Player Matchup

Atlas
Atlas
Bruh4147
Atlas
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
16W - 25L
1,343 Elo+
Party 2
Thanatos
Thanatos
Command User5
Thanatos
Level 58
God Stats
8W - 3L
1,500 SR
Queue Stats
48W - 58L
1,346 Elo+
Party 2
Kukulkan
Kukulkan
STULYLUPKIN
Kukulkan
Level 68
God Stats
6W - 5L
1,500 SR
Queue Stats
71W - 82L
1,315 Elo+
Solo
Team Averages
Level 51
1,500 SR
1,335 Elo+

VS

Team Averages
Level 55
1,448 SR
1,368 Elo+
Ymir
Ymir
Jikraw
Ymir
Level 6
God Stats
3W - 3L
1,397 SR
Queue Stats
3W - 4L
1,345 Elo+
Party 1
Scylla
Scylla
South804Savage
Scylla
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,379 Elo+
Solo
Fenrir
Fenrir
xXBrown
Fenrir
Level 49
God Stats
4W - 4L
1,447 SR
Queue Stats
25W - 36L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bruh4147
Atlas
16
3 / 2 / 14
11,664
729
6,523
12,262
9,540
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Command User5
Thanatos
18
15 / 5 / 4
13,303
831
21,456
12,133
5,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
STULYLUPKIN
Kukulkan
17
2 / 2 / 13
11,658
729
16,439
8,662
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jikraw
Ymir
14
0 / 5 / 8
10,695
668
5,188
22,362
20,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 8 / 4
11,433
715
13,127
13,142
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
xXBrown
Fenrir
14
5 / 7 / 2
11,272
705
9,763
17,085
6,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
9
9
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bruh4147
Atlas
3
2
14
5
W
Thanatos
Command User5
Thanatos
15
5
4
3.4
L
Ymir
Jikraw
Ymir
0
5
8
0.8
W
Kukulkan
STULYLUPKIN
Kukulkan
2
2
13
4.25
L
4
8
4
0.75
L
Fenrir
xXBrown
Fenrir
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,418
Damage
28,078
33,057
Taken
52,589
18,806
Mitigated
31,338
11,831
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bruh4147
Atlas
6,523
1,943
0
1,080
12,262
9,540
168
7,711
4,380
20,315
0
W
Thanatos
Command User5
Thanatos
21,456
8,433
0
9,266
12,133
5,934
1,374
6,915
4,960
0
45,987
L
Ymir
Jikraw
Ymir
5,188
379
0
4,839
22,362
20,946
0
10,501
11,543
15,106
0
W
Kukulkan
STULYLUPKIN
Kukulkan
16,439
1,696
0
1,485
8,662
3,332
756
4,023
4,503
64,331
0
L
13,127
1,055
0
1,819
13,142
3,725
993
4,831
8,101
52,567
0
L
Fenrir
xXBrown
Fenrir
9,763
1,626
0
607
17,085
6,667
0
8,193
8,646
0
14,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,625
Gold Earned
33,400
177
Minions Killed
127
8
Camps Cleared
4
838,519
Distance Traveled
768,478
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,664
729
25
2
0
270,249
1
W
Thanatos
13,303
831
43
3
1
281,069
4
L
Ymir
10,695
668
12
1
0
282,776
2
W
Kukulkan
11,658
729
109
7
7
287,201
3
L
Scylla
11,433
715
99
6
1
221,210
2
L
Fenrir
11,272
705
16
1
3
264,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role