Player Matchup

Morgan Le Fay
Morgan Le Fay
DEAD SHAKEY
Morgan Le Fay
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
181W - 160L
1,560 Elo+
Party 1
Thor
Thor
KING TESCOBAR
Thor
Level 158
God Stats
21W - 20L
1,590 SR
Queue Stats
358W - 334L
1,475 Elo+
Party 1
Ne Zha
Ne Zha
NakidSnake111
Ne Zha
Level 148
God Stats
10W - 15L
1,226 SR
Queue Stats
491W - 487L
1,465 Elo+
Party 1
Baron Samedi
Baron Samedi
TheMoonFairy
Baron Samedi
Level 122
God Stats
4W - 4L
1,549 SR
Queue Stats
235W - 260L
1,336 Elo+
Solo
Jing Wei
Jing Wei
kyleockwell
Jing Wei
Level 26
God Stats
16W - 15L
1,648 SR
Queue Stats
166W - 159L
1,486 Elo+
Party 1
Team Averages
Level 109
1,503 SR
1,464 Elo+

VS

Team Averages
Level 69
1,380 SR
1,388 Elo+
Kali
Kali
Brothersaumedes
Kali
Level 46
God Stats
3W - 6L
1,307 SR
Queue Stats
36W - 58L
1,355 Elo+
Party 2
Horus
Horus
MITCHODT
Horus
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
324W - 370L
1,349 Elo+
Solo
Izanami
Izanami
OGC x Callum
Izanami
Level 105
God Stats
4W - 6L
1,253 SR
Queue Stats
247W - 292L
1,442 Elo+
Solo
Merlin
Merlin
Zarkadys
Merlin
Level 68
God Stats
10W - 17L
1,339 SR
Queue Stats
49W - 56L
1,409 Elo+
Solo
Xing Tian
Xing Tian
mueble_integro10
Xing Tian
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 41L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DEAD SHAKEY
Morgan Le Fay
12
2 / 1 / 1
6,960
580
3,497
4,123
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 0 / 1
7,560
630
8,258
5,705
2,585
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 0 / 3
7,220
602
4,408
7,866
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TheMoonFairy
Baron Samedi
10
3 / 1 / 6
6,680
557
2,616
5,069
3,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
kyleockwell
Jing Wei
12
6 / 1 / 3
7,668
639
9,882
8,329
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,758
480
3,561
10,268
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Horus
MITCHODT
Horus
10
0 / 4 / 0
5,112
426
1,809
13,517
6,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
OGC x Callum
Izanami
9
1 / 6 / 0
5,804
484
3,368
7,661
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Zarkadys
Merlin
9
0 / 2 / 1
5,574
465
1,565
3,302
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
9
1 / 2 / 0
5,948
496
972
8,033
3,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
2
3
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Morgan Le Fay
DEAD SHAKEY
Morgan Le Fay
2
1
1
2.5
W
2
0
1
2.5
L
Horus
MITCHODT
Horus
0
4
0
0
W
3
0
3
4.5
L
Izanami
OGC x Callum
Izanami
1
6
0
0.17
W
Baron Samedi
TheMoonFairy
Baron Samedi
3
1
6
6
L
Merlin
Zarkadys
Merlin
0
2
1
0.25
W
Jing Wei
kyleockwell
Jing Wei
6
1
3
7.5
L
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,661
Damage
11,275
31,092
Taken
42,781
12,626
Mitigated
15,565
10,610
Healing
7,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,561
1,710
0
1,417
10,268
3,105
0
795
9,473
0
34,292
W
Morgan Le Fay
DEAD SHAKEY
Morgan Le Fay
3,497
153
0
912
4,123
1,239
792
2,058
2,065
36,342
0
W
8,258
1,942
0
489
5,705
2,585
392
0
5,705
0
52,996
L
Horus
MITCHODT
Horus
1,809
653
19
3,535
13,517
6,464
0
0
13,517
0
20,630
W
4,408
1,657
0
4,260
7,866
2,748
0
0
7,866
0
43,004
L
Izanami
OGC x Callum
Izanami
3,368
2,447
0
500
7,661
1,481
0
873
6,788
0
30,765
W
Baron Samedi
TheMoonFairy
Baron Samedi
2,616
617
151
988
5,069
3,676
24
261
4,808
10,867
0
L
Merlin
Zarkadys
Merlin
1,565
107
0
875
3,302
1,060
0
1,988
1,314
29,267
0
W
Jing Wei
kyleockwell
Jing Wei
9,882
7,758
0
3,810
8,329
2,378
404
218
8,111
0
50,201
L
Xing Tian
972
34
0
1,464
8,033
3,455
0
2,457
5,576
6,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,088
Gold Earned
28,196
352
Minions Killed
220
0
Camps Cleared
0
1,203,472
Distance Traveled
1,092,584
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,758
480
63
5
0
290,932
0
W
Morgan Le Fay
6,960
580
78
7
0
236,476
0
W
Thor
7,560
630
84
7
0
221,115
0
L
Horus
5,112
426
33
3
0
192,766
0
W
Ne Zha
7,220
602
90
8
0
275,293
0
L
Izanami
5,804
484
70
6
0
211,637
0
W
Baron Samedi
6,680
557
18
2
0
228,489
9
L
Merlin
5,574
465
45
4
0
158,906
1
W
Jing Wei
7,668
639
82
7
0
242,099
2
L
Xing Tian
5,948
496
9
1
0
238,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role