Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver I
DOCKSTAR
Cliodhna
Silver I
Level 140
God Stats
1W - 2L
1,404 SR
Queue Stats
32W - 28L
1,415 MMR
Party 2
Baba Yaga
Baba Yaga
Gold IV
Khazardum
Baba Yaga
Gold IV
Level 125
God Stats
8W - 10L
1,540 SR
Queue Stats
123W - 122L
1,395 MMR
Party 1
Neith
Neith
Gold V
ROBÍNHOOD
Neith
Gold V
Level 156
God Stats
2W - 5L
1,385 SR
Queue Stats
275W - 284L
1,264 MMR
Party 1
Zeus
Zeus
Gold V
TheRevelation
Zeus
Gold V
Level 157
God Stats
14W - 11L
1,620 SR
Queue Stats
260W - 255L
1,246 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,490 SR
1,364 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,453 SR
1,331 MMR
Hel
Hel
Gold V
DEADCOOP242
Hel
Gold V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,359 MMR
Solo
Odin
Odin
Silver V
ElChaupto
Odin
Silver V
Level 38
God Stats
4W - 6L
1,502 SR
Queue Stats
29W - 48L
1,311 MMR
Solo
Sobek
Sobek
Gold V
GooDViBe5
Sobek
Gold V
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 91L
1,316 MMR
Solo
Awilix
Awilix
Gold V
JuggernautNBK
Awilix
Gold V
Level 135
God Stats
0W - 2L
1,277 SR
Queue Stats
214W - 213L
1,352 MMR
Solo
Jing Wei
Jing Wei
Silver III
Xeltzuahj
Jing Wei
Silver III
Level 129
God Stats
10W - 15L
1,484 SR
Queue Stats
20W - 32L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 3 / 7
11,375
474
6,268
18,663
21,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
DOCKSTAR
Cliodhna
20
10 / 3 / 6
13,310
555
21,776
19,733
9,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Khazardum
Baba Yaga
20
8 / 1 / 9
13,616
567
18,983
14,309
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
19
2 / 2 / 5
12,133
506
6,462
9,958
3,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 2 / 7
13,778
574
21,192
16,264
15,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
PersephoneThothShiva

VS

Bans
AgniTsukuyomiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 13 / 2
9,344
389
7,339
21,770
5,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
15
2 / 5 / 1
9,786
408
5,536
22,475
22,707
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
GooDViBe5
Sobek
9
0 / 1 / 5
8,286
345
3,398
8,741
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 6 / 1
11,221
468
8,485
20,533
7,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Xeltzuahj
Jing Wei
19
5 / 3 / 1
11,927
497
15,362
20,424
7,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
28
Kills
11
11
Deaths
28
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
7
1.5
L
1
13
2
0.15
W
Cliodhna
DOCKSTAR
Cliodhna
10
3
6
4.33
L
Odin
2
5
1
0.5
L
Sobek
GooDViBe5
Sobek
0
1
5
2.5
L
3
6
1
0.58
W
Baba Yaga
Khazardum
Baba Yaga
8
1
9
12.5
W
Neith
2
2
5
2.25
W
7
2
7
5.25
L
Jing Wei
Xeltzuahj
Jing Wei
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,681
Damage
40,120
78,927
Taken
93,943
57,594
Mitigated
51,535
24,723
Healing
21,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,268
1,352
0
1,949
18,663
21,924
113
2,386
16,277
48,162
0
L
7,339
323
2,066
6,148
21,770
5,970
0
12,316
9,454
47,067
0
W
Cliodhna
DOCKSTAR
Cliodhna
21,776
4,953
0
10,688
19,733
9,344
0
4,067
15,666
0
94,794
L
Odin
5,536
676
0
1,256
22,475
22,707
482
12,974
9,501
130
47,995
L
Sobek
GooDViBe5
Sobek
3,398
608
0
2,479
8,741
8,065
0
3,751
4,990
8,938
0
L
8,485
2,732
0
4,460
20,533
7,614
0
9,178
11,355
0
79,256
W
Baba Yaga
Khazardum
Baba Yaga
18,983
1,431
0
4,875
14,309
6,920
2,155
3,347
10,962
111,630
0
W
Neith
6,462
1,073
0
4,182
9,958
3,949
2,371
758
9,200
0
72,555
W
21,192
2,678
0
3,029
16,264
15,457
1,218
2,586
13,678
105,284
0
L
Jing Wei
Xeltzuahj
Jing Wei
15,362
11,881
0
5,531
20,424
7,179
566
8,224
12,200
0
98,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,212
Gold Earned
50,564
577
Minions Killed
518
0
Camps Cleared
0
2,197,410
Distance Traveled
1,995,140
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,375
474
62
3
0
449,202
13
L
Hel
9,344
389
93
4
0
402,768
2
W
Cliodhna
13,310
555
120
5
0
510,347
2
L
Odin
9,786
408
117
5
0
383,594
2
L
Sobek
8,286
345
5
0
0
270,826
3
L
Awilix
11,221
468
127
5
0
488,985
11
W
Baba Yaga
13,616
567
152
6
0
506,992
3
W
Neith
12,133
506
92
4
0
296,534
1
W
Zeus
13,778
574
151
6
0
434,335
6
L
Jing Wei
11,927
497
176
7
0
448,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role