Player Matchup

Medusa
Medusa
Freidericus
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 59L
1,388 Elo+
Party 1
Yu Huang
Yu Huang
dedospegados
Yu Huang
Level 72
God Stats
3W - 0L
1,730 SR
Queue Stats
38W - 55L
1,373 Elo+
Party 1
Khepri
Khepri
heberludu
Khepri
Level 121
God Stats
7W - 9L
1,457 SR
Queue Stats
63W - 141L
1,268 Elo+
Party 1
Team Averages
Level 105
1,562 SR
1,343 Elo+

VS

Team Averages
Level 107
1,416 SR
1,334 Elo+
Izanami
Izanami
ElScholl
Izanami
Level 160
God Stats
1W - 3L
1,326 SR
Queue Stats
362W - 460L
1,393 Elo+
Solo
Ra
Ra
RuinousNorth
Ra
Level 60
God Stats
0W - 2L
1,221 SR
Queue Stats
15W - 25L
1,272 Elo+
Solo
King Arthur
King Arthur
bloody_carnage_4
King Arthur
Level 101
God Stats
1W - 2L
1,701 SR
Queue Stats
13W - 21L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
7 / 1 / 6
12,258
681
17,212
19,426
8,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
dedospegados
Yu Huang
19
8 / 0 / 8
13,025
724
19,516
12,781
6,693
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
heberludu
Khepri
16
1 / 3 / 11
11,380
632
5,068
19,202
23,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElScholl
Izanami
14
1 / 6 / 1
10,431
580
9,498
14,380
5,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 8 / 2
10,821
601
13,962
13,219
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
bloody_carnage_4
King Arthur
15
1 / 2 / 2
10,164
565
14,096
20,507
20,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
16
Kills
4
4
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
ElScholl
Izanami
1
6
1
0.25
W
Medusa
7
1
6
10
L
2
8
2
0.38
L
King Arthur
bloody_carnage_4
King Arthur
1
2
2
1
W
Yu Huang
dedospegados
Yu Huang
8
0
8
12
W
Khepri
heberludu
Khepri
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,796
Damage
37,556
51,409
Taken
48,106
38,562
Mitigated
31,345
11,897
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ElScholl
Izanami
9,498
4,398
0
1,757
14,380
5,508
0
7,995
6,385
0
32,871
W
Medusa
17,212
9,696
0
2,272
19,426
8,303
1,784
4,165
14,581
0
58,990
L
13,962
648
710
1,270
13,219
5,514
0
6,904
6,315
46,859
0
L
King Arthur
bloody_carnage_4
King Arthur
14,096
1,263
0
1,970
20,507
20,323
0
10,437
10,070
7,141
22,202
W
Yu Huang
dedospegados
Yu Huang
19,516
2,670
929
7,138
12,781
6,693
1,167
4,282
8,018
66,414
0
W
Khepri
heberludu
Khepri
5,068
544
0
1,558
19,202
23,566
428
7,561
10,704
17,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
31,416
175
Minions Killed
151
8
Camps Cleared
6
948,848
Distance Traveled
855,134
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,431
580
38
2
2
281,928
4
W
Medusa
12,258
681
59
3
4
335,306
2
L
Ra
10,821
601
73
4
3
275,077
5
L
King Arthur
10,164
565
40
2
1
298,129
1
W
Yu Huang
13,025
724
95
5
4
324,133
0
W
Khepri
11,380
632
21
1
0
289,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role