2,356
20,757
20,441
57
6,600
13,581
0
20,146
W
Eset
24,318
1,596
3,253
3,444
13,146
5,465
810
1,076
12,070
40,642
0
L
Jing Wei
10,948
8,483
787
1,080
12,847
4,063
23
3,599
9,091
0
23,603
L
Fafnir
6,854
3,101
653
8,143
28,765
24,507
2
7,994
19,968
13,391
0
L
Cupid
VG DOOM
Cupid
8,481
1,896
4,905
1,625
12,580
4,384
140
4,812
7,510
0
24,386
W
Odin
ZERO9OO
Odin
10,903
1,631
1,184
850
13,206
19,079
222
2,645
10,561
290
17,789
W
Olorun
raygen_shi
Olorun
8,465
3,855
4,505
4,836
11,656
5,819
1,797
380
11,276
23,148
1,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,378
Gold Earned
55,985
98
Minions Killed
145
0
Camps Cleared
0
1,120,500
Distance Traveled
1,192,873
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,922
840
15
1
0
221,949
1
W
Hachiman
10,928
841
29
2
0
208,662
0
W
Tyr
11,694
900
23
2
0
276,701
0
L
Achilles
10,029
771
9
1
0
223,650
0
W
Eset
12,071
929
32
2
0
250,417
0
L
Jing Wei
9,051
696
35
3
0
239,998
0
L
Fafnir
9,756
750
11
1
0
211,246
0
L
Cupid
9,620
740
28
2
0
223,657
0
W
Odin
11,091
853
19
1
0
233,546
0
W
Olorun
10,201
785
42
3
0
223,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role