Player Matchup

Raijin
Raijin
JVaporBoy
Raijin
Level 147
God Stats
2W - 1L
1,290 SR
Queue Stats
94W - 69L
1,634 Elo+
Party 1
Medusa
Medusa
Larry085940
Medusa
Level 73
God Stats
7W - 2L
1,592 SR
Queue Stats
161W - 151L
1,626 Elo+
Solo
Sobek
Sobek
Tufacee
Sobek
Level 124
God Stats
3W - 0L
1,657 SR
Queue Stats
29W - 26L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
longjohnsonboy86
Nu Wa
Level 133
God Stats
9W - 10L
1,776 SR
Queue Stats
326W - 358L
1,521 Elo+
Party 1
Discordia
Discordia
zSmallsBoy
Discordia
Level 157
God Stats
2W - 0L
1,632 SR
Queue Stats
70W - 57L
1,658 Elo+
Party 1
Team Averages
Level 127
1,589 SR
1,611 Elo+

VS

Team Averages
Level 139
1,553 SR
1,634 Elo+
Eset
Eset
CNDruid
Eset
Level 142
God Stats
1W - 1L
1,648 SR
Queue Stats
58W - 64L
1,536 Elo+
Solo
Cthulhu
Cthulhu
FlatFeet
Cthulhu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 77L
1,758 Elo+
Party 2
Hun Batz
Hun Batz
Mewmix
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,758 Elo+
Party 2
Gilgamesh
Gilgamesh
OldSageNick
Gilgamesh
Level 147
God Stats
5W - 2L
1,611 SR
Queue Stats
374W - 378L
1,606 Elo+
Solo
Danzaburou
Danzaburou
j_church
Danzaburou
Level 154
God Stats
2W - 6L
1,508 SR
Queue Stats
218W - 235L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
JVaporBoy
Raijin
18
9 / 5 / 15
11,527
961
19,173
10,989
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
17
4 / 5 / 15
10,167
847
14,117
11,957
5,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Tufacee
Sobek
18
3 / 4 / 22
10,640
887
8,006
19,394
26,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 4 / 15
11,097
925
13,378
9,156
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
zSmallsBoy
Discordia
18
8 / 5 / 16
10,759
897
13,432
8,877
3,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
CNDruid
Eset
17
2 / 8 / 10
9,959
830
10,623
12,563
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
FlatFeet
Cthulhu
19
8 / 4 / 7
11,011
918
7,715
17,511
19,547
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Mewmix
Hun Batz
14
2 / 9 / 4
8,677
723
9,708
14,593
5,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
OldSageNick
Gilgamesh
15
2 / 7 / 11
9,695
808
7,642
18,876
20,235
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
j_church
Danzaburou
16
9 / 6 / 7
10,051
838
12,793
13,296
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
62
33
Kills
23
23
Deaths
34
83
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Eset
CNDruid
Eset
2
8
10
0.88
L
Cthulhu
FlatFeet
Cthulhu
8
4
7
2.88
W
Raijin
JVaporBoy
Raijin
9
5
15
3.3
W
Medusa
4
5
15
2.3
L
Hun Batz
Mewmix
Hun Batz
2
9
4
0.44
L
Gilgamesh
OldSageNick
Gilgamesh
2
7
11
1.07
W
Sobek
Tufacee
Sobek
3
4
22
3.5
L
Danzaburou
j_church
Danzaburou
9
6
7
2.08
W
9
4
15
4.13
W
Discordia
zSmallsBoy
Discordia
8
5
16
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,106
Damage
48,481
60,373
Taken
76,839
42,920
Mitigated
55,459
15,503
Healing
16,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
CNDruid
Eset
10,623
745
1,328
960
12,563
5,122
0
9,929
2,516
23,776
0
L
Cthulhu
FlatFeet
Cthulhu
7,715
338
1,849
3,230
17,511
19,547
0
11,722
5,439
24,913
0
W
Raijin
JVaporBoy
Raijin
19,173
993
1,299
1,190
10,989
4,585
570
3,198
7,791
29,878
0
W
Medusa
14,117
3,214
1,451
1,754
11,957
5,364
2,146
3,585
8,372
0
33,388
L
Hun Batz
Mewmix
Hun Batz
9,708
1,204
1,265
1,066
14,593
5,604
541
10,089
4,291
0
17,860
L
Gilgamesh
OldSageNick
Gilgamesh
7,642
1,326
1,599
2,668
18,876
20,235
34
11,331
7,234
0
17,325
W
Sobek
Tufacee
Sobek
8,006
383
972
4,388
19,394
26,185
68
5,911
13,483
13,659
0
L
Danzaburou
j_church
Danzaburou
12,793
3,743
0
2,144
13,296
4,951
968
9,684
3,370
0
27,207
W
13,378
3,699
1,226
1,410
9,156
3,393
1,228
2,171
6,985
21,954
0
W
Discordia
zSmallsBoy
Discordia
13,432
1,039
1,309
504
8,877
3,393
1,266
3,473
5,404
27,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,190
Gold Earned
49,393
118
Minions Killed
124
0
Camps Cleared
0
1,095,038
Distance Traveled
1,090,047
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,959
830
36
3
0
205,148
0
L
Cthulhu
11,011
918
30
3
0
243,021
0
W
Raijin
11,527
961
30
3
0
219,668
2
W
Medusa
10,167
847
45
4
0
216,468
1
L
Hun Batz
8,677
723
11
1
0
203,272
0
L
Gilgamesh
9,695
808
11
1
0
227,891
0
W
Sobek
10,640
887
4
0
0
253,210
1
L
Danzaburou
10,051
838
36
3
0
210,715
0
W
Nu Wa
11,097
925
17
1
0
204,335
0
W
Discordia
10,759
897
22
2
0
201,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role